Hirochi CCF Rework Bug Reporting Rework 1.1.6.1

The ground-up rework of a small roadster with big ambitions. Now includes an interactive screen!

  1. Riquwayd

    Riquwayd
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    Joined:
    Oct 31, 2024
    Messages:
    4
    I as a person who likes the model very much, but does not like its maneuverability / snappiness very much, went to the mod files, immediately made Ackerman adjustment as on the drift suspension bx, to make the car more snappy and here I went to the suspension first thing I noticed is that Fast Bump Damping and Fast Rebound Damping have the same name, but then I saw that the real Fast Rebound Damping does not affect anything because they have different variables fast_damp_rebound_bump_R and rfast_damp_rebound_R, spring_R is also not responsible for anything because the fixed value is 28000, can you fix it and if possible rework the suspension so that it was more rigid for example at the start, did not stand on the bumps, and on small bumps was softer and did not rattle, because now the opposite, checked on the vanilla map on the test suspension it strongly vibrates, cruise 50 km/h, at that if you start the rear suspension is too compressed and the rear suspension on the contrary is too uncompressed, because of this there is a side effect that if you drive on the ring and in a corner press the gas, the front axle is too unloaded and the car turns even worse.

    part of the code from file ccf_suspension_R

    "ccf_coilover_R_R": {
    "information":{
    "authors":"Theo Wilkinson",
    "name":"Adjustable Rear Coilovers",
    "value":900,
    },
    "slotType" : "ccf_coilover_R",
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["ccf_coilover_R_yellow", ["ccf_shockbottom_R","ccf_shocktop_R"]],
    ],
    "variables": [
    ["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
    ["$springheight_R", "range", "+m", "Suspension", 0, -0.13, 0.6, "Spring Height", "Raise or lower the suspension height", {"stepDis":0.005, "subCategory":"Rear"}],
    ["$spring_R", "range", "N/m", "Suspension", 24000, 1000, 100000, "Spring Rate", "Spring stiffness", {"stepDis":500, "subCategory":"Rear"}]
    ["$damp_bump_R", "range", "N/m/s", "Suspension", 3900, 500, 15000, "Bump Damping", "Damper rate in compression", {"stepDis":10, "subCategory":"Rear"}]
    ["$damp_rebound_R", "range", "N/m/s", "Suspension", 7300, 500, 30000, "Rebound Damping", "Damper rate in extension", {"stepDis":10, "subCategory":"Rear"}]
    ["$fast_damp_bump_R", "range", "N/m/s", "Suspension", 2300, 500, 30000, "Fast Rebound Damping", "Fast damper rate in compression", {"stepDis":10, "subCategory":"Rear"}]
    ["$fast_damp_rebound_bump_R", "range", "N/m/s", "Suspension", 3390, 500, 30000, "Fast Rebound Damping", "Fast damper rate in extension", {"stepDis":10, "subCategory":"Rear"}]
    ],
    "beams": [
    ["id1:", "id2:"],
    //rear springs
    {"beamPrecompression":1, "beamType":"|NORMAL"},
    {"beamDeform":30000,"beamStrength":40000},
    {"beamSpring":28000,"beamDamp":0},
    //MR 0.65
    ["rh4r","rs1r", {"name":"spring_RR", "precompressionRange":"$=$springheight_R + 0.145","soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}],
    ["rh4l","rs1l", {"name":"spring_RL", "precompressionRange":"$=$springheight_R + 0.145","soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}],
    //damper
    //MR 0.8
    {"beamPrecompression":1.0, "beamType":"|BOUNDED","beamLongBound":1, "beamShortBound":1},
    {"beamSpring":0,"beamDamp":"$damp_bump_R"},
    {"beamLimitSpring":0,"beamLimitDamp":0},
    ["rh4r","rs1r", {"name":"damper_RR","beamDampFast":"$=$fast_damp_bump_R","beamDampRebound":"$damp_rebound_R","beamDampReboundFast":"$=$rfast_damp_rebound_R","beamDampVelocitySplit":0.08,"dampCutoffHz":500}],
    ["rh4l","rs1l", {"name":"damper_RL","beamDampFast":"$=$fast_damp_bump_R","beamDampRebound":"$damp_rebound_R","beamDampReboundFast":"$=$rfast_damp_rebound_R","beamDampVelocitySplit":0.08,"dampCutoffHz":500}],
    //soft bump stop
    {"beamSpring":0,"beamDamp":0},
    {"beamLimitSpring":35000,"beamLimitDamp":2000},
    ["rh4r","rs1r", {"longBoundRange":0.02,"shortBoundRange":0.035,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}],
    ["rh4l","rs1l", {"longBoundRange":0.02,"shortBoundRange":0.035,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}],
    //hard bump stop
    {"beamSpring":0,"beamDamp":0},
    {"beamLimitSpring":201000,"beamLimitDamp":10000},
    ["rh4r","rs1r", {"longBoundRange":0.06,"shortBoundRange":0.05,"boundZone":0.025,"beamLimitDampRebound":0,"dampCutoffHz":500}],
    ["rh4l","rs1l", {"longBoundRange":0.06,"shortBoundRange":0.05,"boundZone":0.025,"beamLimitDampRebound":0,"dampCutoffHz":500}],
    {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
    {"breakGroup":""},
    {"deformGroup":""},
    ],
    },

    Edited
    I also decided to look at ccf_suspension_F, so far I found only a problem that the spring_F adjustment does not work because it is fixed at 37000

    part of the code from file ccf_suspension_F

    "ccf_coilover_F_R": {
    "information":{
    "authors":"Theo Wilkinson",
    "name":"Adjustable Front Coilovers",
    "value":900,
    },
    "slotType" : "ccf_coilover_F",
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["ccf_coilover_F_yellow", ["ccf_shockbottom_F","ccf_shocktop_F"]],
    ],
    "slots": [
    ["type", "default", "description"],
    ["ccf_strutbar","", "Strut Bar"],
    ],
    "variables": [
    ["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
    ["$springheight_F", "range", "+m", "Suspension", 0, -0.13, 0.6, "Spring Height", "Raise or lower the suspension height", {"stepDis":0.005, "subCategory":"Front"}],
    ["$spring_F", "range", "N/m", "Suspension", 30000, 5000, 100000, "Spring Rate", "Spring stiffness", {"stepDis":1000, "subCategory":"Front"}]
    ["$damp_bump_F", "range", "N/m/s", "Suspension", 3900, 500, 12500, "Bump Damping", "Damper rate in compression", {"stepDis":100, "subCategory":"Front"}]
    ["$damp_rebound_F", "range", "N/m/s", "Suspension", 7300, 500, 25000, "Rebound Damping", "Damper rate in extension", {"stepDis":100, "subCategory":"Front"}]
    ["$fast_damp_bump_F", "range", "N/m/s", "Suspension", 2300, 500, 25000, "Fast Bump Damping", "Fast damper rate in compression", {"stepDis":100, "subCategory":"Front"}]
    ["$fast_damp_rebound_F", "range", "N/m/s", "Suspension", 3390, 500, 25000, "Fast Rebound Damping", "Fast damper rate in extension", {"stepDis":100, "subCategory":"Front"}]
    ],
    "beams": [
    ["id1:", "id2:"],
    //front springs
    {"beamPrecompression":1, "beamType":"|NORMAL"},
    {"beamDeform":40000,"beamStrength":50000},
    {"beamSpring":37000,"beamDamp":0},
    //MR 0.65
    ["fh1r","fs1r", {"name":"spring_FR", "precompressionRange":"$=$springheight_F + 0.13",
    "soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}],
    ["fh1l","fs1l", {"name":"spring_FL", "precompressionRange":"$=$springheight_F + 0.13",
    "soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}],
    //damper
    //MR 0.8
     
    #801 Riquwayd, Oct 31, 2024
    Last edited: Oct 31, 2024
    • Like Like x 3
  2. k6ur6shh2

    k6ur6shh2
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    Joined:
    May 2, 2024
    Messages:
    48
    hey dear creator of the mod, i have both a question and a problem
    lets start with the question: how to make the retractable fastback thingy work?
    and the bug/issue:when i enter a menu in the screen thingy- i cant go back and have to reset the car-


    thanks
     
  3. Theo Wilkinson

    Theo Wilkinson
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    Joined:
    Feb 18, 2020
    Messages:
    1,432
    There's a trigger on the ceiling for all the RF configs.
    The row of piano black buttons are also clickable- use them to return to the main menu and see others quicker
     
  4. skel07s

    skel07s
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    Joined:
    Aug 6, 2023
    Messages:
    130
    this might have been covered before, but on my end all factory configs save for the ev models are stuck in reverse gear on arcade transmission mode. the manual transmission lurches backward endlessly and the dct just sits there.
    i'm on a steam deck and can't clear my cache, so i just want to know if this a bug or not.
     
  5. Theo Wilkinson

    Theo Wilkinson
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    Feb 18, 2020
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    1,432
  6. Theo Wilkinson

    Theo Wilkinson
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    Feb 18, 2020
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    1,432
    • Like Like x 1
  7. Adam gamer

    Adam gamer
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    Oct 9, 2023
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    9
    my right mirror doesn't break and when the windows shatter they are still visible.
     
  8. telmog

    telmog
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    Apr 25, 2021
    Messages:
    55
    • Agree Agree x 1
  9. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
    Messages:
    3,466
    The car was never planned to have full distance sensor coverage and a camera won't be added simply because I can't figure out a way to integrate it into the display.
    So no, V1.1 will stay the last update with new tech content.
     
  10. StephenRitchie74

    StephenRitchie74
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    Joined:
    Oct 3, 2024
    Messages:
    157
    Hey! I found a bug. The CCF's cargo boxes don't work in career mode. I found the issue and fixed it in the Jbeam.
     

    Attached Files:

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  11. Theo Wilkinson

    Theo Wilkinson
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    Feb 18, 2020
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    well that was kind of you- i hadnt fixed it due to a mix of forgetting and having no idea what changed to break them

    thank you :D
     
  12. StephenRitchie74

    StephenRitchie74
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    Oct 3, 2024
    Messages:
    157
    The cargoStorage table should look like this:
    Code:
    "cargoStorage":[
             ["groupId","name","cargoTypes", "capacity"],
             ["trunkBoxes","Trunk Boxes",["parcel"], 6],
     ],
    but instead it looked like this.
    Code:
    "cargoStorage":[
             ["name","cargoTypes", "capacity","weightNodes:"],
             ["trunkBoxes","Trunk Boxes",["parcel"], 1],
    ],
     
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  13. Deef_

    Deef_
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    Sep 15, 2021
    Messages:
    19
    Hi, when you spawn a car in the console there are a lot of errors, the touch screen does not respond to presses, and when trying to spawn some configs the game says that the configuration does not work (the car can not be controlled).
     
  14. Theo Wilkinson

    Theo Wilkinson
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    Feb 18, 2020
    Messages:
    1,432
    please try updating your CCF
     
  15. Deef_

    Deef_
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    Sep 15, 2021
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    oh, I forgot that mods don't update themselves XD
    thanks for the great mod, now everything works!
    upload_2024-11-23_23-38-23.png
     
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  16. Deef_

    Deef_
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    Sep 15, 2021
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    upload_2024-11-24_15-56-25.png upload_2024-11-24_15-56-31.png upload_2024-11-24_15-56-46.png
    I noticed that when you zoom out the camera, there's a red line at the threshold.
    --- Post updated ---
    upload_2024-11-24_16-1-22.png
    and also wanted to ask, is there any way to exit to the main menu of the screen, after I went somewhere?
    --- Post updated ---
    upload_2024-11-24_16-4-16.png
    and I also noticed that the lettering at the bottom is mirrored.
     
  17. DaddelZeit

    DaddelZeit
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    Use the physical buttons below the screen.
     
  18. Deef_

    Deef_
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    omg, I didn't know they worked.
     
  19. Brokenbraincells

    Brokenbraincells
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    Dec 27, 2023
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    upload_2024-11-27_21-38-1.png
    Mod is fully updated and ive never had the old version
     
  20. Jamerz

    Jamerz
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    Nov 28, 2024
    Messages:
    1
    Two things; one, the Hirochi CCF Vela config does not work, the engine is broken and there is no steering. Two, when I tried to select the retractable fastback in the Vehicle Config tile, it crashed the game immediately.
     
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