Released Canyon Rush V1.0 [PAID]

Discussion in 'Terrains, Levels, Maps' started by KAMUS_, May 21, 2024.

  1. KAMUS_

    KAMUS_
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    my fault, I must have made a mistake when publishing because I was writing the description of the demo and this post at the same time, these photos should not be in the demo version, but in this post I have already fixed it, thanks for the information
     
  2. Ovahlls

    Ovahlls
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    I didn't know that, where does it say that? It's Patreon. Every paid Patreon mod on this site requires you to stay subscribed to receive updates. But, that still doesn't change the fact it's just a ton of vanilla assets in a map that really should be free.
    --- Post updated ---
    Also you've got 8 messages on your account so I don't think you have much credibility in the way of making and selling mods. I wouldn't be caught dead purchasing a mod to begin with, much less from a brand new account with 8 messages.
     
    #22 Ovahlls, May 28, 2024
    Last edited: May 29, 2024
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  3. KAMUS_

    KAMUS_
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    I understand you, I am new to beamng modding, I used to make maps for a game called descenders, here is the link to my site https://mod.io/g/descenders/u/kamus and also regarding Patreon, there is FAQ attached to this post where everything is explained.
     
  4. passengerpigeon

    passengerpigeon
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    I disagree; the quality and quantity of free mods being released on the forum and repo are both higher than they were back in 2016 when I started playing, and those average joes overestimating the worth of their content seem to be confined mostly to Patreon and don't represent a devastating loss of talent being siphoned away from the main modding community; the few people who have tried selling shoddy meshslap cars and half-baked maps on the forum got laughed out of the building. I don't mind paid mods as long as they are sold as one-time purchases and consist of brand-new developer-quality content; no mod will ever be good enough to get me to make a recurring Patreon subscription, and what really rubs me the wrong way is people just taking previously free mods and moving them behind a paywall - though thankfully that's been far rarer than I feared with only the Derby Fairgrounds mod and that D-Series parts pack going paid.
     
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  5. Ovahlls

    Ovahlls
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    Ok, so if you're new, why is your first instinct to try to make money off of mod making? This is exactly the problem. Too many people making mods only because they're expecting a pay check. When I was your age, modding was a passion, not an occupation. You're doing it for the wrong reasons. Which is why, I'm out. Sorry.

    --- Post updated ---
    That's too general. Obviously there's more mods now than there were back then. There's no shortage of 13 year olds uploading their Automation cars into the wrong category pretending it's the best mod ever made. Back in 2016, and I'm probably wrong, it felt like there was a lot more variation and innovation than there is now. I'm talking fully standalone mods, not just a configuration pack or a UI mod or sound mod. We had some great mods back then, which, if made today, would've been $96 a month on Patreon. The Hoverside, the B-25, the aerobatic plane, the UFO mod, the Ovo 11, the many school buses we got, the Breaking Bad RV, so many good mods and so much variation. All of those, I'm positive, if made today, would've been paid mods. Which is just horrible. Nobody wants to make a mod if there's not money involved these days.
     
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  6. XJDan98

    XJDan98
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    This.

    I've only been playing beam since 2020 but have been a keen observer of the game and it's mods since the early days and I can only imagine the scene if some of those early high quality mods came out these days. I've said it before and I'll say it again, I blame the select few who decided to start pioneering paid content on here a few years ago and continue to push for it. (To be clear I know these creators make high quality mods and it is their choice to make it paid and ours to buy or not to buy) but it's really unfortunate that they turned a community that was once seemingly more focused on innovation and creativity into a greedier, more "career=mod creator" mentality.
     
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  7. ltntai

    ltntai
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    Paid mods become unpaid if you wear the right garment and sail on a frigate.
     
    #27 ltntai, May 31, 2024
    Last edited: May 31, 2024
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  8. a28

    a28
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    I played the demo and it looked fine to me.
    Is there a comparison of demo vs full version from map mode (top view of whole map) for us to easily see all the differences?

    True, all paid mods suddenly become free when you wear full femboy attire (mini skirt and programmer socks).
    Give it a try!
     
    • Agree Agree x 1
  9. KAMUS_

    KAMUS_
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    Here you go:
    Screenshot_11.jpg

     
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  10. Wassup487

    Wassup487
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    alright, at least make your mod dev quality for it to be paid. Make some free ones too so nobody hates you, just take the Gavril Scout as an example. It's a literal dev quality vehicle. Beam maps never use eachothers' models, maybe except for misc. things like trees, plus, if you don't listen, at least put it on gumroad or ko-fi, don't try to make it a big hassle.
     
  11. Sprine

    Sprine
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    I probably will be taken as a shill since it's my first post, but with all the harshness about it being a paid mod, and being the first mod I've paid for, I wanted to chime in.

    It's really good-looking and fun overall. Very well optimized. I'd say it will appeal most to the people who like racing and rallying more than destruction and offroading. Some of the races seem a bit excessively long to me, not counting the one obviously meant to be. Definitely a few hours worth of fun. I think I count 36 activities/scenarios/whatever. Worth the $3 for me.

    If you plan on updating/in future maps I would love to see some more crawling, cannons, and more purpose-built wrecking and big jump stuff. Signs with recommended speeds near the big rally jumps could make a couple of the races a lot less frustrating, but maybe I'm just a terrible driver.
     
    #31 Sprine, Jun 17, 2024
    Last edited: Jun 17, 2024
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