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The F8 F7 glitch

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by GrCr42, Aug 5, 2013.

  1. GrCr42

    GrCr42
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    The F8 F7 glitch (XYZ Euler to Quaternion glitch)

    I looked around the bug reports for this error and found nothing. In the torque engine one can use F8 for free cam and then F7 to drop the "player" at the camera. However, in DRIVE when you do this, the car drops side ways and does not rectify itself. When you drive, the car appears to drive perpendicularly to the direction. The physics themselves appear to be correct, just the orientation of the car is completely wrong. This also allows for some annoying, go-under-the-map-and-drop-the-vehicle moments where the physics is ultimately broken, and the car goes flying into space.

    Until this problem is resolved, do not press F8 for freecam then F7 to drop the car; your car will be broken. So far, there is no way around this in-game. I have not tried to rectify it using the mission editor.

    I edited the title so it attracts more attention and makes it clearer to the devs where the problem actually exists. If there is not already and XYZ Euler to Quaternion, there needs to be for the sake of map editing; because the car entity is represented by Quaternion, but the editor edits in XYZ Euler. The Devs may or may not already be trying to implement such a thing. I assume that when tdev came on here and said that they "fixed the issue" that it includes rotation problems in the editor itself.
     
    #1 GrCr42, Aug 5, 2013
    Last edited: Aug 7, 2013
  2. joman66

    joman66
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    Nice bug find GrCr42. I did test it out to see for myself and I got the same results.
     
  3. BreadForMen

    BreadForMen
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    I can confirm this. I was just randomly pressing the F buttons. 'Twas pretty wierd...
     
  4. GrCr42

    GrCr42
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    A recent post pertains to this issue in which I quote: "rotation of the vehicle entity is unsupported"

    -That is EXACTLY what F7 does

    The current way to get around this issue is to enter the editor, select the vehicle entity, and reset the rotation vectors by entering a null value. You cannot rotate the entity, but you can at least get it back to normal.
     
  5. tdev

    tdev
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    BeamNG Team

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    Fixed this issue here, needs some testing and then you will get to test :)
     
  6. GrCr42

    GrCr42
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    Does this mean that the Euler rotation to quaternion also going to be fixed for the editor :O
     
  7. tdev

    tdev
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    Developer
    BeamNG Team

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    ha, no :(

    we just disabled it setting the rotation as well
     
  8. epicjopjo

    epicjopjo
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    it works fine for me in the test version maby it was patched.
     
  9. BlueScreen

    BlueScreen
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    > bumps a year old thread "maybe it was patched"
    > looks 4 posts up

    Please check the thread before you post. If it's old and your post doesn't contribute in any way, don't post. You should only bump an old thread if your post is helpful or you're bringing up an unsolved issue.
     
  10. pf12351

    pf12351
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    My question: How da fiddly fuck did he find this thread? It is super old, and would be near the last pages of the bugs section... too much free time.
     
  11. Prizedcoffeecup

    Prizedcoffeecup
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    Re: The F8 F7 glitch (XYZ Euler to Quaternion glitch)

    I am able to use this method of car placement with no orientation or physics issues whatsoever...I may just be lucky. After all, my gaming rig is stuffed with truckloads of magical rainbow horseshoes or something...this thing has pulled itself out of two life-threatening situations and still runs nice and clean. (not literally, but you know what I mean.) Anyways, since I know Rigs of Rods a lot better than BeamNG I can't think of any possible causes of this bug for you and most others who experience it...the most I can do is wish you luck getting the attention of the devs.
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    Re: The F8 F7 glitch (XYZ Euler to Quaternion glitch)

    Read the thread, bug was patched *ages* ago
     
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