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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Again_Dejavu

    Again_Dejavu
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    717
    Would it be possibly to convert that trailer to the T75? Looks like it might fit, but I can't see the actual geometry.
     
  2. aljowen

    aljowen
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    I believe that is one that Nadeox1 has created himself and used cry engine to get the roads flattened out. If that is originally from FarCry 4 then it no longer looks much like FarCry4 since its terrain has quite a unique generation. FarCry4 has lots of flat areas that almost have steps in between them, its very practical and suits the gameplay really well.
     
  3. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Aug 30, 2013
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    790
    ez5U9.png

    UV Mapping, I hates it I hates it.
     
  4. nukezbomz

    nukezbomz
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    Aug 4, 2013
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    I know that feeling all too well. Currently mapping my own project (for a different game). First ever model, first ever UV map. It takes a huge amount of time!! Difficult to find tips too when you're mapping complicated models like cars. The best tutorial I found was somebody mapping a bottle of mustard! :D
     
  5. SoHigh00

    SoHigh00
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    Nov 11, 2013
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    More progress! :)
    Some more detail for the b16a2.
    q.JPG w.JPG
    And more interior-ish stuff and edgesmoothing here and there.
    r.JPG
    I also tried to further smooth the edges of the dash. I think it looks quite good as it is.
     
  6. Ilya Higuti

    Ilya Higuti
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    Mar 26, 2014
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    Re: Development Screens

    OLOLOLO
     

    Attached Files:

    • screenshot_00000.png
  7. BlueScreen

    BlueScreen
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    Re: Development Screens

    Oh god no.
     
  8. go14smoke

    go14smoke
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    Re: Development Screens

    NO!! That doesn't work! Stop!
     
  9. DrowsySam

    DrowsySam
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    Jul 30, 2013
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    996
    Pigeon steering that works.
    [webm=]http://puu.sh/eGTmZ/a2e3209d44.mp4[/webm]


    Sue me.
     
    #4049 DrowsySam, Jan 18, 2015
    Last edited: Jan 18, 2015
  10. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    Public screens only, post in official screenshots or you will receive an infraction.


    *Runs away*
     
  11. Again_Dejavu

    Again_Dejavu
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    Quick test, webms don't work on mobile, seeing if I can view like this.
    edit: nope.
     
  12. randomshortguy

    randomshortguy
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    2015-01-18_00001.jpg
    2015-01-18_00002.jpg
    2015-01-18_00003.jpg
    2015-01-18_00004.jpg
    2015-01-18_00005.jpg

    1 cookie to whoever guesses the map I'm porting
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    6,960
  14. randomshortguy

    randomshortguy
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    Yeah the texture is totally temporary, just there so your eyes don't burn up on the No Material material

    It's about 2% done, it still needs roads, buildings, etc
     
  15. Atomix

    Atomix
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    Dec 15, 2012
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    1,347
    Nhelens
    Me
    Now

    circa2k07nostalgia inbound
     
  16. randomshortguy

    randomshortguy
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    Yep!I'll post tomorrow with more progress.

    also, anyone know how to get the car to spawn on the map and not in the ocean when you load the map?
     
  17. luchvk

    luchvk
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    Aug 23, 2013
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    252
    I've noticed an object called spawnsphere or something like that when I've gone into the map editor. It's a green and slightly transpartent diamond-like shape (though, it's more of a cube, but rotated). It should be located where the car spawns. Logically, it should influence how and/or where the car spawns. I could be wrong though, I've never done anything to it.
     
  18. randomshortguy

    randomshortguy
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    Aug 9, 2013
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    I know very well these things, I just spent an hour trying to get the DefaultPlayerSpawnSphere to save its location, but on loading it just resets.

    EDIT: I fixed it, all good
     
  19. aljowen

    aljowen
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    Oct 21, 2012
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    1,677
    Hopefully we can play the rig breaker race in BeamNG :p (I think thats what it was called at least, its been a while)
     
  20. Ehet

    Ehet
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    Nov 5, 2012
    Messages:
    163
    bmw.4.jpg
    bmw.6.jpg
    bmw.8.jpg


    Edit:

    Headlights :)
    bmw.9.jpg
     
    #4060 Ehet, Jan 18, 2015
    Last edited: Jan 19, 2015
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