Would it be possibly to convert that trailer to the T75? Looks like it might fit, but I can't see the actual geometry.
I believe that is one that Nadeox1 has created himself and used cry engine to get the roads flattened out. If that is originally from FarCry 4 then it no longer looks much like FarCry4 since its terrain has quite a unique generation. FarCry4 has lots of flat areas that almost have steps in between them, its very practical and suits the gameplay really well.
I know that feeling all too well. Currently mapping my own project (for a different game). First ever model, first ever UV map. It takes a huge amount of time!! Difficult to find tips too when you're mapping complicated models like cars. The best tutorial I found was somebody mapping a bottle of mustard!
More progress! Some more detail for the b16a2. And more interior-ish stuff and edgesmoothing here and there. I also tried to further smooth the edges of the dash. I think it looks quite good as it is.
Yeah the texture is totally temporary, just there so your eyes don't burn up on the No Material material It's about 2% done, it still needs roads, buildings, etc
Yep!I'll post tomorrow with more progress. also, anyone know how to get the car to spawn on the map and not in the ocean when you load the map?
I've noticed an object called spawnsphere or something like that when I've gone into the map editor. It's a green and slightly transpartent diamond-like shape (though, it's more of a cube, but rotated). It should be located where the car spawns. Logically, it should influence how and/or where the car spawns. I could be wrong though, I've never done anything to it.
I know very well these things, I just spent an hour trying to get the DefaultPlayerSpawnSphere to save its location, but on loading it just resets. EDIT: I fixed it, all good
Hopefully we can play the rig breaker race in BeamNG (I think thats what it was called at least, its been a while)