I just want to stretch my fingers on somewhat "full" mod before going big, but something simple that wouldn't take a ton of time to complete. Also I realized there isn't a big selection of karts in mod repo, except a few, and none of them is a kart that we are used to see on track - rental, racing etc. Modeling goes quite fast (there's not a lot of everything to begin with), [so i think this will be done in three weeks or so] - no it was not. I'm aiming at decent level of detail. What is planned: - single frame two frames because one doesn't cover all designs i want to implement; - bunch of engines - 2 or 3 base models (maybe more of them actually), 5-6 engines (50 cc chainsaw, Honda GX200 replica, 125 cc racing engine etc); - 1-gear centrifugal clutch only for now (yes, no neutral and reverse); - geared karts coming later; - 2- and 4-stroke sounds - sound design isn't something I'm very best at, but i will try to make them as rich and diverse as possible; - bunch of wheels and tires to choose from (all 5 inch diameter for now); - bunch of bumpers and aero (nosecones/steering rack covers, engine / rear covers, you name it); - only one seat so far (i'll think about adding more); - few liveries to choose from (at least three); - bunch of configs (beater, rental, amateur racing, pro racing etc); - i REALLY want to add a dummy body (like from crash tests) attached to seat and add helmet options, but i'm not sure about it so far that will come in the future. If i don't abandon it altogether, hehe. But so far i picked that up again, so... If there's interest in it i'll consider further options (motorcycle engines, different frames, gearbox).
The base model is almost done so I've started jbeaming base frame without texturing whatsoever. Coming out nice and stiff.
I'm slowly but steadily jbeaming it, got some troubles with engine today, but it keeps coming together nicely.
It has engine and some placeholder sound, but still needs a lot of jbeaming and obviously materials and textures. I ran into issues with centrifugal clutch with low horsepower application, so got a bit disappointed and returned to older projects that need attention, but will get back to it eventually, maybe in a week or two.
I'm back to jbeaming kart, has some weight and stability issues, but at least i figured out pressureWheels (another pain to work on, like props).
Well, it is planned as added feature in the future, frame is up to regulations anyway so the rest can be modded quite easily.
Crash Team Racing is one of the reasons I'm making those, that's why it is called "Bandicoot"! For now i don't plan make cartoonish versions, but maybe in the future (don't wait for them too much, this "future" can easily be a year or so). UPD: did you just registered to send a message to me? You're amazing person. --- Post updated --- This is the stage I'm at right now; you can see it has no textures/materials, is very wobbly and hardly predictable, bad collisions etc etc, but at least IT WORKS and drives, which is huge for me at this point. The thing is that node weight is greatly tied to stability, so just make nodeWeight 1 kg for every node wouldn't work, and re-working another jbeam for this project at this point seems to be a far more work than upgrading this one I've made to something more useful, stable and less wobbly (at a cost of added weight and it's compensation).
First : thank you Second : what I want to but But I said wrong is can you make versions of these i just want realistic versions of these ctr kart ?
Nice work so far! I have been searching for a go kart mod for quite a while now, and when this releases I will 100% download it. I thought that there could be a warp/paint like this (image below), and it would be very cool to race my local go karts not only irl, but in BeamNG to!