Was thinking about legends cars since the Nine released. Would be an pretty cool addition, with the growth of oval racing (Yes I know legends cars also race on road courses)
ngl they should do a replica about the hotrod of burnout series --- Post updated --- or the octane from rocket league
Still trying to figure out how to make an engine similar to the 1200cc's. Over acceleration is screwing everything up, I might have to make the engines in Automation and export them over with no modding knowledge I am planning to export the 4 main engines of the legends cars series (FZ09,MT09,1200cc,1250cc)
Depends, I am still replicating them though. Not exporting from automation anymore since I found an solution to overrevving that was pretty obvious.
It is just gonna really be an config pack with some dependencies,maybe in the future I can export the MT09 engine to beam, no sucess with it still
maybe you can just use the V8 from the nine and do some sound tuning if that can work (idk if this will work)
That is what I am trying to do, but instead of 'modding' I am using the values mod to swap the engine
He probably means changing the V8 sound. If I were to mod i'd just get the most motorcycle looking engine in the game and put it in the Bruckell Nine and edit some values to make it perform like an real MT09 or any other engine they use on the legends. For now i'm just trying to replicate the MT09 performance level or atleast get close to it
Yeah, that is what I am trying. Though I can't seem to find any high-revving engine that atleast goes up to 9K RPM and doesn't explode after, since (atleast according to iRacing) the rookie legends car limits at 9K, and the non-rookie legends car limits at 11K