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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. pigeonperson

    pigeonperson
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    I was literally about to post this, I think it's a change to the highway of Automation Test Track, as you can see the national park sign is at the back, and it has the same foliage. I guess they wanted to change it, possibly to make it more challenging.
     
  2. toyota.potato

    toyota.potato
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    idk what it is but that bolide looks really off
     
  3. pigeonperson

    pigeonperson
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    I think it might have bigger USDM bumpers
     
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  4. gtaman788

    gtaman788
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    Hang on. is This thing i circled ( also thanks to who ever edited the car together ) Is that a tail-light
    Or fuel cap.

    if it is a fuel cap it will be the first car in game to have it,
     

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    • Untitled1.jpg
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  5. DriftinCovet1987

    DriftinCovet1987
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    It does have USDM bumpers, as well as the US-market marker lights on the fenders.

    Yeah, that looks like it could be a rear-mounted fuel cap. If that's the case, it won't be the first vehicle to have one (the T-Series, MD-Series, Wigeon, and Wydra all have fuel caps, as well as all the specialized off-roaders (like the Dunekicker, Rockbouncer, Piccobuggy, and Hopper Crawler) except the Aurata, IIRC), but it would be the first regular car to have one.
     
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  6. gtaman788

    gtaman788
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    Ah true. those cars i dont use often lol my bad.
     
  7. DriftinCovet1987

    DriftinCovet1987
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    It's fine - to be fair, none of the vehicles I listed would really count as "cars" to many people (except the Wigeon, but even that's kinda a grey area).
     
    • Agree Agree x 6
  8. Bellaistrans

    Bellaistrans
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    Most likely a aftermarket tail-lightt...the fuel caps are much lower then that normally
     

    Attached Files:

    • 1932-ford-coupe--rear-view-dave-koontz.jpg
    • sammi_holyoak_ford_coupe_hot_rod_rear_angle-scaled.jpg
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    • Agree Agree x 4
  9. pigeonperson

    pigeonperson
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    Upon reviewing it ingame, there were no changes made
     
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  10. Sithhy™

    Sithhy™
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    Fairly certain the Stambecco has a proper fuel cap as well
     
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  11. pugsworthy

    pugsworthy
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    hmmmmmm i wonder who could've made that :confused::confused: :rolleyes:
     
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  12. DriftinCovet1987

    DriftinCovet1987
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    Oh, yeah, I forgot about that vehicle - I don't tend to use it very much.
     
  13. McBeamer94

    McBeamer94
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    This livery also reminds me somewhat of those of the classic Rally Monte Carlo. Very nice!
     
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  14. Borg Drone

    Borg Drone
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    i have a feeling that we're getting a 2nd automation update in the future
    beam is about to get its racing updates and automation is doing something similar and they have a new test track
    and i cant stop wondering about that
     
    • Agree Agree x 5
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  15. McBeamer94

    McBeamer94
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    Oh boy, the triangular Ellisbury race track would be something else in BeamNG!
     
    • Agree Agree x 7
  16. SupremeDalek73

    SupremeDalek73
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    Wow what an interesting and unique idea! /j
     
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  17. Musicman27

    Musicman27
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    *Cough* I had that idea when they announced it, but never said anything *cough*
     
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  18. Sithhy™

    Sithhy™
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    Speaking of BeanMG & Automation, I found this in the comments under their Superchargers & Turbos video:
    upload_2024-12-2_17-10-31.png upload_2024-12-2_17-10-47.png

    Not that these mean much in the grand scheme of things but I wonder if we as players will feel the difference from the new engine combustion code
     
    • Like Like x 7
    • Agree Agree x 3
  19. TalksWithNoise

    TalksWithNoise
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    Automation is updating with super chargers and compounding turbos in case anyone’s wondering. Would be an awesome collab.

    I wonder if anything’s progressed from AngeTheGreat’s front with engine sound simulating. I remember a dev had his simulator on their wishlist to use for BeamNG alongside BeamNG.drive being on his Patreon. I imagine it’d make collecting samples far more easier in comparison to renting various cars and setting up a test site to collect clean audio. But I don’t have anything to confirm there’s been recent progression. Just my own wishful thinking.
     
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  20. Kuube

    Kuube
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    YES!! I'VE BEEN WAITING FOR THIS KIND OF THING!! Engine tuning in BeamNG could be a bit more hands on and in depth without needing to edit and make lines of code outside gameplay :)
     
    • Agree Agree x 1
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