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EXPERIMENTAL: Vehicle Livery Creator / Dynamic Decals

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dizboosta, Dec 13, 2023.

  1. meywue

    meywue
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    BeamNG Team

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    Thank you for the report.
    This is due to the different color spaces being used during the application in the shader and the output texture. There's a conversion missing somewhere.
     
    • Like Like x 1
  2. Wiipuri

    Wiipuri
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    I understand a little about this, I understood correctly, that the problem is not on my side?
    And I have one more small problem, maybe it's possible, but I didn't find where I can do it: How can I change the number of "palette map id"(or change his color if i gave him "zero" palette map id) of this circle if I already added it? If I click on "select layer" On the top appear 3 new sections(highlighted in red) in wich I can only move/rotate/scale, but not to change "color palette map id" of this circle. Changing parameters in section "Decal properties" not influences on already added decal it change parameters of soon decal.
    (I'm not good at English I hope you understand what I mean)
     
  3. armando446

    armando446
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    Hi, I have a problem, I don't know what's going on. Why do the cars turn black and I can't add anything? :(
     
  4. meywue

    meywue
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    BeamNG Team

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    Correct, we got to fix this.


    Once you added a decal (or any other layer) you can change all its properties in the inspector window.
    * Add a decal layer
    BeamNGdrivex64_QPBXO9h7UM.png

    * Select the added layer in the Layer Stack window and change any of the properties in the Inspector window
    BeamNGdrivex64_7z7adohcfD.png

    * Voila
    BeamNGdrivex64_FHozpmsLX2.png

    (If the inspector window is not present, check out the Window menu in the main menu bar to add one)

    All the properties you change in the Decal Properties window affect only the decal you are about to place.
     
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  5. meywue

    meywue
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    BeamNG Team

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    Do you have any errors in the log?
    Are you using DirectX or Vulkan?
    Do you have any mods installed?

    Please try launching the game in safe mode and see if the problem persists (select Support Tools->Launch (safe mode) in launcher)
     
  6. armando446

    armando446
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    I have followed the steps and it is still the same, I am going to try one last attempt
    --- Post updated ---
    Well, after checking that there are no errors, opening safe mode (it doesn't work there either), disabling all mods and clearing the cache, the problem still exists. I'll give you the example of a blue D series. When I open the garage editor, in the stickers option, it turns black and doesn't put the stickers, it doesn't let me do anything. I understand now that it's a computer issue, although it's quite frustrating honestly.
     
    #86 armando446, Aug 15, 2024
    Last edited: Aug 15, 2024
  7. Neverless

    Neverless
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    Imma cross link this bug report here, didnt see this thread exists Outline of decals in the decal editor
    I yet have to find someone else with this bug, so if it helps im all open for live debug
    --- Post updated ---
    Crosstested it in the livery editor available in the world editor
    4.jpg

    Issue persists on png and sdf decals. One notable difference is that i found a decal that does not have the outlines, that being the BeamBeers logo
    2.jpg

    I dont see a difference between the beamng and beambeer logo when i look at the file format.
    Decal color doesnt seem to affect the outlines, but the outlines for the sdf decals have a different color.

    dyndecals, export and log attached.
     

    Attached Files:

    #87 Neverless, Aug 15, 2024
    Last edited: Aug 15, 2024
  8. meywue

    meywue
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    BeamNG Team

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    We are fully aware of that issue and it's due to the color palette map not really supporting values between 0 and 1.
    The values are supposed to be fully red [r1,g0,b0], green [r0,g1,b0], blue [r0,g0,b1] or black [r0,g0,b0].
    e.g.
    miramar_main_pcolor.png

    Due to the slightly feathered edges of the textures and how we blend the color palette map in the shader we end up with this white outline.

    And you can also see it with the BeamBeer logo as soon as you change the color to something that isn't white or light grey (and not using the vehicle color palette map)
    BeamNGx64rel_debug_HzIDd39rvQ.png
    red = color palette map id is set to zero
     
  9. Neverless

    Neverless
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    I dont think we are talking about the same issue here. If i dindt misunderstood you then you mean the outlines that wrap around the text of the texture, eg the white lines around BeamBeer. But i mean the square outlines that wrap around the 2048x2048 texture bounds. These lines persists no matter the color palette or map id

    I hope this makes it more visible
    fghfgfgh.jpg

    They are also exported like it
    rthtrgh.jpg
     
    #89 Neverless, Aug 16, 2024
    Last edited: Aug 17, 2024
  10. meywue

    meywue
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    BeamNG Team

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    Ah gotcha, I indeed misunderstood.
    Unfortunately I can't reproduce with the project file you attached above. I definitely have seen it before but we changed some things in the past to mitigate the problem.
    Do you mind sending me your setting.json file from your user folder (%LocalAppData%\BeamNG.drive\0.32\settings\) either here or in a PM? Also are you using DX11 or Vulkan?
     
    #90 meywue, Aug 19, 2024
    Last edited: Aug 19, 2024
  11. Neverless

    Neverless
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    The problem persists no matter if the game is run in DirectX or Vulkan, if i use safe mode or just a clean userfolder. So im not sure how much of a sense it makes to send you the settings, as safe mode alone would run everything as default. Do you want it still? And i was also able to reproduce this bug yesterday on a different system, the only thing that matches both systems is the Graphics card generation. We are both running AMD Radeon RX 7XXX XT.

    Neither the game installation, the userfolder, logs or graphics mode is giving me a hint of what may causes it. Is why im thinking that live debug would be of more use as in you say eg "put a print in x" and i stream it live. Im knowledged in modding the game and have a affected system is why im offering it
     
  12. THom6502

    THom6502
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    I have made a lot of skins now, and it is great, I do use the world editor version, not in the garage, that was disapointing. It would be great If you could export a working skin that we could place in the mod folder. Now I have to do editing json files and so, to make the skin and car visible in the vehicles menu.
     

    Attached Files:

    • Sunburstrace2.jpg
  13. Foxle_Fox

    Foxle_Fox
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    Dec 16, 2021
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    104
    I'm noticing that a lot of the decals listed in the game files don't show up for me in game. For example, in logos, only 2 decals show up. Also, nothing I add shows up. Could be a me problem. (I realize this might be because of the update).
     

    Attached Files:

    • Screenshot2024-10-03233645.png
    • Screenshot2024-10-03233722.png
    • Screenshot2024-10-03233819.png
  14. Neverless

    Neverless
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    This issue still persists in 0.33
    upload_2024-10-4_12-8-7.png
     
  15. mrhood11

    mrhood11
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    does any body know where the decal files are located i cant find them anywhere!
     
  16. Neverless

    Neverless
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    If you go into your gameinstallation youll find a gameengine.zip. Open it and navigate to gameengine.zip/art/dynamicDecals/textures/
     
  17. mrhood11

    mrhood11
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    thanks alot!
     
  18. yesyes

    yesyes
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    Did you find a solution?
     
  19. ManTruck29

    ManTruck29
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    Jul 3, 2023
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    I actually did. It's kinda complicated but with this way you can even add custom decals to the decal editor. It requires one change in the code and all your problems go away!

    Check this forum post of mine for further details and if you need further help don't mind asking im open to help about this because i think i found the solution but im not that sure:

    https://www.beamng.com/threads/missing-decals-issues-with-the-decal-editor-in-garage-mode.101013/

    Cheers! ;)
     
    #99 ManTruck29, Oct 16, 2024
    Last edited: Oct 16, 2024
  20. k6ur6shh2

    k6ur6shh2
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    May 2, 2024
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    is it me or the 0.32 livery editor was better than what we have now? it was super easy to use!!!! the new one is impossible to use!
     
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