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Flickering colors in AI cars on replays

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by henriqueuser, Apr 10, 2024.

  1. SouSTAR

    SouSTAR
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    Why were the responses deleted ? :/
     
  2. can't think of a username

    can't think of a username
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    probably drivesafe4 being the usual dandy ray of sunshine that he is and trying to start a flamewar with the devs (again)
     
    • Agree Agree x 1
  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    We cleaned up the thread due to people attacking each other. Let's be mature and leave dramas aside :)
     
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  4. SouSTAR

    SouSTAR
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    I mean, HE started by attacking the community.
    We just responded...
     
  5. Musicman27

    Musicman27
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    Dang, I missed it. But that doesn't mean you should start it again.

    Take a look at this cute cat and try to calm down.

    Postthiscat.gif
     
    • Like Like x 1
  6. SouSTAR

    SouSTAR
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    Alright
     

    Attached Files:

    • mingus.jpeg
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  7. ImJacksBrother

    ImJacksBrother
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    ok lets not js post random gifs

    but yeah this glitch for me has been fixed but idk
     
    • Agree Agree x 1
  8. 132ONMECK

    132ONMECK
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    I also have this, I think it probably has something to do with how the cars change colors every time they despawn to keep around you in the world.
     
  9. ImJacksBrother

    ImJacksBrother
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    for sure. definitely a fumbled line of code, seems like an easy fix but as sten said its low on the list.
     
  10. stenyak

    stenyak
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    BeamNG Team

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    Nah I already spent an hour on this a while ago, hoping it would be some easy dumb mistake I could fix quickly and move on... but I saw nothing obvious in there, and had to return back to more prioritary tasks.
     
    • Like Like x 1
  11. ImJacksBrother

    ImJacksBrother
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    Rough. Dont worry, keep cookin :)
     
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  12. Tom GL

    Tom GL
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    This helped/fixed it for me at least for now on v0.33.3

    So in Options > Other, under Replay uncheck "Enable lossy compression".

    Cars are no longer flickering in the replay. Tested with and without pooled traffic vehicles, and in DirectX & Vulkan.
     
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