On Hold Grand Theft Auto IV & V

Discussion in 'Terrains, Levels, Maps' started by reapertag7812, Jul 11, 2024.

  1. Maclaren

    Maclaren
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    Thank you, i think i´m going to make whole movie when the map is finished, i love your work
     
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  2. dorayaki_2487

    dorayaki_2487
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    Dive into the irrigation canal at Diletanre!
     
  3. TPW Productions

    TPW Productions
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    Cant wait till the whole map is finished!
     
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  4. itz_rc

    itz_rc
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    upload_2024-7-26_12-46-54.jpeg

    bru i got so far, why does the road (if u would call it a road) run out :<
    upload_2024-7-26_12-47-43.jpeg
    for record u can get this far if u got a strong asf car and u only take the road without cheating
     
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  5. reapertag7812

    reapertag7812
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    That you should ask them xD. I did not touch any lod models, but im almost done with a version that uses the highest lod model, and its alot more playable than this lod. I fixed roads that didnt line up too, so that you guys have something to play. The high detail map is going to take a while.
     
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  6. Vawriss

    Vawriss
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    Fantastic job
     
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  7. reapertag7812

    reapertag7812
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    Quick update, i saw that there is someone or another group that is working on V too, and i believe they have their own version (have not checked it). I just want to assure that i will continue with this, trying to bring it in the best quality possible..
    It will also remain free
     
    #47 reapertag7812, Jul 27, 2024
    Last edited: Jul 27, 2024
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  8. thisisthzer0

    thisisthzer0
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    The map is scaled a bit too big, it feels like the cars are smaller then what they really are.
     
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  9. reapertag7812

    reapertag7812
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    Scale is an issue im aware of yes, it will be fixed in the next update. Requiring to scale the map, i need to redo forest items
     
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  10. reapertag7812

    reapertag7812
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    Screenshot2024-07-31080406.jpg
    Some progress on the lodmap. There is alot more to cleanup in paleto bay and area near mckenzie airfield as opposed to the city area, but alot has been fixed, and added groundmodels to almost every texture. It is a big map so i might have missed some places or textures too.
    --- Post updated ---
    -link removed-
    Here is this part so long, There is still alot to do but better than the lowest lod
     
    #50 reapertag7812, Jul 31, 2024
    Last edited: Aug 22, 2024
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  11. BearBroTuska

    BearBroTuska
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    dude this is gunna be epic. when this gets finished this will be the greatest map to have released EVER! keep up the amazing work
     
  12. Shados

    Shados
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    Yeah well the other guys iirc are illegally making it paid. So that'll be gone soon lol.
     
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  13. brucektrain

    brucektrain
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    Hmm?

    upload_2024-8-17_15-50-27.png
    Still have 3D Max Save Files for the GTA 4 (100% Areas) and GTA V maps (95% Areas covered.)
     

    Attached Files:

    • image_39.png
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  14. reapertag7812

    reapertag7812
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    most
    thats awesome, certainly cleaner than my work files xD, most of the time spent is running a script merging materials over chunks and adding lods without gaps, i also dont have much time to work on it currently, but progress will pick up in the coming days. does yours contain the normal maps too?
     
    #54 reapertag7812, Aug 17, 2024
    Last edited: Aug 17, 2024
  15. brucektrain

    brucektrain
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    No Normal Maps,
    But Import from a GTA SA Project Mod "V2SAxIV2SA" allow to use 3Ds Max GTA SA tools to import Multiple's .IPL/.IDE (map files) with (unlocked .ISO) exported DFF mesh/objects into the viewport. (and also loads the textures too. Requring to Export all .TXD Bundle Textures to as .tga/.png format. to allow script to read and load the textures. )
    But No LOD's on my save files, But Mod itself does have LOD's mesh IPL/IDE format so can be imported aswell via GTA SA tools 3ds Max Script.

    Alternatively, I can be happy if i can share the 3ds Max Save Files. (Along with Textures as well) Just Let me know.
     
    #55 brucektrain, Aug 18, 2024
    Last edited: Aug 18, 2024
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  16. reapertag7812

    reapertag7812
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    thanks but i already have alot of the maps chunked in a proper way for beam, so i would have to do that all over again, and line up lod sets to your files, but i appreciate the outreach! im also replacing all the vegetation to use beamng forest system, getting a system to convert gta v veg coords into json format of beamng is really the only thing im missing, but as for now im just hand placing it as it isnt that much work comparing to cleaning up the meshes for optomization in beam
     
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  17. brucektrain

    brucektrain
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    Fair Enough,
    The one I have does have all GTA V/IV Veg as Props Mesh. And also already inculded Road Signs, Poles, Light Poles etc as props. And I think Both are already optimized for GTA SA.
     
  18. reapertag7812

    reapertag7812
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    Ive added fort zancudo, its mountain and sandy shores up to the airfield on the lodmap. missing textures occurs when i zip the mod. It will be fixed in the next update.
    Link Removed
     

    Attached Files:

    • screenshot_2024-08-22_10-15-32.png
    #58 reapertag7812, Aug 22, 2024
    Last edited: Oct 9, 2024
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  19. reapertag7812

    reapertag7812
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  20. RedSmokeFZW YT

    RedSmokeFZW YT
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    Four AND Five? Is this some two in one project that's going on?
     
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