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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. logoster

    logoster
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    Dynamic camera? Sweet

    Sent from the 3rd galaxy via the talks of tapping
     
  2. Slammington

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    It's been that way since the game was released...
    Try having a high speed crash and see what happens. In slow motion.
    Or even turning at high speed. :p
     
  3. Aboroath

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    Agree. That particular camera is pinned to a floor node I believe and it moves right along with the deforming floor node. The collapsing dash gives a nice
    effect though.
     
  4. iheartmods

    iheartmods
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    284160_screenshots_2014-12-02_00001.jpg

    Photo of my desert map :D
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    This is for the developers only.

    Community and mod screenshots dont go here.
     
  6. negativeice

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    Deleted- saw above
     
  7. logoster

    logoster
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    no, not like it was in the video

    it looked far more dynamic in the video compared to normal
     
  8. Dummiesman

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    It's always been that way. It just depends on the force. The video was showing a new prop thing, similar to the 130-tonne spintop but scratch created by Sam
     
  9. logoster

    logoster
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    no it hasn't, i always play in FPS mode (except for screenshots) and the camera NEVER moved the way it did in the video

    there is a difference, slight enough that most people will think it's the same, but a difference nonetheless
     
  10. Bubbleawsome

    Bubbleawsome
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    Sam did show off a custom camera on one of his videos. However, this is also possible right now. (the attachment)
    If someone could help me out with how to make webms it would be much appreciated.
    The camera seems to be going a bit more forward.
    -attachment dead-
     
    #2390 Bubbleawsome, Dec 7, 2014
    Last edited: Dec 7, 2014
  11. SixSixSevenSeven

    SixSixSevenSeven
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    He released the funky first person camera on the scarab once
     
  12. LJFHutch

    LJFHutch
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    Environment Artist
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    Some fixes for the lighting on ECA coming.
     

    Attached Files:

    • screenshot_00108.jpg
    • Like Like x 1
  13. n0ah1897

    n0ah1897
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    You are an artist, Hutch.
     
  14. Aboroath

    Aboroath
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    As if the beauty of this level could get any better....hooyah! Playable in an updated stable build would be the cherry on this cake.
     
  15. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    Putting down variation on the dirt roads on ECA.

    Edit: And some detail work.
     

    Attached Files:

    • BeamNG 2014-12-15 13-22-16-50.jpg
    • screenshot_00109.jpg
    #2395 LJFHutch, Dec 15, 2014
    Last edited: Dec 15, 2014
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  16. Atomix

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    :eek:

    epic

    Are you planning to later make textures for a dirt road with grass in the middle, like, with the tracks vehicles drive in? idk how to properly call it.

    s34-35_novy_dum.jpg
     
  17. TYLERTJ

    TYLERTJ
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    I would love that! :eek:
     
  18. Aboroath

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    Great idea. Not sure what kind of relationship exists between materials and decals. Personally would love the option to have materials and objects (grasses), attached
    to any given decal.:cool:
     
  19. VeyronEB

    VeyronEB
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    How about no.

    Buy the game, stop using shitty mods, posting in the wrong section and stop making random threads.
     
  20. carcrash102

    carcrash102
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    Gabester, I'm sure some of us (including me) think that you have made a great choice not putting pics of extremely unfinished cars or maps and I for one hope that you and the other devs of BeamNG can create a amazing update, also please take your time with the update as I don't want it to be rushed and if you do that, it may not end well.
     
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