Why on hold? Ask kiseki, not me. And also trying to make the update big enough so that it doesn't seem like a small bug fix ------------------------------------------------------------------------------------------------DEEP CLEAN THE CACHE WHEN INSTALLING UPDATES (modifying files doesnt need to have the cache cleared except for some instances) TO THE PEOPLE WHO KEEP DOWNLOADING THE MOD ON PAGE 2, THIS MOD HAS PBR. PLEASE DO NOT DOWNLOAD THE MOD ON PAGE 2 AS IT'S OUTDATED AND HAS BAD TEXTURES PLEASE NO COPYING TO OTHER WEBSITES. THIS INCLUDES MODLAND, WORLD OF MODS, KO-FI, BEAMNGMODS AND EVERY OTHER MOD WEBSITE IF YOU OWN ANY OF THE ASSETS IN THIS MOD AND WOULD LIKE THIS TO BE TAKEN DOWN, PM ME. PROOF OF OWNERSHIP IS REQUIRED OTHERWISE I AIN'T TAKING IT DOWN THIS MOD ISN'T FINISHED. BUGS AND ISSUES ARE TO BE EXPECTED AND ALL THE ISSUES I CAN RECALL ARE IN THE KNOWN ISSUES SECTION. BEFORE REPORTING A BUG, PLEASE CHECK THE KNOWN ISSUES SECTION AND BOTTOM MESSAGE ON PAGE 9. I found a RX-7 mod from "yannis01186", and it had a lot of issues including missing textures/materials, broken materials (textures that were overly bright/ had compression artifacts or materials that were just flat-out not like it was supposed to) driver cam in wrong place, the gauge needles were off a bit (the gauges werent accurate so i had to fix them but the speedometer is broken and i cant fix it UPDATE: speedo has been fixed by kiseki but update isnt out), DAE was off, some jbeams had broken variables, props were rotated/placed in the wrong direction and others. And I managed to fix a majority of the problems and made it a better mod. Credits for the mod idk yannis01186 for the actual mod (couldnt ask for permission as his thread was locked and he hasnt been online in over 3 years but if he was alive and saw one of the vids on this remaster he wouldve pmed me to take it down but he didnt so i guess this mod will stay here) szaqunx for PBR version DAE-Fixer for fixing the DAEs' which you can find here kiseki for the rear view mirror mesh and the dashboard handbrake hole being covered up (update isnt out) Oriki for transmission sounds (same as above) Spoiler: [B]Edits[/B] Edit: fixed fender flares and ill throw in another mod made by me (no longer here) Edit 2: added the pbr version by szaqunx and fixed most of the textures and updated this text thingy Edit 3: added more pictures of the car Edit 4: removed the "(only spirit-r as im lazy)" text Edit 5: added the yt vids of the mod and my channel Edit 6: added uv layout from old version of mod for custom skins Edit 7: removed my automation mod as its on the repository Edit 8: added the "Features" thingy for more info of the mod Edit 9: added more issues and more features and added the "Developers" section Edit 10: slightly modified the "Why I'm doing this" section Edit 11: added the "Help wanted" and "Recommended mods to use" sections and slightly modifed the "Edits" section along with the "Why I'm doing this" section Edit 12: fixed some minor spelling mistakes here and there and added update status to known issues and some of the features Edit 13: replaced uv layout file with a newer one with instructions on how to use it Edit 14: added update to spirit r gauges thingy and changed a thing and made the edits section a spoiler to reduce the amount you have to scroll Why I'm doing this When I was younger and this mod came out, I played it nonstop as my favorite car was the RX-7. I downloaded each update when it did come out and I loved each one. Then an update broke the car, and the plastic_d texture was broken and overly bright with other textures broken. I hoped he would update it, but he didn't. So, I took matters into my own hands and fixed most of the mod so that plastic_d texture wasn't broken and fixed other textures too. I then played VR, and realized the driver cam wasn't centered and I never knew this whole time, so I recentered it (it was hard), and I could finally take a break. And a mere 2 seconds later I uploaded the mod to the forums and the rest is history. 13 vids currently as I know have been made on my remaster. Thank you for reviewing/using my mod Simulator Adventures, K PRO Gaming, MustangAddict and especially Camodo Gaming! The reason why I said "especially Camodo Gaming" is because when I was little, I used to watch him play BeamNG (thats how i knew about the game and why i play it) and also introduced me to Automation. So, if it wasn't for him, I wouldn't be here and this remaster wouldn't have happened. So, thank Camodo for making this remaster happen. Developers me for most of the work including the textures on the non-PBR version and the improvement of the textures on the pbr version along with gauge fixes, DAE fixes and jbeam fixes szaqunx for the original PBR textures [name pending] for remastered engine sounds kiseki for the new rear view mirror (update is not out but the sneaky peakies exist) Oriki for transmission shift and gear sounds (i kinda already did the shift sounds but removed it accidentally and update isnt out) Things I want to add to the mod LHD version (mostly easy on the dae side but not the easiest on the jbeam side but the gauges on the dae side will get flipped so i need to do something Body kits specifically the VeilSide Fortune body kit Openable doors/trunk/hood needs an entire reworking of the jbeam as the left and right doors break off if you open them too far More customization Moving gear shifter and better handbrake More dashboard options like the Spirit R version of the gauges and the GPS that newer models had (gps has been done but again update not out UPDATE AS OF 3/30/25 spirit r gauges have been done) More steering wheels (did base steering wheel but update isnt out and i havent done efini so if anyone could give me a model i would really appreciate it) Animated Wipers mod support (i tried but you know how that goes) Tubs for the Spirit R as it used tubs instead of rear seats More configs Features Improved dorito sounds (obviously for a remaster) Detailed mirrors (barely work i need help on this so if you want to plz drop any suggestions and i might try and do it if my brain and fingers and 7zip can do it UPDATE: have been majorly improved but update isnt out so be patient) PBR textures (better than paylok's thats for sure) 23 configs including base model, Spirit-R, race variants and wide body variants (more to come possibly) Improved DAE New/Fixed/Improved textures/materials 2 materials have completely been redone (carbon fiber textures along with their normals and gear shifter label with the texture and normal ut update isnt out i think) Improved gauges (all gauges have been fixed but speedo still needs work i need help on that UPDATE: has been fixed a bit but update isnt out) Slight jbeam rewrite including the driver cam placement, rear suspension tuning options fixed (accidentally deleted the file and added it back not knowing i did modifications to the suspension jbeam so the car is still as bouncy as a perfectly elastic object in next update the file will be fixed) and rear glass and windshield was made stronger Police configs are now recognized as police cars to the game (forgot this was a feature i did until 1/18/25 and i think was added in update 7) Lights have the new halogen lights function added in v0.34 (update not out) And more! Known issues Some textures are low quality (i want to fix them but im no graphics designer) Rear bumper is weaker than my drywall (tried increasing the beam strength but it wont work) (more of an inconvenience) The engine bay/engine model (like what is that goofy ahh engine bay and engine model? i want to fix it but i couldnt find any models and textures UPDATE: engine bay has been improved but engine model is a whole other story and update isnt out) Race headlights don't have broken texture (happened after szaqunx added pbr but i did fix it but update isnt out UPDATE: has been fixed but update isnt out) Front race brakes overheat themselves to death when pressed while not moving (can be seen if you set gearbox mode to realistic and hold the brakes down and i need help) Steering on race unibody breaks itself for no reason (seems to be a problem with beams as i see shaking on the suspension will need help on this) Carpet texture on floor mesh is kinda broken (texture doesnt have right reflections and normals even tho i set up uvs and the material so i will need help UPDATE: the normals werent recalculated so i recalculated them and theyre now fixed but update isnt out) Vids on my mod YT Channel: SuperLavaHair1 (please sub i need it and views too yes my content is not the best of quality but i suck at video editing) Recommended mods to use Japan License Plate which you can find here C1 Tokyo Shutokow Expressway which you can find here Help wanted As a single modder revamping this entire mod all by myself, I could really use some help. So, if you want to join in on this remaster, pm me and you'll get mentioned in the Developers section! Some modding knowledge is required to help. If possible, please provide proof of modding skills with mod, remaster, tool or some kind of edit with jbeam or materials file. You also get early access to upcoming updates. Please, no sharing the updates but the sneaky peakies exist so uhhh, you might as well do it. UV layout for custom skins if you want to! Here are the pictures of the car (open in new tab as google doesnt support direct embedding) also dont you dare look in the console and everyone who is an og of this post knows we hate paylok
It's not hard: 1. Download Gimp or your preferred texture editor (don't use Windows Paint for the love of God) and also download Notepad++ (makes editing Jbeam and texture reading files (main.material.json, materials.cs) a breeze). 2. just make a few extra copies of the textures an AO, Metallic, Normal, sometimes opacity and emissive for glass and lights and then the original texture. 3. Look up the correct syntax for the texture syntax into a .json file. Use other cars' Main.Material.json files for reference 4. tune the look of the texture inside BeamNG using F11>windows>material editor> and click on the car you are working on in the world (it will have a car icon inside the spawned car and will be called player1 or something like that). Then select the correct material for the part of the car you are editing and tuning. 5. After several hours depending on the materials that there are inside the mod, you should be done. It is time consuming, but not terribly hard.
im absolutely confused as to what you said and i worked with the textures given to me and made some new textures for the already existing textures in the mod and it was already hard enough not including modifying the jbeam for the driver cam nodes and others and is pbr even worth it
PBR is worth it ( better performance, looks a lot better, more customization for the exterior paint, and you can do different effects depending on your textures compared to non-PBR textures), but it depends I guess on if you are willing to learn. I continue to convert my Civetta J58 revamp mod over to PBR as time goes on, I am slowly making progress (there will be, like, 100+ textures for the mod when it is fully converted because of all the extra texture sheets for the engine to read). If you thought the rigging of the camera was hard, then I guess maybe you would have trouble with the texture conversion process (seriously fine, people find different things difficult). I basically just covered an abbreviated process of PBR texture conversion. It is what I did when I made revamped the Civetta J58.
There is a thread already here explaining it How to switch your mod to Materials V1.5 (PBR) in BeamNG.drive 0.23 | BeamNG AO BAKING TUTORIAL How to BAKE AMBIENT OCCLUSION MAPS in Blender (youtube.com) OR Artificial AO map generation using GIMP ( This method is what I used for my mod. Just use the color curve tool and make the texture look like it is in shadow. Moving the curve to the top left will not always be correct for the texture.) Blender 2.8 : Ambient Occlusion Maps In 20 Seconds!!! (Gimp - Tutorial) (youtube.com) You can use the same bake method only for the Normal map (instead select Normal, instead of Ambient Occlusion where it tells you to in the Tutorial. You will have to play around with it until it looks right to you) in Blender OR Using GIMP for Bump and Normal Map Creation (youtube.com) Cooking textures inside BeamNG (can only be multiples of 2 resolution. I.E 256, 512, 1024, 2048, 4096 etc.) Texture Cooker (beamng.com) Do a little research if you want to learn. It is out there. This is how I learned. You will find there is trial and error involved, but if I figured it out, you can too. It's up to you. Have a good one!
i tried doing it but the textures looked bad and is it really worth it? i never said i wanted this to be a dev quality mod
Yes, but it's just pbr and it makes the car looks so good and potable to take screenshots, whatever do it how you feel. Good luck to fix this mod mate!
whatever you say but i did fix the fender flares ill upload the new version as soon as i can and any suggestions on how the fix the suspension?
That is trickier. I am learning to do that on my mod myself. Someone recommended this link to me so I could better understand how to tune the suspension in my mod. Skip the parts that are for automation. Just read the theory and basics behind it. Autobeam tuning - basics - Google Docs