I was literally about to post this, I think it's a change to the highway of Automation Test Track, as you can see the national park sign is at the back, and it has the same foliage. I guess they wanted to change it, possibly to make it more challenging.
Hang on. is This thing i circled ( also thanks to who ever edited the car together ) Is that a tail-light Or fuel cap. if it is a fuel cap it will be the first car in game to have it,
It does have USDM bumpers, as well as the US-market marker lights on the fenders. Yeah, that looks like it could be a rear-mounted fuel cap. If that's the case, it won't be the first vehicle to have one (the T-Series, MD-Series, Wigeon, and Wydra all have fuel caps, as well as all the specialized off-roaders (like the Dunekicker, Rockbouncer, Piccobuggy, and Hopper Crawler) except the Aurata, IIRC), but it would be the first regular car to have one.
It's fine - to be fair, none of the vehicles I listed would really count as "cars" to many people (except the Wigeon, but even that's kinda a grey area).
i have a feeling that we're getting a 2nd automation update in the future beam is about to get its racing updates and automation is doing something similar and they have a new test track and i cant stop wondering about that
Speaking of BeanMG & Automation, I found this in the comments under their Superchargers & Turbos video: Not that these mean much in the grand scheme of things but I wonder if we as players will feel the difference from the new engine combustion code
Automation is updating with super chargers and compounding turbos in case anyone’s wondering. Would be an awesome collab. I wonder if anything’s progressed from AngeTheGreat’s front with engine sound simulating. I remember a dev had his simulator on their wishlist to use for BeamNG alongside BeamNG.drive being on his Patreon. I imagine it’d make collecting samples far more easier in comparison to renting various cars and setting up a test site to collect clean audio. But I don’t have anything to confirm there’s been recent progression. Just my own wishful thinking.
YES!! I'VE BEEN WAITING FOR THIS KIND OF THING!! Engine tuning in BeamNG could be a bit more hands on and in depth without needing to edit and make lines of code outside gameplay