That would be very hard, if not impossible, to do. So, definitely no for now. As there already is a UI, I feel like there is no need for another one.
I don't know. Make sure to activate the extension first by pressing Alt + W. Someone else reported that their game needed a reboot for it to work. Maybe that works for you as well. New update awaiting approval: Most important new features are random start events (instead of always starting with sunny weather, a random weather event is chosen at the start) and the ability to change to weather events instantly using the UI.
Big problem, enabling the ui gives the happy message but does not enable the ui edit: it pops up in pause/esc menu wierdly
That must be some rain! Wears down tires with Tire Wear and Thermal Redux mod installed. Amazing. Still 5/5 stars! Edit: Still causes tire wear on Sunny setting.
a request (if possible ofc): it would make this mod a lot more immersive if the weather affected the ground textures, like make it more shiny for rain and have a thin white layer for snow i don't know how hard it would be, but i'd imagine you only have to slap a basic layer on top of the road instead of replacing the whole road texture/material for every map
There should be a pause button at the top of the UI. I guess with 'enabling the ui' you mean pressing Alt + W, but that only enables the weather. The UI is supposed to only appear when the menu is active. That might be a problem with the dynamic ground models. If it's very bad, I might have to investigate (no experience with tire thermals whatsoever, so I can't really judge). But I don't know if there's anything I can do about it. I only call some existing function from the game, so the issue could be on that side.
Because it stops the weather from changing. That's the point of it. But I think I get what you want now. To get rid of the rain, check the box that says "Switch to event instantly", then click on sunny. That should change the weather to sunny and remove the rain.
How do I make windbursts more frequent? Do I have to edit code or something? --- Post updated --- Like is there a way to trigger one?
It's not possible yet. I'll probably add a setting for that to the UI. For now, you would have to edit the code. It's located in lua/ge/extensions/dynamicWeatherMK/weather.lua from line 1100 to 1160. Basically, the frequency of windbursts is dependent on the weather event. You can edit the values there to change the frequency for specific weather events. --- Post updated --- No, that's not possible. They are happening randomly.
That's a weird problem I have on some maps too. It's probably caused by the dynamic ground models, but I don't know why. I haven't got to fixing it yet (if it's possible to fix). Edit: will be fixed with the next update!
This also happens to me on West Coast. But on West Coast you just spawn a little bit into the ground. I think it also affects traffic because whenever I spawn traffic they spawn half into the floor but its not that bad when the traffic respawns.
same with modded maps. Motorsports Playground also suffers from this --- Post updated --- also the wind is blowing cars around like if they were paper. they should just be rocking around instead. only at 39 mph it should be having trouble driving. i've had traffics cars sliding and flipping like if it was 90+ mph. plus i've never seen a car fly across the map in hurricane force winds, that would be like 300 speed in the wind app. so there's a lot of scaling issues with the winds. can the ui app go lower than 20 when it comes to the wind speed/power scaling? i feel like 20 is still too high.
That's currently an issue with simplified traffic, as these vehicles have less weight than normal ones. I'm working on a fix. It's in Beta for a reason