WIP 2012-2016 Ibishu Romana (Japanese Luxury Sedan)

Discussion in 'Land' started by ext-z, Nov 23, 2024.

  1. ext-z

    ext-z
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    At present number of polygon is around 1M.
    upload_2024-11-30_9-42-22.png
    upload_2024-11-30_9-42-39.png
    polygon is very high density.
    --- Post updated ---
    I decreased polygon 1,000,000 to 330,000
    upload_2024-11-30_9-58-21.png
     
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  2. Danny the Sniper

    Danny the Sniper
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  3. ext-z

    ext-z
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    I tried reducing it to 160,000 polygons, but I don't like it much.
    upload_2024-11-30_10-19-42.png
    upload_2024-11-30_10-19-58.png
     
  4. Danny the Sniper

    Danny the Sniper
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    I see. There should be a way to smoothen the model while keeping it optimised and not messing it all up.
     
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  5. ext-z

    ext-z
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    Thanks, I'll look into it.
    Ah, I wish BeamNG.drive had Nanite. lol
     
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  6. ext-z

    ext-z
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    Current Status:
    upload_2024-11-30_21-38-10.png
     
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  7. Xibigi45

    Xibigi45
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    The Mod Will Be High Quality ?
     
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  8. ext-z

    ext-z
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    At this stage, the answer would be “no.”
    --- Post updated ---
    It crossed my mind. in my opinion, it is wrong to ask that question based on the 3D model alone. As you probably know, BeamNG.drive also has a JBeam. That is more important than the 3D model. No matter how good the 3D model is, if the JBeam is not good, it cannot run properly. So, I think it's a little bit strange to ask such a question based on the 3D model (appearance) alone. I would like you to at least ask those questions at the time of JBeam. But your opinion has given me the idea to try to rework the 3D model a bit more. Thank you. It's kind of complicated.
     
    #48 ext-z, Dec 1, 2024
    Last edited: Dec 1, 2024
  9. feijaoajs

    feijaoajs
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    version romana rally paint by ibishu team
     
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  10. missionsystem

    missionsystem
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    please dont use subsurf for models intended for use ingame
     
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  11. ext-z

    ext-z
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    I will try to make it again.
    upload_2024-12-1_11-53-12.png
     
  12. ByteGuy

    ByteGuy
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    Cars in BeamNG need around 40k-50k polys. Take a look at some other cars in the game from the devs and look at their topology. Its a good start at modeling, just need to tweak. For example the pillars look a bit warped, and the whole model just needs a bit of tidying up.
    So in short: 40-50k polys
    Neaten up model (pillars, lights, boot etc)
    Tidy up body around the edges.
    Then you can start on splitting the model up for Jbeam.
     
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  13. ext-z

    ext-z
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    thank you so much :)
    It was very helpful.
     
  14. DERARX5266

    DERARX5266
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    is the eau rouge will be here as a config ?
     
  15. ext-z

    ext-z
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    I don't know, we are not at that stage yet, but I will keep it as a candidate.
     
  16. DERARX5266

    DERARX5266
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    Ok take your time and good luck
     
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  17. ext-z

    ext-z
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    thanks
     
  18. Xibigi45

    Xibigi45
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    MITSUBISHI_PROUDIA_BY51_01.png theres will be a mitsubishi proudia ? as a hirochi ?
     
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  19. ext-z

    ext-z
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  20. ext-z

    ext-z
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    This is current making 3D model. The polygon count is 124, with a 30 degree smooth shade. I would like to create it again with your ideas. I will do my best again.
    upload_2024-12-2_21-42-4.png
    --- Post updated ---
    It may look worse than it did earlier, though.
     
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