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How Can I Make BeamNG Look Like the Older Graphics?

Discussion in 'General Discussion' started by Porquez_, Jun 3, 2024.

  1. Porquez_

    Porquez_
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    Mar 30, 2024
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    How Can I Make BeamNG Look Like the Older Graphics?

    There is an image I attached to show an example.
     

    Attached Files:

    • screen-0.jpg
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  2. Ananel81

    Ananel81
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    These graphics can no longer be reused, because they come with Torque3D and its old version has been replaced by the new ones, and there's no need to bring back outdated graphics to BeamNG (no PBR, no bloom, no motion blur, no dynamic mirrors).
    You can download the 0.14 on the BeamNG Steam beta branches, it has them.
     
  3. LegThePeg

    LegThePeg
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    Or any of the “retro packs” that are on the repository
     
  4. Ananel81

    Ananel81
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    Skins do not change the graphics.
     
  5. LegThePeg

    LegThePeg
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  6. Ananel81

    Ananel81
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  7. shinchanf1

    shinchanf1
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    Might be possible to make the game look more like older graphics by changing gamma values in display settings. Shader quality may also play a role in how new the graphics will look. Legacy maps appear to capture the looks of the older graphics. Would be useful to see how they do so.
    screenshot_2024-06-12_09-49-38.png
    (screenshot was taken in the latest version of the game)
    Will try checking Thelevelinfo and skybox values to see what can help recreate older graphics.
    --- Post updated ---
    Legacy Map that I am using uses these for skybox.
    Code:
             Material = "BNG_Sky_02";
             drawBottom = "1";
             fogBandHeight = "0.02";
             position = "83.4315 97.1792 454.998";
             rotation = "1 0 0 0";
             scale = "1 1 1";
    Skybox is located about 100 metres above regular terrain, according to position data.
    upload_2024-6-22_23-57-48.png
    Code:
          nearClip = "0.1";
          visibleDistance = "2000";
          decalBias = "0.0015";
          fogColor = "0.741176 0.815686 0.92549 1";
          fogDensity = "0.0035";
          fogDensityOffset = "10";
          fogAtmosphereHeight = "50";
          canvasClearColor = "1 1 1 255";
          ambientLightBlendPhase = "1";
          ambientLightBlendCurve = "0 0 -1 -1";
          advancedLightmapSupport = "0";
          soundAmbience = "AudioAmbienceDefault";
          soundDistanceModel = "Linear";
    These values could be helpful for recreating older graphics. Will try using some of these values in another level to see what works and what doesn't work.
     
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