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How do you add custom decals in 0.33?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by swagger3, Oct 14, 2024.

  1. swagger3

    swagger3
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    Hey guys, so previously in 0.32 I was able to add custom decals by adding png files with “various_(name)” in C:/Users/UserName/AppData/Local/BeamNG.drive/0.32/art/dynamicDecals/textures/
    And they would show up in the “various” tab when applying decals. However in 0.33 the garage is totally different. I tried the same process (obviously in the new 0.33 path) and the images didn’t show up, even if I renamed them to “textureFill_(name)” since that is one of the new tabs in 0.33. Is there a different way now?
    Any help would be greatly appreciated!
     
    #1 swagger3, Oct 14, 2024
    Last edited: Oct 14, 2024
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  2. FieuvreBaleine4

    FieuvreBaleine4
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    0.33\art\dynamicDecals\Textures place your PNG file here, and create a file named
    "(your_png_name).dynDecalTexture.json".
    inside, put
    {"version":2,"vehicle":"","isSdfCompatible":false,"tags":["Custom"],"type":0}
    you can put whatever you want for "tags" and it will create a new category.
    i included mine as an exemple
     

    Attached Files:

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  3. swagger3

    swagger3
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    Omg thank you so much for replying! I am still a bit confused though, are you saying that after I put my png file in the …\Textures folder I also need to create a brand new file and name it with the name of my png with the added .dynDecalTexture.json? How would I go about doing that? Furthermore how do you put “{"version":2,"vehicle":"","isSdfCompatible":false,"tags":["Custom"],"type":0}” inside the file, do you mean like editing file properties? Cause I have no idea how to do that… again thanks for your help, can you just explain a bit more clearly, maybe with some pictures love the design btw!
     
    #3 swagger3, Nov 1, 2024
    Last edited: Nov 9, 2024
  4. FieuvreBaleine4

    FieuvreBaleine4
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    First of all make sure you have file extentions enabled in explorer (View -> Show -> File name extentions)
    upload_2024-11-1_3-30-46.png

    Then create a text document in the \Textures folder
    upload_2024-11-1_3-32-0.png

    Then rename it with the "[name_of_the_png].png.dynDecalTexture.json"
    upload_2024-11-1_3-34-35.png

    Ignore the warning and click "Yes"
    upload_2024-11-1_3-35-3.png

    Finally, edit it with notepad and paste "{"version":2,"vehicle":"","isSdfCompatible":false,"tags":["Custom"],"type":0}"
    upload_2024-11-1_3-36-1.png

    Don't forget to save it before closing notepad (CTRL+S)
    upload_2024-11-1_3-37-51.png

    Your image should now appear in the Livery Editor (You don't need to restart your game, but you need to exit and reopen the Livery Editor to see your image.)
    Hope this helps
     
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  5. swagger3

    swagger3
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    Beamnguserfolder.png BeamngArtfolder.png texturesfolder.png Screenshot2024-10-31235406.png Screenshot2024-10-31235417.png Screenshot2024-10-31235440.png editthisfolder.png editjsonfile.png saveupdatedjsonfile.png Beamnguserfolder.png BeamngArtfolder.png texturesfolder.png Screenshot2024-10-31235406.png Screenshot2024-10-31235417.png Screenshot2024-10-31235440.png editthisfolder.png editjsonfile.png saveupdatedjsonfile.png Beamnguserfolder.png Edit: I actually figured it out!
    For future viewers:
    First, launch beamNG > in popup window, click "manage user folder" > create new folder structure "art\dynamicDecals\Textures" inside of the 0.33 folder > paste your PNG (can't be jpeg) file into the folder > run Beamng > click "garage" > click "decal" > click "Yes, I'm buckled up and ready to go" > click "create a new livery" > click "add decal" (now Beamng Should have created the new file you need to edit) > click "close" then "exit" then "exit" again so you are in the main garage page. Now go back to the Textures folder, open the .json file with Notepad, delete the text currently there and replace it with " {"version":2,"vehicle":"","isSdfCompatible":false,"tags":["Custom"],"type":0}" > Now save the file. Then go back to Beamng, click decals again (follow above process) and when you click "add decal" you should now see a "custom" folder that has your png file! Congrats you now can goof around with custom decals!
    --- Post updated ---
    i also included a step by step process with screenshots!
    --- Post updated ---
    i also included a step by step process with screenshots!
    Oh wow, thank you! yeah you can do it your way as well, i was just fed up with a lot of explanations being vague so i wanted to create my own as well, anyway thanks so much for your help i really appreciate it!
    --- Post updated ---
    Edit 2: you can probably see by the number of edits i have made that i am very new to the forums, i got confused by how everything works here but hopefully you can still see my tutorial and there is not a million duplicated images or whatnot
     
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  6. FieuvreBaleine4

    FieuvreBaleine4
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    Through testing i found out that .png and .jpg works. (only png supports transparency)
    .jpeg, .ico, .svg, .tiff, .jxl, .avif, .dds, .tga, .bmp, .webp and .gif (sadly) don't work
     
    #6 FieuvreBaleine4, Nov 1, 2024
    Last edited: Nov 1, 2024
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  7. swagger3

    swagger3
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    Huh, that’s actually pretty cool that jpegs work cause all the other tutorials I read said to only use pngs so I just assumed that was true. It would have been very cool if you could put gifs on though! perhaps someday…
     
  8. swagger3

    swagger3
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    Hey man, just one more question, you know how in 0.32 you could view your saved liveries in the garage. In 0.33, for me anyway, when i made the new custom skin, it appears as a selectable paint when i actually go into a map, but in the garage, under manage saved liveries nothing shows up even though i saved the file, and it appears in game. Is this just a me problem or did you also experience this? Thanks again
     
  9. FieuvreBaleine4

    FieuvreBaleine4
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    I don't know, i never used the livery editor except to ansewer your original question, as i thought it would be cool to have custom decals
     
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  10. swagger3

    swagger3
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    oh, that's a shame, but man, how did you even figure out what to replace the text with in the .json file???, for never having even touched the decal feature before, that's very impressive! And I owe my thanks :p
     
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