Yeah, a note for all aspiring map makers: if you're writing a .mis file from scratch or borrowing the folder from smallgrid/puregrid, go into any other map's (e.g. Small Island's) .mis, and find the part of the code that reads: Code: new SimGroup(PlayerDropPoints) { canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; new SpawnSphere() { autoSpawn = "0"; spawnTransform = "0"; radius = "5"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; isAIControlled = "0"; dataBlock = "SpawnSphereMarker"; position = "0 -5 8.5"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; homingCount = "0"; lockCount = "0"; }; }; ...and copy and paste that into your code. Or just copy and paste the above. Also, don't ever try to make the above in-editor. It may make sense that if you create a new folder that's named appropriately, and put a spawn sphere in it, you'll create the above without code. Instead, it'll turn .Drive into an FPS with no gun, and no collision. Maybe permanently.
Yeah, sure... We should just put a whole planet in BeamNG. Heck, lets give it an NB too, im sure it wont lag too much...
Does anyone knows how quickly a gooseneck car hauler flips IRL? I already strengthened the frame to add more torsional rigidity, beefed up the suspension and added anti rollbars to decrease the rolling of the trailer. But now the whole trailer flips; it's possible to flip a loaded trailer at 15 MPH and it's even difficult to go around a corner at >30 MPH without flipping over. I obviously understand the high combined cog but I've got no experience whatsoever with those gooseneck trailers IRL. (Did some research but couldn't find much info.)
Judging by watching this https://www.youtube.com/watch?v=mfLnLwFcSBc i'd say your trailer has way too much suspension work going on... Lowering the center of gravity would also help i guess.
Well you could look into the trailer suspensions roll center, it may be too high causing a jacking effect. Or the tires may have too much grip. The current tire model also has low cornering stiffness which causes sort of springy cornering. Upping tire reinforcement pressure and treadbeamspring helps with that. If its rolling over on steady state cornering, then its pretty a cog over trackwidth problem. Check that the trailer weight is accurate. Also, loaded vehicles are usually strapped down are they not?, so the vehicle bounce might exaggerate the problem. This is what comes to mind in no particular order.
Haven't tested the gooseneck for obvious reasons, but I'm gonna guess it flips for the same reason as your cargo dolly. The suspension is far too soft.
That's an entirely different kind of trailer, the cog is way lower compared to the gooseneck trailer. I know lowering the cog should help, but IRL the cog is high as well. I checked the tires while cornering, it seems the entire trailer rests on the outside wall of the outer tires, so the tire strength shouldn't be the problem(?) And I don't think the tires should slide at the test I did. It falls over way before (I think) it should slide. It uses two rear axles of the H45, so the track is already quite wide. I did lower the suspension and stiffened up a little bit, it's getting better but I'm not sure what is realistic. The loaded vehicle movement is something I think I can't do anything about it. It was already stiffened up quite a bit and I added anti-rollbars, which the boxed trailer doesn't have.
Even if your trailer is entirely different to the one i linked ... what i meant is that the trailer shows no suspension work in the video whereas you still have a lot of suspension work going on ... i'd say stiffen it up even more On the other hand i have no clue about trailers.
UV unwrap done or redone for the body and interior parts. Ignore the UV checker scale, will rescale when I pack! Now just a quick once over for the suspension and then onto the engine parts. Why the redo? My first attempt was too picky about distortion, and as a result left too many seams and a sea of unrecognizable shapes.
It just seems like the dumbest thing. Spend all this time doing 3d stuff just to spend the same amount of time making it 2d again. Also, I need to learn different software, my hatred of MAX grows every day.
If you really want, jump on the Blender-Wagon Altought your job in 3DS it's very nice, you should totally continue with what you know better. Does anybody have a Tractor-LawnMower at home? Yes? Flip it over and send some pics of the undercarriage then c:
Nooo, stick with 3ds Max so I can hire you and we don't have to spend 3 weeks figuring out how to transfer the mesh without destroying it And yes, 3ds Max is annoying as hell. But it's my little annoying as hell. Been using it since I was 12. At least it's not Maya. Good god.