Looks like I forgot to add some fail safe checks The updated version is in the first post, I hope that fixes it. Otherwise, try deleting the "main.json" file in 0.31/settings/zeit/rendercomponents/.
For some reason when I try to save the mod it doesn’t save and says at the bottom of hdr that “changes won’t be saved. This is for testing purposes.” How do I properly save it?
Hi, what was the filename and install method of the old version? I still have it installed, but want to remove it. For this new version I take it you just put it in the mods folder, but don't extract it? Also I guess this is a replacement for the "SSAO photo mode settings persist" type of mod?
The install method and file name haven't changed. It's as simple as replacing the zip file. It does the same and some more, so yes.
There is a settings in world editor > under Sky or under LevelObjects > theLevelInfo > under Visibility, theres a property called visibleDistance.. usually set to 4.5k or 4k this is the render distance, if you want to add it to your mod
I just released an update to the mod that entirely reworks the Edit window, changes the overall style of the UI and - most importantly - includes a LOT more customization ability. It also introduces a lot of backend changes, please update! Read the first post for more info on the new stuff Spoiler: Changelog Code: - Updated general UI style - Updated Profile Manager design - Updated Edit window design - Updated "General Effects" inputs to include numbers, checkboxes when possible - Added export compression for variables - Implemented other serialization algorithm (smaller results) - Added most variables from "General Effects" as actual fields and sliders - Added a drop-down containing the available "General Effects" variables - Added info hover windows to all recognized variables - Fixed graphic settings not entirely resetting when switching profiles - Made auto focus use game's calculation
Is it normal for bloom to be so terribly high in ultra preset? Also i can't change from one to another map without game restart because i'm getting lua errors from this mod. I'm using your mod for a while now, but these updates messed up everything for me. Tried reinstalling, cache cleaning, everything.
This happens when I try to load a map if a map is already loaded with this mod installed. It gets stuck and never loads, and the only thing I can do from there is close the game.
Fixed, thanks for the report The update should appear in game soon, but you can already download that version from this thread. These updates are mostly a necessary evil: while I want to somehow get the mod up-to-date and feature rich, I also have to make it as understandable and comprehensive as possible to the user, and also as unintrusive as possible towards the game. I try my best to avoid errors, obviously, but occasionally I miss something. In this case, the mod attempts to reset the sky shadow settings. It does this when the extension managing the sky is unloaded or a new profile is selected - before applying the new settings on top. This is something that should've existed back when the shadow tool first released. However, when unloading a level this code runs without a sky object. I forgot to add a safeguard for this and assumed there'd never not be a sky object. I'm sorry if these updates contain bugs; the background managing code was almost entirely reworked and all of the mod was refactored. Previous versions contained...questionable...coding practices. If you need support feel free to contact me on Discord: zeit8323.
I love the mod, it's such a needed feature and the tweaks open so many possibilities, but something weird happened, after i updated the mod, i think jul 13, after 2 weeks the mod made the game ui super laggy, i would hover my mouse on the start page to any button and it would take a second to become outlined, the tachometer in the game became laggy, everything ui related is super laggy, i tried many things, and eventually even did a fresh install of beamng with no mods but this one, and it still occurs,i dont have the older version to try if it causes it too now, but the lastest version does, and the weird thing is it happend like almost 2 weeks after installing the mod with the new ui, i can't figure it out, i love the mod too much to just give up on it, im ready to share logs (with ur guide idk how to) and share files you'd need to debug this issue, im on the latest version of beamng.
This sounds like an apply-loop. If you open the console (ö for the German keyboard), is there a "settings loaded" message sent over and over again?
Everytime i load the game the mod wouldnt be like, ENABLED for some reason, i'd be clicking the keybind and nothing would come up, i keep having to go into the "mods" section and disabling and then enabling back the mod for it to work, Is there a fix to this?
ingame graphics settings, scroll down, unclick depth of field. unless this mod forces dof, it should be able to be toggled via ingame vanilla settings.
Open the "Renderer Components" Window with the button provided in the edit app, go over to the "Depth of Field" tab and uncheck the "Enabled" checkbox. Then, save the settings in the mod's window. It's a little convoluted currently. I will add a checkbox directly in the mod in a future release.
Having the mod installed causes my game to become unplayable when trying to go in to my options menu. i cleared my cache and everything, yet i cant even access my options to bind a control so i can open the menu. the game is reloading all textures and the terrain and my vehicle over, and over, and over again. causing the game to become frozen and unplayable. please fix this.
The next release already has auto-load exemptions in place for the options menu(s), don't worry You can view the current list of changes on GitHub: https://github.com/DaddelZeit/graphics-settings-utils/tree/v15