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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Métronome

    Métronome
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    hey, I can't believe it's already been a month since the update was released.
    About it, what are you excited for for 0.33 ?
     
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  2. Hood Baxter

    Hood Baxter
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    I don't know too much about 0.33 besides it might have some more T-series stuff.
     
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  3. Métronome

    Métronome
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    I believe we found mesh or texture for a possible V8 or V12 for the T-series in the game files if I'm not wrong.
     
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  4. Gordon freeman*

    Gordon freeman*
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    Yeah that is the confirmed T-series stuff
     
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  5. YellowRusty

    YellowRusty
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    As long as we're talking T-series, I'm hoping for round clearance lights and turn signals for the non-facelifted models:

    upload_2024-5-16_16-46-39.png
     
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  6. LegThePeg

    LegThePeg
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    I’m hoping for LED bulbs and more customization
     
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  7. AD03_YT

    AD03_YT
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    Customization has been really lacking in these past few updates, I mean, look at the D-Series, or the Bastion, or the Covet, they have so many parts to choose from, but the T-Series doesn't even have a heavy duty block.

    EDIT: I am still very grateful for the dev's work
     
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  8. gtaman788

    gtaman788
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    I wonder what they will add next. I think we due for a new car. As someone who loves cars pre 1990s

    I hope for a prewar car like 1930s.
    Or a burnside remake or work on that :)

    BUT more ON topic.

    I think more T-series stuff yeah
    More missions.


    1st teaser may come from 1 to 5/6 weeks from now. :D


    We should be now in post update blues ( where we get use to the Content I,E 200BX ) and then nothing new
    Till we get Hyped with a teaser.

    Post updates blues is a mean way of saying it i never get sick/bored of beam, Its a CONless game there is no con on this game IMO ( i am a beamng fan boy yeah so what lol )


    anyway I hope no more off road stuff. * unless we get a 1930s/40s car. I would love stock ( mostly stock )
    With Hot rod for hot rod fans ( i would keep it stock lol )

    Rat rods.

    And maybe a mad max odd roader thing.

    ANYWAY that is my ideas/hopes :)
     
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  9. simsimw

    simsimw
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    I would want a predecessor to the special.
     
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  10. Miss Flapper

    Miss Flapper
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    prewar and burnside gang, Id like a 10s or 20s car with period accurate options
     
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  11. charge_1

    charge_1
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    I like modern cars, I want a modern EV, maybe a concept car too. Actually concept cars from multiple eras :rolleyes:
     
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  12. LJ74

    LJ74
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    I would love a 30s or 40s car so much. I think we're due for a new car or map, its been over a year since we got Johnson Valley and the last 2 updates have had remasters instead of new cars.

    If there is a new car I think pre-war is likely. But there's also the Australian market which has gone untouched by the devs, it would be pretty cool to see something like an HQ with a few bodystyles, and there isn't really an official ute. Maybe they'd even a do a panel van like the Sandman, who knows. We don't have an Australian map but we do have the Automation map set in NZ so it would make sense still.

    There's also the British car market, from Austins to Minis to Land Rovers to Aston Martins etc. We don't have a British map yet but they might do an update like 0.15 with the Piccolina and Italy or 0.27 with all the offroad vehicles and Johnson Valley.

    Those are my most hopeful/likely in my eyes but there are a lot more things that they could do, Russian, Chinese, Old Hirochi, Modern Ibishu, the list goes on.

    In terms of maps, a Japan map seems most likely to me considering the amount of JDM content and the new drift stuff in recent updates
     
    #66272 LJ74, May 17, 2024
    Last edited: May 17, 2024
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  13. YellowRusty

    YellowRusty
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    If we're talking prewar cars, I'd like a Gavril... or three.



    Let me explain that statement.

    I've been doing some thinking about how all passenger cars from Gavril and its subsidiary Burnside in BeamNG (with the exception of the Grand Marshal) follow the naming convention of all beginning with the letter "B". I feel like there must be an in-universe reason for this.

    Perhaps it's a nod to Gavril's history. Perhaps, like several real-world motor manufacturers (most notably Ford and Chevrolet for the sake of this discussion, but also Packard, Cadillac, and even John Deere), the models/types of Gavril's early cars were simply indicated alphabetically.

    "A" would have either been an earlier version from the period between approximately 1905-1925 (think something comparable to a Ford Model T or Chevrolet Series C Six), or an open-topped variant of a later 1925-approx-1933 "B" (more along the lines of the open-cab/convertible Ford Model A*).

    *The 1927-31 Model A, not the original Brass Era 1903-1904 Model A

    The "B" would be the version of the "A" included a fully-enclosed passenger cabin of some kind, or the model that replaced the "A". This would make it largely analogous to the later Bluebuck and Burnside

    "C" would either be the "B" in coupe bodystyle, or the wooden station wagon body (the latter of which might or might not be suitable for inclusion in BeamNG, given the difficulty inherent in getting complex wooden structures to deform realistically in the JBeam system). Alternately, if the "A" is a predecessor for the "B", then the "C" could stand for "convertible" and become the open-topped bodystyle version of the "B"

    That would leave "D" for the truck bodystyles, dovetailing neatly with the D-series as its descendant. If you really want to get into it, an "E" for open-topped trucks could be included.

    What's nice about this is that the all two/three/four of the vehicles (depending on the direction chosen for the "A", and whether or not the "C" is included in-game) could be put together with a mostly or even entirely shared engine, drivetrain, and suspension setup, and even a lot of shared body panels ahead of the firewall. It's just a matter of handling all of the myriad body styles in a way that doesn't put too much strain on the parts selector and file folders.
     
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  14. bussin.buses

    bussin.buses
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    It may be impossible, but a depot hack in BeamNG would be so cool.
     
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  15. YellowRusty

    YellowRusty
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    Allow me to direct you to both the Cherrier Vivace/Tograc duo, along with the EV versions of the Hirochi SBR4. Given their unconventional styling and engineering, they're almost as unique as concept cars.

    As for actual concept cars as official vehicles, they're... somewhat limited in terms of utility in the game. The vast majority of concept cars are little more than static display models with no functionality. They look cool, but they have very little in the way of usability, as complex styling elements tend to impede drivability, handling, and overall usability:



    There's also the fact that concept cars tend to be very ephemeral, very one-and-done. More often than not, they appear once in a single look, and that's it. The model is either shoved into long-term storage or discarded the minute trends change. There's not a lot of available wiggle room to create more than a handful of configurations.



    While there are some concept cars that did go as far as becoming actual, drivable vehicles whose styling, engineering, technological prowess, and handling dynamics might make them worthy of inclusion into the game, I feel that it would be hard to justify the amount of development time necessary for the limited number of configurations they might realistically yield.



    If a true concept car ever does come to BeamNG, I'd expect it to be an offshoot of a production model that makes use of at least the same frame and running gear as a production model. The Lincoln Futura, with its drivability (due to a drivetrain and chassis shared with production models) along with its pop-culture afterlife as the first TV Batmobile, might provide the template for what a concept car in BeamNG would look like.
     
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  16. charge_1

    charge_1
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    I know about the FCV and the eSBR, but I was thinking of a fully electric car (or even brand) that doesn’t have an engine counterpart.

    I guess you have a point t with the concept cars too
     
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  17. Métronome

    Métronome
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    Afterwards, nothing prevents BeamNG from making a sort of utopian future about "what if the concept car had worked in real life." by including several engine configurations, accessories, body shapes, police, racing variants, etc.
    We could also make a concept car with the codes of the concept car, such as a button panel in the trunk allowing the vehicle to be animated, as a configuration unique to the concept car which we will then have made fully functional.

    Like the Bock B50. Yes I know it's a mod, and yes this vehicle was mass produced rather than being a concept car, but even if the vehicle in real life had only one configuration, Nekkit managed to make several configurations .

    For me, the only official vehicles in the game to be concept car like are the Wigeon and the Wydra Mudaster. Speaking of a concept car based on a production vehicle, we have the Citroën DS Prototype V4 which, as its name suggests, had a 2-stroke V4 and a single forward and reverse gear.

    So it's not impossible to make a fully functional concept car. And don't contradict by saying "yes but you know we already do that by stylistically adopting the concept with the construction lines so that it looks like a production vehicle." NO !! It must retain the physique and stylistic codes of a concept car for it to work.
     
  18. MrAnnoyingDude

    MrAnnoyingDude
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    Bond Bug, Sherp ATV - both production vehicles.
     
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  19. 2015player

    2015player
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    --- Post updated ---
    got posted a few hours ago
     
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  20. LegThePeg

    LegThePeg
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    Doesn't it say in the description that the MudMaster was a concept vehicle?
     
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