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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506

    Hey as always, thanks to both of you for the tipps. Yeah Bakasan the polyflow is really weird in some places...I still want to do something about it but maybe after finishing the door panels. I hope to get the flow between the dash and the door panels as nicely done as in the real car. And about the normal maps...you may notice how empty the dash and the middle console actually are...I'll do some normal maps wonders for them :D. The honda badge is modeled because it was allready modeled for the actual badge on the outside :)

    It looks really great! I love the level of detail you put in your engines - well not only your engines to be more acurate. Still waiting eagerly on the edge of my seat for the AE86 by the way. :D
     
  2. Dc5R

    Dc5R
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    Joined:
    Oct 29, 2014
    Messages:
    910
    Are you planning on putting it in game or buying the game ?

    - - - Updated - - -

    why you gotta.jpg
    Says Pontiac .

    Guys could you stop Bullying and Downing him ? at least give him a chance to speak or buy the game or something .
     
  3. negativeice

    negativeice
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    Joined:
    Jan 21, 2013
    Messages:
    37

    someone had to say it....
     
  4. 14ramosr

    14ramosr
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    Joined:
    Sep 7, 2013
    Messages:
    979
    @SoHigh00, Ive said it before, ill say it again; You're one damn good modeler. What vehicle are you working on now?
    @Pontiac, I havnt said anything about you or to you so far, but I figure that now's as good a time to start as any. Really, you're incredibly annoying. More often than not, whenever i see a string of posts made by you, its full of annoying, whiny, and now pirating nonsense. If you had bought the game, i would have a tiny bit of respect for you. But youve had almost half a year to do it. Its not like BeamNG is expensive. Even my poor ass managed to make 15 bucks to buy it. Quite frankly, im tired of seeing you around here
     
  5. WrongBrothers

    WrongBrothers
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    Joined:
    Aug 7, 2013
    Messages:
    311
    I agree with the Dr I theory, though I don't like it being called simply the Red Baron's plane. Richthofen only shot down 19 aircraft (out of 80 total kills) in the Dr. I. Most of his kills were achieved in Albatros D. Vs. On top of that, he wasn't even that exceptional of a Dr. I pilot. If you're looking for the master of the Dr. I, look up Werner Voss. He really knew exactly how to use the Dr. I.
    /aircraft nerd rant

    Okay OT: If that is a Dr. I, there are a few flaws in it from what I can see. First, the underside of the nose (just behind the radial) does not appear to curve upward sharply enough. Second, from the limited amount of the nose that I can see, it seems like you have the cowling modeled as part of the fuselage. In real life, the fuselage cuts off at the engine mountings, and the engine is covered by a separate piece of metal that covers a bit past the upper half of the engine.
    Now, let me guess, it's not a Dr. I and I just wrote that for nothing. Meh. Whatever.
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    While I wait for things to happen..Mower?


    (imported from here)

    (imported from here)

    Quite happy on how it's taking shape.
     
    • Like Like x 1
  7. RedBolide

    RedBolide
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    Joined:
    Apr 22, 2013
    Messages:
    362
    Sharp guess. Not a Dr. I, but somewhat close. As for the part about the engine and nose, the model I'm using seems to be fairly accurate. The pictures I've posted show the fuselage without the nose. I wanted to create separate Jbeams for the engine and nose so they can detach, but I haven't made it that far yet. I'm currently working on the tail and wings, so the nose will probably come last.
     
    #4007 RedBolide, Jan 3, 2015
    Last edited: Jan 3, 2015
  8. WrongBrothers

    WrongBrothers
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    Aug 7, 2013
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    311
    Fokker D. VIII?
     
  9. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    Some more work with the scania: textured the frame, suspension and engine, uv-mapped and textured the exterior.

    Blah blah blah pictures :D


    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)
     
    • Like Like x 1
  10. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,683
    Impressive. You never fail to impress :)
     
  11. Hati

    Hati
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    Joined:
    Aug 5, 2012
    Messages:
    1,388
    that thing gonna DESTROYYYYYY
     
  12. Mad-Alex

    Mad-Alex
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    Joined:
    Oct 13, 2012
    Messages:
    151
    Fail...
     
    #4012 Mad-Alex, Jan 5, 2015
    Last edited: Jan 6, 2015
  13. Wolf

    Wolf
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    Joined:
    Feb 21, 2014
    Messages:
    285
    America...
     
  14. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    it's so quiet in here...


    (imported from here)

    (imported from here)
     
  15. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    So, I've been messing a lot with World Machine lately, mainly trying to achieve a good workflow mixing WM with CryEngine Free SDK (For the Road Allign tool). I managed to make a bunch of maps just for excerise and etc.

    hpclYXm.jpg
    5zZPlKx.jpg
    rb1FTJA.jpg

    Then I made this one, that hopefully will be turned into a full map. I've the heightmap done as you see (and the basic textures), with the roads path smoothed and etc.

    (imported from here)

    Bonus Render in Blender
    Terrain1_Render_ndx.jpg

    - - - Updated - - -

    Sum Updates to the above
    It's ingame and fine. I need to edit or create some custom road&paths for it.
    u2sMC6x.jpg
    TZNWaaF.jpg
    DbyojGf.jpg
    JXUAJZd.jpg
     
    #4015 Nadeox1, Jan 8, 2015
    Last edited: Jan 8, 2015
  16. Cardinal799

    Cardinal799
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    Joined:
    Oct 15, 2013
    Messages:
    1,070
    Holy shit. I wasn't too interested in the scania earlier, but oh my goodness, that is amazing! Great job!
     
  17. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    So many datas, but what does it all mean?

    egIuF.png
     
  18. vmlinuz

    vmlinuz
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    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Looks like you're gonna need this:
    c75-eng-sys-bigdata-2239087.jpg
     
  19. VeyronEB

    VeyronEB
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    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Main interior stuff is almost done, re-made the entire dash since I last showed it, created the door instrument panels and modelled the front and rear seats. I'm also sorting out the seperate LX and S trim specs so that there are optional trim levels :)

    bPaNMEL.jpg

    Comparison between the mesh I will use for normal baking and the ingame one (left)

    dob6QqF.png

    Interiors are great fun :p
     
  20. Slammington

    Slammington
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    Joined:
    Aug 14, 2014
    Messages:
    1,460
    bootiful
     
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