Engine swap positions xyz

Discussion in 'Mod Support' started by PeachesBeam, Jun 13, 2024.

  1. PeachesBeam

    PeachesBeam
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    Joined:
    Jun 9, 2024
    Messages:
    1
    I’m trying to do an engine swap from the Bastion to the BX. The 6.2l v8. When I copy the files I need from one vehicles to another in game vehicle, the engine most of the time sits too high, or too far foward. When I edit the .dae files through blender and get the engine where I want it and export those back to the respective folder, the engine is still sitting in the original position, too far foward. Am I missing something? Do I have to edit those values in the jbeam file?
     
  2. SSRG

    SSRG
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    Joined:
    Jun 17, 2023
    Messages:
    4,337
    If you’re moving something, make sure that the object center is at 0, 0, 0 for things that had it there.
    See, flexbodies (meshes that deform) need to have their origin/center point at those coordinates, but props (things that don’t deform but move, like steering wheels) should have their origin at some kind of rotation point for example.
     
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