bru i got so far, why does the road (if u would call it a road) run out :< for record u can get this far if u got a strong asf car and u only take the road without cheating
That you should ask them xD. I did not touch any lod models, but im almost done with a version that uses the highest lod model, and its alot more playable than this lod. I fixed roads that didnt line up too, so that you guys have something to play. The high detail map is going to take a while.
Quick update, i saw that there is someone or another group that is working on V too, and i believe they have their own version (have not checked it). I just want to assure that i will continue with this, trying to bring it in the best quality possible.. It will also remain free
Scale is an issue im aware of yes, it will be fixed in the next update. Requiring to scale the map, i need to redo forest items
Some progress on the lodmap. There is alot more to cleanup in paleto bay and area near mckenzie airfield as opposed to the city area, but alot has been fixed, and added groundmodels to almost every texture. It is a big map so i might have missed some places or textures too. --- Post updated --- -link removed- Here is this part so long, There is still alot to do but better than the lowest lod
dude this is gunna be epic. when this gets finished this will be the greatest map to have released EVER! keep up the amazing work
most thats awesome, certainly cleaner than my work files xD, most of the time spent is running a script merging materials over chunks and adding lods without gaps, i also dont have much time to work on it currently, but progress will pick up in the coming days. does yours contain the normal maps too?
No Normal Maps, But Import from a GTA SA Project Mod "V2SAxIV2SA" allow to use 3Ds Max GTA SA tools to import Multiple's .IPL/.IDE (map files) with (unlocked .ISO) exported DFF mesh/objects into the viewport. (and also loads the textures too. Requring to Export all .TXD Bundle Textures to as .tga/.png format. to allow script to read and load the textures. ) But No LOD's on my save files, But Mod itself does have LOD's mesh IPL/IDE format so can be imported aswell via GTA SA tools 3ds Max Script. Alternatively, I can be happy if i can share the 3ds Max Save Files. (Along with Textures as well) Just Let me know.
thanks but i already have alot of the maps chunked in a proper way for beam, so i would have to do that all over again, and line up lod sets to your files, but i appreciate the outreach! im also replacing all the vegetation to use beamng forest system, getting a system to convert gta v veg coords into json format of beamng is really the only thing im missing, but as for now im just hand placing it as it isnt that much work comparing to cleaning up the meshes for optomization in beam
Fair Enough, The one I have does have all GTA V/IV Veg as Props Mesh. And also already inculded Road Signs, Poles, Light Poles etc as props. And I think Both are already optimized for GTA SA.
Ive added fort zancudo, its mountain and sandy shores up to the airfield on the lodmap. missing textures occurs when i zip the mod. It will be fixed in the next update. Link Removed