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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. yeet123

    yeet123
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    May 29, 2020
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    but can we drive them like a normal car ?
     
  2. RedSmokeFZW YT

    RedSmokeFZW YT
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    Apr 6, 2019
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    Don't know if I'm asking for too much, but I wonder if you'll have taxis, work vans and box trucks in the mod too.
     

    Attached Files:

    • IMG_6062.png
    • IMG_6064.png
    • IMG_6063.png
  3. esesel

    esesel
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    Feb 18, 2019
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    740
    500 cars in next update confirmed!!!
     
    • Agree Agree x 6
  4. TwoTwoNine

    TwoTwoNine
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    upload_2024-10-5_9-56-43.png
    upload_2024-10-5_9-59-8.png
     
    • Like Like x 11
  5. radig

    radig
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    Oct 9, 2021
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    416
  6. Miguelkun

    Miguelkun
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    Dec 8, 2016
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    That's 1 year old...
     
  7. LegThePeg

    LegThePeg
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    Exactly, that's why we are wondering, since it seems mostly finished
     
    • Agree Agree x 3
  8. V6UAL

    V6UAL
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    Apr 4, 2022
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    y'all fuck with it?
     

    Attached Files:

    • romr.png
    • Like Like x 7
  9. Musicman27

    Musicman27
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    AHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
    --- Post updated ---
    Yes. You gotta turn on "Creator Content", or whatever it is, in the vehicle selector first though.
     
  10. direct_UA

    direct_UA
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    • Like Like x 20
  11. LegThePeg

    LegThePeg
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    • Like Like x 1
  12. Khark

    Khark
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    A part of a 4225 square kilometer map I started working on. I can't control myself.
    screenshot_2024-10-10_19-23-33.png
     
    • Like Like x 6
  13. RedSmokeFZW YT

    RedSmokeFZW YT
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    What is that?
     
  14. Khark

    Khark
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    It's actually an island.
    screenshot_2024-10-10_21-00-51.png
     
    • Like Like x 2
  15. pigeonperson

    pigeonperson
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    I have a feeling you smoked too much khark when deciding that was a good idea.

    Just joking, looks absolutely splendid
     
  16. Khark

    Khark
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    Apr 4, 2023
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    94
    Yeah, the square size makes using decal roads either impractical or impossible.
    I was playing on land of sands and had an idea.

    Use mesh roads as a road surface and as a wide false terrain shoulder, texture it the same as the terrain paint then convert it in blender to change ground types. Now you have a grassy shoulder you can't fall off of easily and an "asphalty" road surface, and you can blend it in pretty well with some tricks.

    screenshot_2024-10-11_03-13-59.png screenshot_2024-10-11_03-14-28.png
     
    • Like Like x 4
  17. V6UAL

    V6UAL
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    Prefacelift Commander
     

    Attached Files:

    • prefl.png
    • Like Like x 6
  18. SouSTAR

    SouSTAR
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    Sep 5, 2024
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    I'm still don't understand why devs didn't made this. Big truck = SWAT its common sense imo

    Anyway, :3
     
  19. IDK158

    IDK158
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    Apr 3, 2022
    Messages:
    95
    Ive asked on the thread but didnt get a direct response, will all the traffic cars have the same sounds?
     
  20. Musicman27

    Musicman27
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    Dec 13, 2023
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    2,568
    No, they don't.
     
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