Released CK Graphics Settings Mod v2.3.3 for BeamNG 0.35+

Discussion in 'Utilities and programming' started by Car_Killer, Aug 12, 2022.

  1. ZE1WHO1

    ZE1WHO1
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    how to i force enable it in beammp?
     
  2. Stefan190506

    Stefan190506
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  3. beamtester32

    beamtester32
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    i have a 4080 on 1440p it increased my fps maxing it out
     
  4. SharkBinary

    SharkBinary
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    how do i use this?? Im new to this website!
     
  5. supardianto

    supardianto
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    welcome to the forums.

    step 1 : download the file on the first page

    step 2 : go to file explorer

    step 3 : go to beamng.drive folder

    step 4 : open the current version folder

    step 5 : put the file to mods folder/ make a folder, name it mods, and put the file there (alternative step is when you don't already have the mods folder)
     
    • Like Like x 1
  6. catnap234

    catnap234
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    still got around 40-60 fps
     
  7. chemia

    chemia
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    can i make it work on 0.33?
     
  8. Musicman27

    Musicman27
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    Well I hope SOMEONE does.
     
  9. Cubcake

    Cubcake
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    i cant find the install button
     
  10. Dr. Death

    Dr. Death
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    Because there isn't one.
     
    • Agree Agree x 2
  11. shanie

    shanie
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  12. Jukebox

    Jukebox
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    Unfortunately, the MOD cannot be activated after joining a multiplayer server. Is there a solution to that?
     
  13. stupidcapital

    stupidcapital
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    any way to get dynamic reflection on other cars?
     
  14. Brother_Dave

    Brother_Dave
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    @Car_Killer since youre in the business of both Beamng and graphics so to speak, the last couple of version i released (gfx mod called AL) i used autoexposure, where middle grey is a big component. It (autoexposure, specifically middle grey) hasnt worked for the last couple of updates and imo autoexposure is truly one of the most important postfx components available for nice effects. You wouldnt happen to have some know-how about getting it working again? Ive gone through so much code but honestly im self taught so its quite the uphill. Bug reported aswell just to be clear :)
     
  15. Playboi Carti

    Playboi Carti
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    Is this mod currently stable? Been getting a lot of crashes and I'm not sure if its because of this mod. My PC can't handle BeamVR without this mod so I can't really turn it off to test.
     
  16. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    The current version of mod should work fine in BeamNG 0.33
     
  17. Musicman27

    Musicman27
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    Yeah but, as we all know, 0.33 is out and that's the version everybody is on. Can you fix this mod for 0.33? Or for 0.34 when it comes out?
     
  18. Playboi Carti

    Playboi Carti
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    I will downgrade my BeamNG to play then. Thank you for this mod, it really does make VR better.
     
  19. Dr. Death

    Dr. Death
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    Personally never had issues with it in 33.
     
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  20. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    I'm sorry for the confusion, I meant 0.33 which is the latest, I got confused about which one is current o_O

    There is nothing to fix for 0.33 other than imgui theming so I will skip this one
     
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