if that is on purpose it ruines the whole racing experience for me in racing agianst ai or other players because you can just touch them without any consequences to wheel alignment
As I said earlier, it wasn't on purpose. I had just left wheel triangle collisions to off as they usually are on the vast majority of cars to keep the wheels from getting caught into body panels. That's not an issue with the Formula Ibishu, so I just set them on. The update should be available as soon as it's approved.
TrackpadUser updated Formula Ibishu with a new update entry: Values fine tuning + small fixes Read the rest of this update entry...
hey im getting an issue with this car where in high g corners it starts to shake uncontrollably, its mainly with the 1.3L engine, with the 1.6L engine i dont have this problem, occasionally a little shaking in the wheels but nowhere near as bad. its not in any of the mods configs but in ones i have made myself. does anyone know whats causing this and how to fix it
TrackpadUser updated Formula Ibishu with a new update entry: New mirrors and sounds Read the rest of this update entry...
The superlite is on my todo, with the plan being to redo most of it from scratch at least on the model side. Although I have a few other projects I want to finish first.
Extremely minor but it bothers me that it separates the dunekicker and the rockbasher on the vehicle selection menu
Yeah, that's more of an issue with the game and how it handles sorting cars in the vehicle selector. Nothing I can do.
It seems to be working fine on my end. Which specific variant are you having issues with? And are you using other mods?
Hello, can say that the vehicle is insane all by itself. However, bcs it has the potential to be so aero-dynamic at some points the engines power is undoubtably not enough. Saying that, because there are modes which allow to change the grip fo the tyres, which makes the car insanely, but insanely good for the track and as i brang up the engine power issue, yes, it is really a struglle for it to keep up. Whould be cool to make it possible to put custom repository or even some in game engines (or maybe easier, make the engine as tunable as it is for the original car it comes from). Whatever, the vehicle is indeed insanely good not only to drive but even to enjoy the fact that it wont roll over on 4.7Gs. If it becomes possible to tune the engine to somewhat doable bolide powers such as 450 or 500hp, this car can become 100% top choice for many F2P races.
It's really more meant as a Formula Ford/Continental thing, and instead of giving it completely unrealistic amounts of power, I'd prefer to just make an other car where the chassis, tires and aero are more adapted to that sort of power. I do have this thing in WIP, but I don't know when it'll be done.