Re: Crash Testing For Grid Map V2.5 [UPDATE] u are free to modify the map, use the level editor and find the lights and delete em. - - - Updated - - - YES I DID AN UPDATE AFTER A LONG TIME, I HAVE ALOT OF CRASH TESTS MADE BUT ONLY GOING TO RELEASE THEM A FEW AT A TIME BECAUSE I STILL TRYING TO MAKE SURE THEY WORK EVER TIME WITH ACCURACY TO REAL LIFE.
Re: IIHS and Safety Testing For Grid Map V3.0 [UPDATE] tis a hyundai http://www.beamng.com/threads/7184-2004-Hyundai-Elantra?highlight=hyundai
Re: IIHS and Safety Testing V3.0 [UPDATE] I'm missing quite a few of the items in the updated version, such as sand etc.
Re: IIHS and Safety Testing V3.0 [UPDATE] yeah idk what happened to the sand, everytime i save the map the sand dissapears thats why the roll over crash test is still in "work in progress" , also i took 2 things out in this update, the head on crash and a small over lap for the t series
Re: IIHS and Safety Testing V3.0 [UPDATE] This will be great when (or if) Nadeox1 releases his crash vehicle thing. (idk what it's called)
Re: IIHS & Safety Testing V3.5 [UPDATE] New Props With the latest update i am getting the error message saying Failed to create resource: [art/shapes/buildings/barrier/concrete_bridge_01a.DAE] Also the sand in the rollover test is gone.
Re: IIHS & Safety Testing V3.6 [UPDATE] Loading Fixed thats why this post is under mods and skins, it uses the games blocks.
Re: IIHS & Safety Testing V3.6 [UPDATE] Loading Fixed Is this a separate map from the original grid map? So could i play the original one and this one?
Re: IIHS & Safety Testing V3.6 [UPDATE] Loading Fixed Yes , it is a seperate map . this one has a thumbnail of an unfinished audi render .
Re: IIHS & Safety Testing V3.6 [UPDATE] Loading Fixed i will change that problem in the next update, although u shouldnt have gotten that error...
Re: IIHS & Safety Testing V3.6 [UPDATE] Loading Fixed When I updated the game the map now comes out like the regular grid map. I re-installed and deleted the cache too. I am using experimental version.