I as a person who likes the model very much, but does not like its maneuverability / snappiness very much, went to the mod files, immediately made Ackerman adjustment as on the drift suspension bx, to make the car more snappy and here I went to the suspension first thing I noticed is that Fast Bump Damping and Fast Rebound Damping have the same name, but then I saw that the real Fast Rebound Damping does not affect anything because they have different variables fast_damp_rebound_bump_R and rfast_damp_rebound_R, spring_R is also not responsible for anything because the fixed value is 28000, can you fix it and if possible rework the suspension so that it was more rigid for example at the start, did not stand on the bumps, and on small bumps was softer and did not rattle, because now the opposite, checked on the vanilla map on the test suspension it strongly vibrates, cruise 50 km/h, at that if you start the rear suspension is too compressed and the rear suspension on the contrary is too uncompressed, because of this there is a side effect that if you drive on the ring and in a corner press the gas, the front axle is too unloaded and the car turns even worse. part of the code from file ccf_suspension_R "ccf_coilover_R_R": { "information":{ "authors":"Theo Wilkinson", "name":"Adjustable Rear Coilovers", "value":900, }, "slotType" : "ccf_coilover_R", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["ccf_coilover_R_yellow", ["ccf_shockbottom_R","ccf_shocktop_R"]], ], "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$springheight_R", "range", "+m", "Suspension", 0, -0.13, 0.6, "Spring Height", "Raise or lower the suspension height", {"stepDis":0.005, "subCategory":"Rear"}], ["$spring_R", "range", "N/m", "Suspension", 24000, 1000, 100000, "Spring Rate", "Spring stiffness", {"stepDis":500, "subCategory":"Rear"}] ["$damp_bump_R", "range", "N/m/s", "Suspension", 3900, 500, 15000, "Bump Damping", "Damper rate in compression", {"stepDis":10, "subCategory":"Rear"}] ["$damp_rebound_R", "range", "N/m/s", "Suspension", 7300, 500, 30000, "Rebound Damping", "Damper rate in extension", {"stepDis":10, "subCategory":"Rear"}] ["$fast_damp_bump_R", "range", "N/m/s", "Suspension", 2300, 500, 30000, "Fast Rebound Damping", "Fast damper rate in compression", {"stepDis":10, "subCategory":"Rear"}] ["$fast_damp_rebound_bump_R", "range", "N/m/s", "Suspension", 3390, 500, 30000, "Fast Rebound Damping", "Fast damper rate in extension", {"stepDis":10, "subCategory":"Rear"}] ], "beams": [ ["id1:", "id2:"], //rear springs {"beamPrecompression":1, "beamType":"|NORMAL"}, {"beamDeform":30000,"beamStrength":40000}, {"beamSpring":28000,"beamDamp":0}, //MR 0.65 ["rh4r","rs1r", {"name":"spring_RR", "precompressionRange":"$=$springheight_R + 0.145","soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}], ["rh4l","rs1l", {"name":"spring_RL", "precompressionRange":"$=$springheight_R + 0.145","soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}], //damper //MR 0.8 {"beamPrecompression":1.0, "beamType":"|BOUNDED","beamLongBound":1, "beamShortBound":1}, {"beamSpring":0,"beamDamp":"$damp_bump_R"}, {"beamLimitSpring":0,"beamLimitDamp":0}, ["rh4r","rs1r", {"name":"damper_RR","beamDampFast":"$=$fast_damp_bump_R","beamDampRebound":"$damp_rebound_R","beamDampReboundFast":"$=$rfast_damp_rebound_R","beamDampVelocitySplit":0.08,"dampCutoffHz":500}], ["rh4l","rs1l", {"name":"damper_RL","beamDampFast":"$=$fast_damp_bump_R","beamDampRebound":"$damp_rebound_R","beamDampReboundFast":"$=$rfast_damp_rebound_R","beamDampVelocitySplit":0.08,"dampCutoffHz":500}], //soft bump stop {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":35000,"beamLimitDamp":2000}, ["rh4r","rs1r", {"longBoundRange":0.02,"shortBoundRange":0.035,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}], ["rh4l","rs1l", {"longBoundRange":0.02,"shortBoundRange":0.035,"boundZone":0.05,"beamLimitDampRebound":0,"dampCutoffHz":500}], //hard bump stop {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":201000,"beamLimitDamp":10000}, ["rh4r","rs1r", {"longBoundRange":0.06,"shortBoundRange":0.05,"boundZone":0.025,"beamLimitDampRebound":0,"dampCutoffHz":500}], ["rh4l","rs1l", {"longBoundRange":0.06,"shortBoundRange":0.05,"boundZone":0.025,"beamLimitDampRebound":0,"dampCutoffHz":500}], {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, {"breakGroup":""}, {"deformGroup":""}, ], }, Edited I also decided to look at ccf_suspension_F, so far I found only a problem that the spring_F adjustment does not work because it is fixed at 37000 part of the code from file ccf_suspension_F "ccf_coilover_F_R": { "information":{ "authors":"Theo Wilkinson", "name":"Adjustable Front Coilovers", "value":900, }, "slotType" : "ccf_coilover_F", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["ccf_coilover_F_yellow", ["ccf_shockbottom_F","ccf_shocktop_F"]], ], "slots": [ ["type", "default", "description"], ["ccf_strutbar","", "Strut Bar"], ], "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$springheight_F", "range", "+m", "Suspension", 0, -0.13, 0.6, "Spring Height", "Raise or lower the suspension height", {"stepDis":0.005, "subCategory":"Front"}], ["$spring_F", "range", "N/m", "Suspension", 30000, 5000, 100000, "Spring Rate", "Spring stiffness", {"stepDis":1000, "subCategory":"Front"}] ["$damp_bump_F", "range", "N/m/s", "Suspension", 3900, 500, 12500, "Bump Damping", "Damper rate in compression", {"stepDis":100, "subCategory":"Front"}] ["$damp_rebound_F", "range", "N/m/s", "Suspension", 7300, 500, 25000, "Rebound Damping", "Damper rate in extension", {"stepDis":100, "subCategory":"Front"}] ["$fast_damp_bump_F", "range", "N/m/s", "Suspension", 2300, 500, 25000, "Fast Bump Damping", "Fast damper rate in compression", {"stepDis":100, "subCategory":"Front"}] ["$fast_damp_rebound_F", "range", "N/m/s", "Suspension", 3390, 500, 25000, "Fast Rebound Damping", "Fast damper rate in extension", {"stepDis":100, "subCategory":"Front"}] ], "beams": [ ["id1:", "id2:"], //front springs {"beamPrecompression":1, "beamType":"|NORMAL"}, {"beamDeform":40000,"beamStrength":50000}, {"beamSpring":37000,"beamDamp":0}, //MR 0.65 ["fh1r","fs1r", {"name":"spring_FR", "precompressionRange":"$=$springheight_F + 0.13", "soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}], ["fh1l","fs1l", {"name":"spring_FL", "precompressionRange":"$=$springheight_F + 0.13", "soundFile":"event:>Vehicle>Suspension>car_modn_med_01>spring_compress_01","colorFactor":0.5,"attackFactor":10,"volumeFactor":1.3,"decayFactor":6,"noiseFactor":0.01,"pitchFactor":0.2,"maxStress":2900}], //damper //MR 0.8
hey dear creator of the mod, i have both a question and a problem lets start with the question: how to make the retractable fastback thingy work? and the bug/issue:when i enter a menu in the screen thingy- i cant go back and have to reset the car- thanks
There's a trigger on the ceiling for all the RF configs. The row of piano black buttons are also clickable- use them to return to the main menu and see others quicker
this might have been covered before, but on my end all factory configs save for the ev models are stuck in reverse gear on arcade transmission mode. the manual transmission lurches backward endlessly and the dct just sits there. i'm on a steam deck and can't clear my cache, so i just want to know if this a bug or not.
Theo Wilkinson updated 2020 Hirochi CCF with a new update entry: TCS Fix Read the rest of this update entry...
Theo Wilkinson updated 2020 Hirochi CCF with a new update entry: Hill start assist arcade fix Read the rest of this update entry...
The car was never planned to have full distance sensor coverage and a camera won't be added simply because I can't figure out a way to integrate it into the display. So no, V1.1 will stay the last update with new tech content.
Hey! I found a bug. The CCF's cargo boxes don't work in career mode. I found the issue and fixed it in the Jbeam.
well that was kind of you- i hadnt fixed it due to a mix of forgetting and having no idea what changed to break them thank you
The cargoStorage table should look like this: Code: "cargoStorage":[ ["groupId","name","cargoTypes", "capacity"], ["trunkBoxes","Trunk Boxes",["parcel"], 6], ], but instead it looked like this. Code: "cargoStorage":[ ["name","cargoTypes", "capacity","weightNodes:"], ["trunkBoxes","Trunk Boxes",["parcel"], 1], ],
Hi, when you spawn a car in the console there are a lot of errors, the touch screen does not respond to presses, and when trying to spawn some configs the game says that the configuration does not work (the car can not be controlled).
I noticed that when you zoom out the camera, there's a red line at the threshold. --- Post updated --- and also wanted to ask, is there any way to exit to the main menu of the screen, after I went somewhere? --- Post updated --- and I also noticed that the lettering at the bottom is mirrored.
Two things; one, the Hirochi CCF Vela config does not work, the engine is broken and there is no steering. Two, when I tried to select the retractable fastback in the Vehicle Config tile, it crashed the game immediately.