Hmm...that makes me wonder how that Mid-Field Raceway port got approved for the repo, since there's IRL brands plastered all over the track...
I see it's been approved for the repo! Already downloaded it and started checking it out. I will say, I'm sure glad I decided to pick something like the FPS Trapez to explore the map with, it's certainly capable of handling those very bumpy roads! Keep up the great work, looking forward to future updates!
Hi everyone, Argentinean Roads is now available in repo! https://www.beamng.com/resources/argentinean-roads.31093/
As I wrote in my review, it is just the right mix of "boring" (not in a bad sense, but just like in real life) straight roads and interesting features, like the towns, farms, lake ... I´ve only done 90 km yet on this map but I guess there´s still a lot to come - it´s also ideal for cruise-control driving!
agreed compared to its previous map, it's very bare not much in the towns and the towns are quite tiny. It has alot of potential but definitely needs to be expanded upon.
Hi! Forgot to say, the map also includes night lights, but they are not enabled, so here is a little tutorial to enable them: First, open the World Editor (F11) Then, search the folder "nightlight" on the Scene Tree Make the folder "nightlight" visible Now, you have night lights on Argentinean Roads To turn them off, turn the "nightlight" folder not visible.
Do you can make update for Rutas Argentinas https://www.beamng.com/resources/rutas-argentinas.21122/ to work on 0.32
Take a look at the mainlevel.lua of the etk testcenter map. The code there switches nightlight automatically.