Experimental (0.35) Civetta J58 V3 Hotfix 5

Discussion in 'Land' started by Speed_Freak13, Sep 3, 2024.

  1. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    you wont remember me but im the guy who made the rx7 remaster which you gave me tutorials for ambient occlusion maps. for the uvs, im not that good but i think i can do it
     
  2. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    Welp, give it a try. The model is not encrypted.

    Oh right. I've gotta release the newest version of the model.

    Take a look at the one that is in the download and see if you can figure it out. If you can, I'll PM you the new model.
     
  3. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    ok i have major work on the rx7 to do but i will check as soon as possible. also what uvs need adjusting?
     
  4. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    Nevermind, I figured it out and fixed it, I think.

    I had to mirror the right "quarter panel" UV.

    I fixed it from this
    upload_2024-12-25_16-8-31.png
    To this:
    upload_2024-12-25_16-6-43.png
    Now it will be MUCH easier for folks to make skins for it. I've still to test how the model looks to make sure it isn't inverted some or weird nonsense in-game
    --- Post updated ---
    Then the UV in these pictures are a little wavy look closely at the texture:
    upload_2024-12-25_16-29-45.png
    upload_2024-12-25_16-30-53.png upload_2024-12-25_16-32-18.png
    upload_2024-12-25_16-33-17.png
    It's A LOT better than it was, but it needs fine tuning. The hood texture is from me modelling the cut outs in the hood for the headlights. I had to fill them in for the LM Hood, so that means making a scratch UV, and I am not a pro.
     
  5. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    for the texture looking a bit weird like the texture is rotated on one face while it isnt on the other is a problem with blender or the unwrap type idk
     
  6. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    No kidding LOL. That is why I said it needs to be addressed by a professional or someone who knows what they are doing. It is on the standard unwrap from when it was ported from Assetto Corsa. It needs to be manually edited by someone better than me.

    This is the latest UVmap for the model for anyone who wants to make a skin for the new model for the next release. Please do not use real brands. Keep them lore friendly.
     

    Attached Files:

    #126 Speed_Freak13, Dec 26, 2024
    Last edited: Dec 26, 2024
  7. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    maybe project from view? it sucks i know but it will fix the horrible uvs
     
  8. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    That is how I did most of the reMap for the UV on the interior and on the hood. this is after I did that.
    --- Post updated ---
    I am going to start a live stream on my youtube channel in a few minutes. I've never done it before, so this ought to be fun. I'll be working on the model and the mod. You guys can see a little peek behind the curtains and the progress of the mod so far.

    See you guys there! (If you come to watch XD. I am expecting it will be just me.)

    Edit: My phone is down, and you need to verify your phone to steam. Maybe another day XD.
     
    #128 Speed_Freak13, Dec 26, 2024
    Last edited: Dec 26, 2024
  9. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    also, your driver cam is miscentered by 1 ingame inch to the left
     
  10. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    how do you figure?
     
  11. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    how i found out was that on most monitors, theres a logo and its usually in the middle of the bezel and i noticed the bottom spoke of the steering wheel was not aligned with the logo on my monitor. even used centerofmyscreen to see if it was just me but nope its wrong
     
  12. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    Wha? You make no sense, dude XD.
     
  13. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    okay, monkee terms. camera meant to be aligned with bottom stick thing of circle thingy that turn car. but camera is not a aligned with the circle thingy making it off. its also visible on the seats if you go free cam and look down the the 2 numpad key with numlock on
     
  14. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    What bottom stick thing of the circle thing? WHAT circle thingy? What are you talking about?
    I do see what you mean about the seat, but when I allign it so the camera looks like it is in the middle, the wheel is all the way over to the left. It looks off.

    This is with it fixed the way I like it after adjusting.
    upload_2024-12-30_5-45-57.png
    upload_2024-12-30_5-45-47.png




    This is what you call "correctly alligned"
    upload_2024-12-30_5-46-47.png
    upload_2024-12-30_5-47-17.png
     
  15. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    yea what i meant by circle thing is the steering wheel. you didnt understand me when i told you how i figured it out so i had to explain in monke terms but you didnt get it either
    --- Post updated ---
    and its still misaligned a bit on the seats but its mostly fine
    edit: wait you had 2 kinds of aligned and the seat align is wrong with the wheel while steering wheel align is not good for the seat
     
  16. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    It's close enough in the first one. IDGAF about the seat being a little off. Either it is an angle illusion, and the seats are aligned, OR The seat model is installed crooked somehow; Either way, again, IDGAF - it is close enough and better than it was. I have other things more important than the imaginary ass of the character model being slightly misaligned off center in the seat XD.
     
  17. MarcDoesRacing

    MarcDoesRacing
    Expand Collapse

    Joined:
    Dec 21, 2022
    Messages:
    582
    reading the last 4 messages felt like my last 2 braincells arguing over the answer to a question on an exam
     
  18. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    Felt like that, too. I had NO IDEA what he was talking about. He wasn't explaining it into words and grammar my brain could read properly at the time; when I read it, I was sleep deprived from working at my job, so that didn't help. When I read it the first message the first time, I read it as he was using some sort of debug alignment tool in his HUD. I was so confused XD.
     
  19. brightontousignaut

    brightontousignaut
    Expand Collapse

    Joined:
    Dec 7, 2020
    Messages:
    284
    when i told you how i found out and u were confused, i tried monke terms but you also didnt know what i meant. circle thingy is monke terms for steering wheel as you didnt understand but you didnt understand again. atleast you kinda understood with the part with the seat. srry if i was confusing
    it does sound like that lol
     
  20. Speed_Freak13

    Speed_Freak13
    Expand Collapse

    Joined:
    May 28, 2024
    Messages:
    185
    Small update:

    Finally fixed some more of the hood UV mesh. Might have introduced a small smoothing error, but the mesh looks MUCH better.

    Before:
    upload_2025-1-8_2-1-7.png

    After:
    upload_2025-1-8_2-1-21.png

    2 configs are finally finished. They are ready for the release version after many hours of trial and error.

    All of the new LM spec cars in the release are faster due to less drag on the cars (after tweaking downforce inside the files). They are more stable and easier to drive due to having less horsepower and torque. Despite having less horsepower and torque, they are faster on track and in a straight line than the public release unrestricted configs.

    Please continue being patient. When it is finally released, you guys will notice the difference, trust me.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice