thanks for your help I'll fire the game back up now to see if it's worked i just checked and yeah rally is a normal config type not all rally cars have it tho for example the 240BX Rally is "Custom" but the Covet Rally is "Rally" --- Post updated --- i did that and also added police to service and now no cars show up in those dealerships
Hola amigo: 1º sus mods los tengo instalados y probados, y agradecer sus mods, son geniales, muy buenos, muchas gracias por tan gran trabajo. 2º ¿Se podría poner mod " Nuevos Concesionarios Mod" ; concesionarios, taller, y repostaje, cerca de la pista de aceleración en las carpas cercanas? de echo podria crear un 2º mod de ello... Me explico por que: En la pista de aceleración hay un punto para ir mediante la opción "Quick Travel" que es como un teletransporte directo al lugar. Desde ese lugar esta muy cerca unas carpas en un aparcamiento donde su mod podria ser muy interesante ponerlo. Mi idea es poner los puntos de venta por años de 2 en 2 en cada carpa, 2 del mismo año a misma carapa 1º coches de fabricación y 2º coches modificados, así en cada carpa seria un año distinto. si hay 12 carpas puedes poner 24 puntos de venta amigo el último punto puede ser externo a esas carpas, por ejemplo los remolques. En el mismo lugar hay mucho espacio para poner una zona de repostaje y una zona de taller. Cerca del lugar tenemos tambien un taller... Yo me percate que al volver a iniciar partida, cuando pasas por ciertos puntos como la zona de aceleracion te aparece ese punto que permite el "Quik Travel", de echo hay varios puntos en el mapa de ese estilo, solo recorrer mapa y aparecen. Decir tambien que el taller cerca de la zona de las carpas permite ajustes mecanicos en el coche y probarlos en pista de aceleracion. De ser asi por favor respondame si hace mod de ello. Le expongo fotos de los dicho y muchas gracias anticipadas por su atención prestada...
Amigo a mi me funcionan todos los mod bien siguiendo las pequeñas instrucciones del creador... no se que pudo hacer mal... Si se trata del mod menu abrir con Ctrl+L, el resto si es el graraje instale o el de 20 celdas o el de 99 celdas no los 2, el mod de cuantos vehiculos salgan en lista de venta o el de 23 o el de 100 uno de los 2, de estos 2 mods tiene que de cada cual uno e instalrlo en carpeta mods, si mete los 2 de cada uno tendra problemas, como el creador dice o uno o el otro y el de los concesionarios extra tiene que ir al aparcamiento interno de la pista. Le dejo foto de la zona.... A mi me funciona todo 100% bien pero entendiendo instrucciones. --- Post updated --- --- Post updated ---
Disculpadme alguna torpeza soy nuevo en este foro... esperemos que mis proximos comentarios o respuestas esten mejor expuestos, y sin cometer errores. Lo siento mi novatada.
The issue I'm having is that the "race" & "service" dealerships now don't spawn cars after listening to the creator's instructions everything else is working fine i even changed the amount of garage slots from 99 to 100 & changed the amount of time that dealers have the same stock from 1 minute to 5 minutes.
I've been trying to figure this out for a few hours now: I'm currently using this mod mainly for the menu and the RLS Career Overhaul. When I purchase a car, retrieve it, and then modify it using CTRL + W, the menus completely break. - This is the first issue. The only way to save the car is to add it to the garage via the mod menu, which usually works fine for me. However, I’m now stuck in a bit of a situation. I saved a config of one of my career cars, but regardless of whether I spawn it as a new car or replace an existing one, the mod/game refuses to save it. Even through the mod menu, the UI keeps blinking as if there's an error while the FPS plummets to 25. This happens regardless if I was initially inside or outside the vehicle when spawning a new car or loading a config of my existing car but rather when I hit "Add current vehicle to garage inventory". This issue has left me unable to use the car config I spent hours working on, I tried using a new career save file though that did not fix it I'm fine with losing the completed missions in my career but alas I do not believe it's the save file that's broken (somehow). It doesn't seem to be caused by any specific part mod since it happens with both stock and custom configs using stock BeamNG parts. I also tried removing the RLS Career Overhaul, running the game in standard mode instead of Vulkan, and cleaning the cache, but nothing has worked. P.S. - Seems like you CAN save a new car if you load a stock config on a new career safe but only in that condition for some reason? I tried making a copy of a stock config all lowercase letters without spaces and it breaks, perhaps it's something to do with user made configs? Any ideas on how to fix this?
anyone know how to fix the issue of hitting ctrl l and then the debug menu is blank? it worked yesterday and now today the menu is just blank
i just came across this mod, so i am able to spawn the cars in etc, seems to kick me out of "career mode" tho when i do the crtl l and just acts as normal freeroam also cant seem to get the career debug menu to pop up.
RLS and my mods conflict as they are changing the exact same files, so you need to choose one or the other. There is no way to fix or merge the two. Mod cars do work with this mod, BUT it is 100% dependent on the car mod it self. If the mod doesnt have an info.json and\or an info.config.json set up properly then the dealerships wont be able to see it. The vehicles need to have a year range, vehicle type, and other stats defined in those info.json files for the dealerships to spawn the vehicle. This is because dealerships filter out which cars are allowed or disallowed. So say a dealer only sells factory configs from 1995-2005 if the mod car doesnt have anything at all defined or if they arent set to be say a factory car made in 1995-2005 then the dealership wont spawn it. These mods are currently broken as of the lastest game update (0.32.3) I will be working on a update soon (within a week) and everything should be back to normal after that. These mods are currently broken as of the latest game update (0.32.3) I will be working on a update soon (within a week) and everything should be back to normal after that. As stated in the replies above these mod are currently broken as of the latest game update (0.32.3) I will be working on a update soon (within a week) and everything should be back to normal after that. This mod changes files that are directly linked to how career mode functions and on the map WCUSA - so when the game is updated and the files that deal with career mode or WCUSA are changed then my mod becomes instantly outdated and WILL break the game if you continue to use them (this is disclosed in the main post - that ANY game update will make these mods outdated)
What script did the Increased Delivery Cargo Mod change to make it work? I want to fill my T series box truck with 128 slot loads but I am currently waiting ages for them to appear.
Is there going to be an update for the latest beamng update? my 99 garage slots hasnt worked and i just found the thread again lol..