On Hold yannis01186's RX-7 remastered by brightontousignaut and szaqunx

Discussion in 'Land' started by brightontousignaut, Oct 22, 2024.

  1. Max.goldberg

    Max.goldberg
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    Is it possible to make an Efini trim?









    --- Post updated ---
    Forget it, I saw that it already has an Efini trim, Sorry
     
  2. brightontousignaut

    brightontousignaut
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    the materials.cs files are in the mod and are working so you dont need a skin.materials.json file. just plop the jbeam inside the vehicles/rx7/skin folder and edit the jbeam to look for your texture and name
    uhh the file attached to my message? the one attached to my message is currently, the most up to date preview while the one on page 1 is the current public version
    --- Post updated ---
    you reminded me, i did steal the license plate holder on the 99 spec front bumper and plopped it on the 92 spec front bumper (efini) and did some changes to it so its more accurate to the real bumpers. also did model the efini and 1992 mazda badges so it isnt just a flat 2d texture. and before you say "oh wheres the bevel?? i dont see one!" there is, i just forgot to make it big enough when i was modeling it and its too hard to fix it anyways. might remodel it if i want to, but its fine. also before asking for stuff, please actually check the mod
     
  3. VivaceFan8813

    VivaceFan8813
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    I had already done that of copying a jbeam template and modifying it with the name of the image in dds format, but I can't get it to work in the game, very strange.
     
  4. Max.goldberg

    Max.goldberg
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    Ok Sorry
     
  5. brightontousignaut

    brightontousignaut
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    sneaky peaky: the uhh material improvements and uhh new efini and 1992 mazda badge models as they were previously just flat images
     

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    • Like Like x 3
  6. billybob43543

    billybob43543
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    i think its broken the engine is making weird sounds. turns out if you destroy the engine it stops :D
     
    #306 billybob43543, Feb 19, 2025
    Last edited: Feb 19, 2025
  7. brightontousignaut

    brightontousignaut
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    wdym? what config and what sound is it making?
     
  8. billybob43543

    billybob43543
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    its all i believe and its like a revving sound and theres a lot of it but it goes away once i start driving. could be the rotary engine but the other version of the rx-7 did not have this sound. i can try to record it.
     
  9. brightontousignaut

    brightontousignaut
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    you can record it. ill tell you if its meant to be like that or a bug with your pc
     
  10. billybob43543

    billybob43543
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    im trying to use obs but it
    no work
     

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  11. brightontousignaut

    brightontousignaut
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    all i hear is brap and the engine sound. nothing wrong
     
  12. billybob43543

    billybob43543
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    yeah its that sound from the engine. it was not in the others so i just wanted to make sure. thanks though :D
     
  13. brightontousignaut

    brightontousignaut
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    also for more context, doritos go brap brap brap when it has no exhaust (very minor but you can hear it) and when street/bridgeported, you can hear the braps with exhaust on. this mod isnt the best with doritos as there isnt a sound config option with the name "intake port" that changes idle rpm from 850 to 1600 but the version i have from kiseki has one, i need to look at how it works and i might have to steal the old brap sound from the og mod in order for the streetport as the idle sound on the og mod is im pretty sure streetported
    --- Post updated ---
    i know why! you need to get a jbeam, which you did, the materials.cs file inside the skin folder and you need to modify the rx7.jbeam file and itll work :Dalso, please read the skins tutorial and jbeam tutorial on the documentation before attempting to add new things. saves me alot of time with explaining that to add a new model to the mod, you need to specify the flexbody in the jbeams so it shows up in game. i also converted old specular maps into roughness maps (rx1_specocc, rx2_specocc and rx7_specocc) so we have a bit more "diversity" with the matt/matt_wb/race_matt material and also makes it so im not wasting really any files in the mod, but i jst got reminded there are more, more unused files that need to be used or deleted
     
  14. billybob43543

    billybob43543
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  15. szaqunx

    szaqunx
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    uhh.. all of my mods have crappy textures and almost no one has problems with that
    --- Post updated ---
    also neither simulator adventures or anyone said that they were crappy as far as i know he only said that they could've been better
     
  16. billybob43543

    billybob43543
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    i dont like crappy textures :/
     
  17. szaqunx

    szaqunx
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    well... thats just one person but its a mod from 2017-2018 so what do you expect
     
  18. billybob43543

    billybob43543
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    i duh know
     
  19. brightontousignaut

    brightontousignaut
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    sneaky peaky: idk at this point i need kiseki back :( also, my reddit account is Historical_Show_4811 for anyone wondering, which is no one on the face of the earth
    edit: fixed a thing bothering me
    edit 2: added materials i edited but forgor to add it
    edit 3: i gotta stop editing this but fixed normal race exhaust
     

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    #319 brightontousignaut, Feb 24, 2025
    Last edited: Feb 25, 2025
  20. billybob43543

    billybob43543
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    o_0. did fix engine sound :D
     
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