you can already put the X-1 badging on the estate --- Post updated --- so, i made a removed engine slot which doesn't crash the game since its based on the blown engine and i basically made the engine invis, deleted the jbeam nodes in blender etc etc and boom now you can remove the engine without a game crash ( do not use the empty slot just use the removed engine one ) --- Post updated --- at the moment i'm working on general polishing of the mod
View attachment 1211132 closest thing i made to having the engine removed without crashing the game ( its just the blown engine but no meshes and no transmission slot, idk if i can make it lighter to make it feel actually engineless but i can tr will probably add that at some point
also, on an unnecessary note, could you add anti-lock brakes as an option, i know it isn't really lore friendly, but could you add it? it really improves handling. --- Post updated --- would also be fun to add this:
id have to see what i can do to make these --- Post updated --- Working on remaking the light textures n stuff, it looks alot better already
i am aware of this issue and it seemed to have been an issue in the original mod ( not my addon for the car ), unsure how to fix it at the moment --- Post updated ---
could possibly add the GT valvecover to the diesel variant and well if i was to make the engine paintable id wanna make a paint slot for it but idk how
why is the us mail postvan right hand drive? --- Post updated --- pls don't forget the 3 spoke gt sterring wheel
it's not your bug to fix, the more things you overwrite the more things you have to potentially break lol, don't touch anything unless you're explicitly adding things, DO NOT under any circumstances overwrite anything base to the mod especially given a lot of the base cars front end jbeam, configs, paint, materials, wheel setup and configuration are already very different to the public repo release and im still nowhere near finished with the base mod's next update just a warning before you create problems for yourself that'll take an age to fix
oh hello dazy didn't expect you to show up, the only times i had to overwrite things was when i was wanting to add something and it didn't want to work if named differently, if that didn't happen i wouldn't need to overwrite, i would like people to refer to you for bugs with the BASE mod since this is only an addon that tweaks/adds stuff to the car but due to it overwriting stuff and all i strictly put: Version of The Satsuma This Mod Currently Supports: 0.91 i'm not gonna be surprised if i have to redo alot of stuff in the next update but i'm prepped for it, though maybe you could help me if i have any problems?? i'm sure alot of the mods stuff will survive that aren't overwriting but the stuff that is overwritten would need to be updated to the new versions of those jbeams etc etc i do expect some stuff will have to be changed removed or updated when the next base mod version drops