Outdated Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. VeLverosa

    VeLverosa
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    before i get down to expressive numbers, is there a limit on how many cars u can have before anything happens to ur save?

    upload_2024-9-28_2-2-12.png
     
  2. r3eckon

    r3eckon
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    I'm too busy with other things right now to even consider such a massive map. Hopefully I'll soon have enough time to make good video tutorials on how to do map implementations, maybe then someone else will do it.

    Probably, but for the most part I don't really need much help as there isn't any major work left to do. Aside from level implementations, feature wise the mod is pretty much complete. This pretty much has the gameplay loop I had in mind when I started this project. The UI needs work, I need to fix bugs and add other small improvements like for mod compatibility.

    I have no idea lol. This is actually an interesting question. Unless something about how I made the mod causes an issue at some point, in theory there shouldn't be any issue caused by the amount of cars in your garage unless you reach a stupidly massive number that would cause floating point errors or something. According to lua docs:

    The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it. There is a widespread misconception about floating-point arithmetic errors and some people fear that even a simple increment can go weird with floating-point numbers. The fact is that, when you use a double to represent an integer, there is no rounding error at all (unless the number is greater than 100,000,000,000,000).
    So... 100 trillion? But before you reach that point, you'll hit the limit of files in a single folder depending on how your drive is formatted. According to this answer on stackoverflow:

    FAT32: 65,534
    NTFS:
    4,294,967,295
    So worst case scenario if you have your userfolder on a FAT32 formatted drive, 65534 cars would be the upper limit. Maybe minus 1 because of the config subfolder, idk enough about FAT32 to know if subfolders count as a file entry. There's also the lua virtual filesystem used by BeamNG that merges files in the game folder and the userfolder to consider, not sure what type of limits this thing has.
     
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  3. rapturereaperALEX

    rapturereaperALEX
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    Lol, Here I am With 2 cars struggling and chad racer here asking theoretical questions about infinite garage size. Gotta implement garage slots for money or even multiple garages. You can even use a custom garage map and stick it on all Beamlr maps (strip some geometry so you can have an entrance) We also gotta see the car repair $ in the garage !
     
    • Agree Agree x 1
  4. ali wali

    ali wali
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    for future expansions like mod compatibilities and optional new community features it would be very nice as mods make beamlr a lot more fun, but they break the balance most of the time with cheap performance parts
    i feel like not enough people know about beamlr
     
  5. rapturereaperALEX

    rapturereaperALEX
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    I just finished editing jbeam values for some engine mods (v8, V6 other) from 100s to Ks You can do it yourself, many mods do actually have decent values, but some have 0 or in the low 100s
     
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  6. ali wali

    ali wali
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    i noticed that aswell but im honestly too lazy to do it myself lol
     
  7. rapturereaperALEX

    rapturereaperALEX
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    My bad I confused Beamlr with the RLS career thread.
     
  8. rapturereaperALEX

    rapturereaperALEX
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    Here's a wild idea. Is it possible to have a stripped down version of the mod for any map ? Just the garage (spawn your car anywhere) and money/repair amount. This way you can take your rides on any map but at your own risk, as damage would save and sync to the master career.
     
  9. LoSboccacc

    LoSboccacc
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    there's already quite a lot of details about the mission structure, placing triggers and referencing them is probably what'd need to be documented. for reference I was considering implementing for https://www.beamng.com/resources/american-road.3100/ but then 0.33 happened so yeah.

    one feature's that'd be nice is decoupling mission givers from part shops. theorethically speaking, haven't tried yet to see if there's any actual blocker to that.
     
  10. rapturereaperALEX

    rapturereaperALEX
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    I did West coast (no races) a while back way before he officially implemented it. It's not that hard, but never did the races. I'm gonna test OGC 2 and American road for performance. Maybe we should team up and make these maps happen ! If not races, part missions and all other functions work too.
     
    #1270 rapturereaperALEX, Sep 29, 2024
    Last edited: Sep 29, 2024
  11. LoSboccacc

    LoSboccacc
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    american road seems like a trucker dream, and has a lot of challenging road as well. ogc would be great, but possibly lag too much when having the mission script bolted on, there's a lot of stuff constantly happening. defo open to collab on an unofficial, unsupported attempt.
     
    • Agree Agree x 1
  12. rapturereaperALEX

    rapturereaperALEX
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    I'll get on it. Wish the UI could get a full makeover. I guess I gotta learn to code. Having some nice UI animations and graphics with the ultra beam physics and the BeamLR mod would be it !
     
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  13. LoSboccacc

    LoSboccacc
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    this mod is superlative, porting a map was super easy, it's just loads and loads of work to create all the race triggers, it makes me appreciate even more all the hard work from r3eckon

    upload_2024-9-29_22-32-50.png
     
    • Agree Agree x 2
  14. rapturereaperALEX

    rapturereaperALEX
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    Yeah, this part isn't hard once you know what to do. Races and challenges tho...OGC 2 just freezes for me, not sure why, clean user folder and all.
    --- Post updated ---
    Can you try OG
    Can you try OGC 2 just so you can test different traffic densities ?
    Loaded the map but NOT IN VULKAN...ffs. try to load OGC2 in vulkan
    --- Post updated ---
    @r3eckon How hard is it to get some AI races/challenges in the editor ? How do you program the AI speed from waypoint to waypoint ? path tool, hotlapping ? Do you drive first (in a class specific car) and that's the base ? We're trying to port BeamLR to other maps. All it needs is a few touches and new UI implementation.
    --- Post updated ---
    @r3eckon don't you think selective repair should not remove all non selected parts ? and just repair that part ? Is that possible ?
    --- Post updated ---
    Having camera transitions when races start with sound effects would be awesome !
    I'll check back in the comment section to see what we need to learn to change the UI I'm really set on porting the BEST and ONLY career mod into other maps ! Gonna test a few maps
    --- Post updated ---
    This isn't important, but a garage map where you can choose any car in your garage, and go to any map the mod is supported on would be awesome !
    --- Post updated ---
    Maybe some track endurance events on
    Tokyo's Shuto Expressway - Metropolitan Expressway ?
    and have the freeroam crash camera available ?
     

    Attached Files:

    • Screenshot2024-09-30064132.png
    #1274 rapturereaperALEX, Sep 30, 2024
    Last edited: Sep 30, 2024
  15. rapturereaperALEX

    rapturereaperALEX
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    Trying to port to Fairhaven map, but beamlr spawn (mission) is not appearing on the map, so can't trigger the career.
     

    Attached Files:

    • Screenshot2024-09-30185137.png
    • Screenshot2024-09-30185314.png
    • Screenshot2024-09-30185403.png
  16. LoSboccacc

    LoSboccacc
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    this is the mission area, the trigger is for the car spawns at mission start:
    upload_2024-9-30_18-35-45.png

    again I'd suggest to move modding attempts to their own thread to reduce pollution
     
    • Agree Agree x 1
  17. rapturereaperALEX

    rapturereaperALEX
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    You wanna start a beamlr career modding thread ? I don't know of any.
     
  18. Nego_Gato

    Nego_Gato
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    Hello everyone.
    I noticed that the Brazilian community is loving the mod, as it has a lot of content from big YouTubers, but there is a lot of difficulty in installing the mod and its thumbnail addon.
    So i made a tutorial in PT-BR of how to install the BeamLR mod and the miniatures Addon.
    I believe it was very objective and, in addition, I also help with initial tips on how to find the challenge and start the campaign, as well as questions such as completing the oil and GPS.

    My goal is not to publicize my video, but to help the Brazilian community because I myself had a lot of difficulty with bugs and my ease with English helped me keep up with the news here on the forum. But the video in PT-BR can help many Brazilians!
    If it's not against the rules, I'll leave the video link to help with this initial process and allow more people to get to know this incredible mod!

     
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  19. rapturereaperALEX

    rapturereaperALEX
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    Brazil is under socialist control, "the rules" must be BROKEN ! lol, but that's awesome my guy !
     
  20. Nego_Gato

    Nego_Gato
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    I know...

    That's why I'm trying to make content so I don't have to depend on a job here in my country. Things go from bad to worse. Even though I earned well, I wouldn't be able to put together a cool car project. That's why we continue to make our dreams come true at BeamLR lol ;)
     

    Attached Files:

    • upload_2024-9-30_14-34-32.png
    • Like Like x 1
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