Forgot to mention I also have these imported into Blender, although the Merit is currently my main focus (GTA IV Perennial, and GTA 5 FQ 2)
For future ports maybe try to fix some of the rockstar modeling mistakes? I'd honestly enjoy this if not for the fact how the textures everywhere look like theyre from a ps2 game and the model has had little to no improvements from the game making it an extreme mess Tons of shading issues, bad textures, just the model being low quality The jbeam is also basically an unedited etk, and theres a lack of a glass break texture
what about the declasse you use in the opening in north yankton ( i forgot name) --- Post updated --- made a custom config that I use for a protagonist in the stories I come up with His name is Jae, and he's a criminal at night and a family man at day car is the stock model with a new paintjob and some more sporty parts left by the ETK. his base is an abandoned gas station in Utah
Another mistake I noticed with most GTA vehicles is the lack of a CHMSL which has been mandatory on US cars since the mid 80's
Ayo that's the Infiniti FX, I love the FX, you can use the V6 engine from my Ibishu Mirena for the V6.
Obey Tailgater (1st generation, they made a A3 Sedan based second generation later for Online) and Canis Bodhi
I am no longer taking suggestions, there will be no future ports. I am taking the time to focus on bigger and better projects.