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0.32 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 16, 2024.

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  1. bussin.buses

    bussin.buses
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    I'm nearly 100% sure that was a mod.
     
    #721 bussin.buses, Jun 15, 2024
    Last edited: Jun 16, 2024
    • Agree Agree x 3
  2. LegThePeg

    LegThePeg
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    I don't remember it. When was it in the game?
     
  3. Devel6016

    Devel6016
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    i had and have no mods installed for the moonhawk, and i was able to use it perfectly fine in a vanilla beammp server and in normal singleplayer
    i believe it was in the game in 0.31, but i might be wrong
     
  4. LegThePeg

    LegThePeg
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    Did you ever use the decal editor?
     
  5. Devel6016

    Devel6016
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    no, i actually had no idea that existed
     
  6. LegThePeg

    LegThePeg
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    Well then I have no clue what that would be from. I never remember that skin
     
  7. Turbo49>

    Turbo49>
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    it's probably a custom config you made, it never existed in vanilla
     
    • Agree Agree x 5
  8. Poirot

    Poirot
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    The gas station near Belasco Garage on West Coast USA floats, checked in Safe Mode
     

    Attached Files:

    • screenshot_2024-06-16_11-13-03.png
    • Like Like x 1
  9. CrashHard

    CrashHard
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    In the world editor, the decal road tool is having some issues. The overObjects setting do not detect meshes anymore. And you can`t move the nodes in the Z axis like you used to be able to. Am I using it wrong?

    To add to this, would be nice to have an option to move the decal nodes in the Z axis, so we can make the AI drive on top of tall objects (now it just stops and start to reverse if it gets to far off the ground)
    BeamNG_AI-NodesZaxis.jpg
     
    #729 CrashHard, Jun 18, 2024
    Last edited: Jun 18, 2024
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  10. SysVR

    SysVR
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    Same problem.
     
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  11. Dieter Huysamen

    Dieter Huysamen
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    WHAT
    Screenshot1567.png
    --- Post updated ---
    fixed it lol
     
  12. Devel6016

    Devel6016
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    i remember it having a whole description for it, including "yee" being the sound one makes while doing a jump or something like that, or maybe the config was simply in one of my weird dreams, being a parody of general lee
     
  13. LegThePeg

    LegThePeg
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    I think it might be in your dreams...
     
    • Agree Agree x 2
  14. JZStudios

    JZStudios
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    I've discovered the FFB gets some pretty noticeable vibration at ~5 mph and doing 10-15 while turning leads to the FFB oscillating instead of building up and remaining constant. Feels more like the body is rolling, then settling on an endless loop.
     
  15. brunifdez

    brunifdez
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    Found quite a major bug within the "Downhill Rally" Scenario :confused:
    upload_2024-6-23_23-11-59.png

    edit: nvm cache and safe mode fixed it! i'm sorry for the bump

    But still I take the chance to ask why don't old scenarios like this one get updated to the new Mission system? It would honestly change drastically if we could see newer thumbnails and improved UI's for all of them!
    Thanks for everything though!
     
    #736 brunifdez, Jun 23, 2024
    Last edited: Jun 23, 2024
  16. SemKill

    SemKill
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    Confirmed Double Deck I-Series
     
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  17. Joeyfuller2000

    Joeyfuller2000
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    Has this been reported already?
    guineapig_hopper
    upload_2024-6-25_22-40-11.jpeg
     
  18. Koichiro Iketani

    Koichiro Iketani
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    I believe that's a config made for a campaign, maybe you have enabled custom configs in the vehicle menu
     
    • Agree Agree x 1
  19. ARES IV

    ARES IV
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    I might have found a curious thing about the thermal simulation of combustion engines:

    (Tested in safe mode)

    It seems that Superchargers - counterintuitively - add more thermal stress to an engine than a turbocharger of identical wheel power output:

    On an otherwise identical vehicle with the same V6 Engine after 10 miles of driving with a sustained engine power output of 466 bhp:

    The supercharged engine reads the following thermal data:

    Coolant: 192 °F
    Oil: 238 °F
    Block: 197 °F
    Cylinder Wall: 220 °F
    Exhaust Manifold: 913 °F

    SUPER10MILES.jpg



    The turbocharged engine reads the following thermal data:

    Coolant: 191 °F
    Oil: 233 °F
    Block: 194 °F
    Cylinder Wall: 207 °F
    Exhaust Manifold: 799 °F

    TURBO10Miles.jpg



    Video of the test:



    This seems odd.

    Both engines spin at almost 6000 RPM and produce 466 bhp of engine power output. This means that both engines take in the same amount of air and fuel and burn it inside the cylinder. The pistons depress with the same force in the combustion stroke for both engines as indicated by the identical flywheel torque.

    So we are burning the same amount of fuel and air on both engines... so total thermal output of the engine should the same. Burning 1 liter of fuel always creates the same amount of heat energy so the same amount of waste heat has to be removed from both engines. We are just looking at the engine here, no auxilary systems.

    We induct air and fuel worth 466 bhp and we spin at 6000 RPM, so both waste heat from burning fuel and waste heat from friction should be identical.

    So if we would assume a scenario where both turbo and supercharger are driven by an external power source and that the exhaust has the same backpressure, then thermal load on the engine should be identical.

    We have heat generated by combustion which is identical because we output the same torque and power and we have the heat generated by friction which is also identical, because both identical engines spin at almost 6000 RPM.

    So any difference in thermal stress on the engine, has to come from the supercharger or the turbo charger, please correct me if I am wrong. :rolleyes:

    Both Super and Turbocharger add more air to the engine, increasing torque and power. The super charger however is driven directly by the engine, sapping away power. So less of the supercharged engines power reaches the wheels of the car.
    And indeed the supercharged cars needs to stay at wide open throttle to maintain 183 mph of speed while the turbocharged one can decrease throttle (and is capable of going faster than 183 mph) There is certainly a loss of power on the supercharged car... but it seems to happen after the combustion and as such, heat output on both engines should be identical.

    But it isnt.

    And even more curious, it isnt the glowing hot engine oil cooled turbocharger that increases thermal stress on the engine.... no... it is the comparable cold supercharger that drives up the temperature of the engine. A supercharger that in theory should have its own independent lubrication system and operates at far lower temperatures than the engine oil cooled turbocharger.

    So why is the oil temp of the supercharged engine hotter than the one of the turbocharged engine? Remember, we burn the same amount of fuel and air at the same RPM.... so by all means, the waste heat output of the actual engine operation should be identical. There is not more combustion heat nor is there more friction... so why is the oil temperature higher?

    If anything has a right to drive up the oil temperature, it should be the turbocharger:confused:. Spinning at 10000s of revolutions per minute and half of it being placed right into the exhaust stream where conditions are quite literally hell on earth. With the exception of some modern engines, the only thing keeping a turbocharger cool, is the engine oil pumped through it. This of course heats up the oil and would explain a higher oil temperature.


    Could it be, that there is an issue in the code that treats superchargers as turbochargers and vice versa at least as far as engine thermals are concerned? :)




    Some other notes:

    • Thermals have some oddities in them in general:
      - Exhaust manifold is always cooler than Turbocharger temperature which is odd, because it comes before the turbo and as such should be hotter.
      - Exhaust manifold temperature seems pretty cold compared to real life values. It is a bit hard to find information on this but from my knowledge it is something like this:
      Diesel @ idle: 200 - 250 °C
      Diesel @ wide open throtte: 550 - 650 °C
      Petrol @ idle: 450 - 600 °C
      Petrol @ wide open throttle: 1000 °C
      Turbocharged Petrol @ wide open throttle: 1050 - 1200 °C (this is BTW why classical petrol turbo engines guzzle fuel like mad, to avoid this temperature from melting the catalytic converter additional fuel has to be added to decrease exhaust temperature which will significantly increase consumption and ruin emissions because the mixture is way to rich for the converter to handle. Hence many modern petrol turbo engines water cool the turbocharger to avoid the need to enrich the mixture which will avoid that significant fuel consumption by keeping both turbo and following that the converter at a safe operating temperature. Sometimes both exhaust manifold and turbo charger are water cooled.

    • The way the turbochargers operates in games, makes it perfectly possible to have a stationary turbo even though the engine is at significant load. For example turbocharged cars above a certain power level, may operate at such low engine loads to maintain speed, that the ingame turbo spins down all the way to zero. This is probably not very realistic but I understand may be a limitation of how the system works ingame.

    • A bit more explanation about different values in the forced induction debug app and how different types of superchargers work, would be nice. :)
     
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