Pictures are close up. //--------------------------------// Pics In-blender: //--------------------------------// Credits: - @Nissan murano (me) For making the mod. - Beamng (Devs) For making the Roamer *duh* - @Anyone who can help. - @fillman86 (Helping) - @StephenRitchie74 (Helping) Jbeam work, Getting imported in-game - @Mr. Twiglesworth (Helping) Ideas to fix bugs. //--------------------------------// Fillman86 Responded, he sent me a link to a video, the BeamNG modding documentation too. As I am not familiar with modding, I checked the video out. Now I got super confused probably as most modders (starting) do, so, I just need a bit of a hand to help. Thanks! Latest news
Update. Fillman86 Responded, he sent me a link to a video, the BeamNG modding documentation too. As I am not familiar with modding, I checked the video out. Now I got super confused probably as most modders (starting) do, so, I just need a bit of a hand to help. Thanks! - post updated from main post. Help needed with. Getting the mod(el) in-game. Textures, ETC. Nodes, Beams, Triangles.
Yeah! I like the support that I shouldn't be getting, I feel like a bummer doing this, cause I suck and I feel like people would say, "hey you have no experience so blah blah shitty blah", you know probably. Edit: It's probably the nodes I need to fix. Which does suck. So that's another on-the-list.
Tyvm, you're very nice. I will pay you with you're very own configuration when I get it in game :sob:
I have an idea. Did you just shrink the roamer collada in blender? Do all of the parts have the same names as they did before? If so I think I might be able to get it in game for you. --- Post updated --- If my idea works then it will be a roamer meshslap, which will definitely need a lot of jbeam work.
Ok, cause yes, I did. --- Post updated --- Also btw you can trust the download, I can run it in virus total, ETC, if you want me too. (dae file below btw) --- Post updated --- Public release date (Estimate), 1/15/25 - 1/18/25