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SOLVED Issues with window stickers

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Spirocon, May 6, 2024.

  1. Spirocon

    Spirocon
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    Hey all, I followed NoNameNoWorries' tutorial on window stickers but can't get mine to work. It shows in-game, but only as a transparent/slightly yellow color when it should be a bright yellow and blue sticker. Also, the windshield seems to reflect more light than the other windows now. See attached images.
     

    Attached Files:

    • WS.jpg
    • WS2.jpg
    • WS3.jpg
  2. BrynCoops

    BrynCoops
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    Looks like something to do with your opacity map, especially since the entire windscreen seems more opaque too (not sure why the other windows aren't also the same though?)
    I can't honestly say just from the images though, I'd ideally need to take a look at the files myself.
     
  3. Spirocon

    Spirocon
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    Oh of course, here you go.
     

    Attached Files:

  4. BrynCoops

    BrynCoops
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    Thanks, but what tutorial did you follow to end up with this?
    I can kinda see what the idea is but this is definitely not a way I'm at all familiar with.
    Personally, I've only ever seen it where they're paired with the livery - so the window graphics are applied with the livery and not as a separate part, and that's how I've always done it myself.

    The files you sent look fine but it could be the actual textures that are the issue and not the code.
    Could I get a look at the whole mod file? Just so I can get a better idea at how this is supposed to work.
    And maybe send a link to the tutorial you used, if you can.
     
  5. Spirocon

    Spirocon
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    Of course, here you go:
    I'd rather have it included in the livery as well, but I figured this was the way to do it. The only other files I have are the .dds files, do you want to have a look at those too?

    EDIT: Link to the mod folder
     
    #5 Spirocon, May 6, 2024
    Last edited: May 7, 2024
  6. BrynCoops

    BrynCoops
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    That tutorial is more setup specifically for just single windows I see, which is fine for the most part I'd just never honestly seen it done like that before - although if you had multiple designs it would quickly increase the number of windshield meshes since it's one new mesh for each design.

    I would like to take a look at the .dds files, yeah. Since that's where the opacity problem might be specifically, but that depends on whether or not you have all of the layers as well (roughness, metallic, opacity, etc.) I could also put together a file if you'd like though, one that's set up more for liveries instead of duplicate parts like I would normally do myself.
     
  7. Spirocon

    Spirocon
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    I've linked the folder in the previous reply. Honestly, I'd be happy with just knowing how to do it for future projects, is there a tutorial you recommend?
     
  8. BrynCoops

    BrynCoops
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    Truthfully, I have never used a tutorial for things like this, only trial and error and copying from other people's work (the devs and other forum users :))
    I had considered making a tutorial myself at some point so maybe I should do it sooner rather than later, in the meantime I could send you a livery of mine to reference if you want.
    I'll take a look at the file you linked though and get back to you as soon as I can.
     
  9. Spirocon

    Spirocon
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    Thanks a bunch! Yeah, that would be great. Maybe I can work things out from there.
     
  10. BrynCoops

    BrynCoops
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    screenshot_2024-05-07_01-31-19.png screenshot_2024-05-07_01-31-27.png
    So I ended up making a sort of "template livery" just to set you up with something to base yours on, it's a little rough but it's how I'd set mine up.

    Your textures were actually the big issue in the end, but it was only because you'd used the same sticker texture for every layer.
    If you take a look at the files I've made you'll see that each layer needs to be altered in a different way, only the base colour layers should use the coloured graphics - with the opacity, roughness, and metallic they need to be greyscale and work on a "black-to-white" scale where white is "maximum" and black is "minimum" (so for example, with roughness, to have something be smooth or the least-rough it would have to be black - the minimum amount of roughness).
    You don't really need to edit the ambient occlusion or normal maps, they can be left alone.
    I'm not sure how else to explain it right now, but if you want me to elaborate then I totally can (as best I can).

    screenshot_2024-05-07_01-32-23.png
    There is an issue with the interior windshield not appearing despite having the textures and code for it, but this is an issue with the base game.

    I've attached the .zip to this post for you to take a look at.

    EDIT
    *Also, there are some exported UV maps for the windows in there too since it is much easier to make a skin with.
     

    Attached Files:

    #10 BrynCoops, May 7, 2024
    Last edited: May 7, 2024
  11. Spirocon

    Spirocon
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    Oh my, I can't thank you enough!! It had crossed my mind that maybe some files need to be b/w or grayscale but I was confused as to which ones do. I will try to implement the sticker into my skin and let you know how it goes :) Thanks again!
     
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