WIP Feldburgring, Germany, circa 1954

Discussion in 'Terrains, Levels, Maps' started by the_gunner8484, Jan 26, 2025.

  1. the_gunner8484

    the_gunner8484
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    Welcome!
    This is an Assetto Corsa port, ive been working on this map non stop over 3 days, Its mostly finished.
    Track layout is 11.5km
    All original credit to the legendary historic assetto corsa track maker: Fat-Alfie
    All port credits to me of course
    Whats done:
    Road Pathing/Ai Pathing
    AiRace Setup
    Normal maps on most surfaces
    More little stuff

    ------------------------------------------------------------------------------------------------------------------------------------------------
    What needs work:
    Fences grab, i need to add around 20km of mesh roads to solve this
    Fix AiRace
    Add small things
    Fix some tire popping areas (small easy fix)

    ------------------------------------------------------------------------------------------------------------------------------------------------
    IF ANYONE CAN HELP ME WITH AiRACES AND MAKE THEM TAKE TURNS SLOWER PLEASSSE DM ME!!!

    This map will feature (and need) the Satsuma mod: https://www.beamng.com/resources/satsuma-1000.28052/ For its race, there will be a second race without the satsuma, but you NEED this to play the satsuma race!

    This maps biggest problem is it needs https://www.beamng.com/resources/ck-dynamic-skybox.33030/ to look very good, When released, please use "partly cloudy 5" See last image for example

    Layout:
    upload_2025-1-26_16-30-0.png
    Pictures:
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    upload_2025-1-26_16-32-28.png
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    upload_2025-1-26_16-32-28.png
     

    Attached Files:

    • ezgif-5-fea7327209.gif
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  2. TheBlueBalled

    TheBlueBalled
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    Wait is this a higher-quality port compared to Simitar's??

    Damn I'm looking forward to this, track is great!

    I've tried AI Pathing on his port, but it seems only certain cars can handle the downhill corners, sadly.

    General rule-of-thumb I've noticed when doing AI Pathing for maps is to make the roads just wide enough that the AI can move to certain areas without losing stability, while avoiding inner walls/obstacles and not clipping them. Adding more nodes during corners maybe fixes the issue of AI going through corners too fast, but I can't say for certain, since I can't concrete that evidence. HighDef might be able to help out with that though?
     
    #2 TheBlueBalled, Jan 31, 2025
    Last edited: Jan 31, 2025
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  3. the_gunner8484

    the_gunner8484
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    I’m not familiar with the name, but if you mean that guy that did a ton of ports a bit ago then.. sorta..

    I didn’t take his file, I ported this on my own, but I recognize he did it first even though it wasn’t that insane of quality (no disrespect to him)

    the only reason stopping me from releasing this map is adding collision walls via mesh road and I want a working ai race but it’s just so difficult.
    --- Post updated ---
    Also I’m not sure who or what HighDef is, could you point me there?
     
    #3 the_gunner8484, Jan 31, 2025
    Last edited: Feb 2, 2025
  4. TheBlueBalled

    TheBlueBalled
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    This is one of his tutorials on YT about AI Races, but he's also a member here on the forums. Goes by the same name on YouTube & also does tutorials with davidinark, another YouTuber who details AI Roads!
     
  5. the_gunner8484

    the_gunner8484
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    This is the tutorial I watched when first making ai races, making the race isn’t my problem, the ai taking turns too fast is
     
  6. THEARTH

    THEARTH
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    Any way of lowering the AI risk?
     
  7. the_gunner8484

    the_gunner8484
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    No, just:
    Ai Skill
    Ai Agreession
    Ai Randomness

    I have the settings at
    Skill: 45
    Aggressive: I think 4
    Randomness: 0

    more aggressive makes them take turns better, but can also make them crash when too high and I think the skill level stops doing anything after a certain level

    there’s also a tool for “Ai rough road handling” and that helps a lot too
     
  8. Engineerguy87

    Engineerguy87
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    Any updates on the map by any chance? Looks good from the screenshots alone
     
  9. the_gunner8484

    the_gunner8484
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    Lost motivation for a bit, need to continue it.
     
  10. the_gunner8484

    the_gunner8484
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    Edit: ignore please
     
  11. mimolli

    mimolli
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    how are things going :)
     
  12. the_gunner8484

    the_gunner8484
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    Unfortunately I’ve been told to stop all progress on it
     
  13. TheBlueBalled

    TheBlueBalled
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    Damn, this news sucks to hear. Still, I'm glad you gave it a shot regardless.
     
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