WIP Beta released Stryckovy / Pribram, CZ

Discussion in 'Terrains, Levels, Maps' started by the_gunner8484, Dec 30, 2024.

  1. the_gunner8484

    the_gunner8484
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    Welcome to Stryckovy, a small town of the Czech Republic!
    Stryckovy is a small rural town about 72Km SW from Prague
    This map is ported from assetto corsa, and the original game its from is Richard Burns Rally!
    This is one of my many rally maps i am working on right now, check it out below!
    https://www.beamng.com/threads/rich...-assetto-rally-map-ports.102251/#post-1795878

    This map also features 2 time trials, that are pretty hard!

    TO MAKE THIS MAP LOOK GOOD PLEASE USE: https://www.beamng.com/resources/ck-dynamic-skybox.33030/ AND ALL ITS ADDONS!

    Current issues:

    Due to the way the textures are connected, and due to the dirt road being the same texture as the dirt road, even the paved roads are actually dirt. I Cannot fix this.

    Big boulders like these like to grab, not sure why
    upload_2024-12-30_10-30-40.png
    Not a whole ton i can do about that either.
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Pictures:
    upload_2024-12-30_10-32-55.png

    upload_2024-12-30_10-33-22.png

    upload_2024-12-30_10-34-44.png

    upload_2024-12-30_10-35-57.png

    Enjoy!!!
    Let me know some issues, and once again check out the link i posted at the top!

    No street lights at the moment

     

    Attached Files:

    #1 the_gunner8484, Dec 30, 2024
    Last edited: Dec 30, 2024
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  2. bluesheez

    bluesheez
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    First One!
    --- Post updated ---
    to comment
     
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  3. the_gunner8484

    the_gunner8484
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    ;)
     
  4. bluesheez

    bluesheez
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    For a begginer Great!
     
  5. passengerpigeon

    passengerpigeon
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    I can't access the time trials on either this or Falstone. Did you remember to move them from your levels folder into the mod folder when exporting the mod?
     
  6. Ananel81

    Ananel81
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    How big is the map?
     
  7. the_gunner8484

    the_gunner8484
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    Thanks for letting me know, ill fix it later, not sure why nobody said a word about it
    --- Post updated ---
    Not sure about the KMxKM but it has 10.6km of roads
     
  8. passengerpigeon

    passengerpigeon
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    Also, isn't the material issue pretty easy to fix with decal roads? I think that drawing a decal road with a material set to act as Asphalt on top of the incorrectly materialed "asphalt" road should correct it, and it would be worth trying in this case since there are a lot of paved roads.
     
  9. the_gunner8484

    the_gunner8484
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    ill try it sometime
     
  10. JondaVes

    JondaVes
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    Hi, I love the map, but I just wanted to ask if you could please remove the barriers, they're pretty annoying and I feel like there's no reason for them to be there. Of course if you can't remove them, it's ok, but it would be better without them. Thanks! :D
     
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  11. SPittlebug

    SPittlebug
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    decal roads wont change the groundmodels, they are just visual. you should separate the materials in blender or any other software you are using.
    for objects that are "grabby" probably they have the normals inverted.
    while having more rally maps in beam is a good thing, it would be best to fully convert them to beamng standards as rbr stages tend to be really poor quality compared to beam, also you would need permission from the creators before publishing them..
     
    #11 SPittlebug, Jan 29, 2025
    Last edited: Jan 29, 2025
  12. the_gunner8484

    the_gunner8484
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    RBR in the title means all RBR maps on assetto corsa, RBR maps are IMPOSSIBLE to get from the original game without permission, i know all this, and if youd read my signature, itll tell you that im not updating anything before Kormoran or Falstone, i dont have the time right now, i did these maps when i didnt have good knowlegde
     
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