Released MK's Dynamic Weather 1.0.2

This lua script implements dynamic weather in BeamNG! (and tornadoes)

  1. MegaKnight

    MegaKnight
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    That would be very hard, if not impossible, to do. So, definitely no for now.

    As there already is a UI, I feel like there is no need for another one.
     
  2. Nascarfan17

    Nascarfan17
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    The UI doesn't show up for me, what's up with that?
     
  3. MegaKnight

    MegaKnight
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    I don't know. Make sure to activate the extension first by pressing Alt + W.
    Someone else reported that their game needed a reboot for it to work. Maybe that works for you as well.



    New update awaiting approval:

    new_ui.png

    Most important new features are random start events (instead of always starting with sunny weather, a random weather event is chosen at the start) and the ability to change to weather events instantly using the UI.
     
    #43 MegaKnight, Mar 6, 2025
    Last edited: Mar 6, 2025
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  4. Punk20

    Punk20
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    Big problem, enabling the ui gives the happy message but does not enable the ui
    edit: it pops up in pause/esc menu wierdly
     
    #44 Punk20, Mar 7, 2025
    Last edited: Mar 7, 2025
  5. BruceLeeFan1988

    BruceLeeFan1988
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    That must be some rain! Wears down tires with Tire Wear and Thermal Redux mod installed. :D Amazing. Still 5/5 stars!

    Edit: Still causes tire wear on Sunny setting.
     
    #45 BruceLeeFan1988, Mar 7, 2025
    Last edited: Mar 7, 2025
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  6. Devel6016

    Devel6016
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    a request (if possible ofc):
    it would make this mod a lot more immersive if the weather affected the ground textures, like make it more shiny for rain and have a thin white layer for snow
    i don't know how hard it would be, but i'd imagine you only have to slap a basic layer on top of the road instead of replacing the whole road texture/material for every map
     
  7. AVEN (official)

    AVEN (official)
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    is there any way to stop the events? its been raining now in my game for 50 minutes
     
    #47 AVEN (official), Mar 7, 2025
    Last edited: Mar 7, 2025
  8. MegaKnight

    MegaKnight
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    There should be a pause button at the top of the UI.

    I guess with 'enabling the ui' you mean pressing Alt + W, but that only enables the weather. The UI is supposed to only appear when the menu is active.

    That might be a problem with the dynamic ground models. If it's very bad, I might have to investigate (no experience with tire thermals whatsoever, so I can't really judge). But I don't know if there's anything I can do about it. I only call some existing function from the game, so the issue could be on that side.
     
  9. bluesheez

    bluesheez
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    I hope you add sandstorms. That would be great!
     
  10. AVEN (official)

    AVEN (official)
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    it says pause but it doesnt do anything
     
  11. MegaKnight

    MegaKnight
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    Because it stops the weather from changing. That's the point of it.

    But I think I get what you want now. To get rid of the rain, check the box that says "Switch to event instantly", then click on sunny. That should change the weather to sunny and remove the rain.
     
  12. MittensTheHero2

    MittensTheHero2
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    How do I make windbursts more frequent? Do I have to edit code or something?
    --- Post updated ---
    Like is there a way to trigger one?
     
  13. MegaKnight

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    It's not possible yet. I'll probably add a setting for that to the UI.

    For now, you would have to edit the code. It's located in lua/ge/extensions/dynamicWeatherMK/weather.lua from line 1100 to 1160. Basically, the frequency of windbursts is dependent on the weather event. You can edit the values there to change the frequency for specific weather events.
    --- Post updated ---
    No, that's not possible. They are happening randomly.
     
  14. Cookiehead

    Cookiehead
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    When I enable this mod on Utah, every time I reset my car I spawn under the map...
    Video:
     

    Attached Files:

    • screenshot_2025-03-08_07-47-48.png
  15. MegaKnight

    MegaKnight
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    That's a weird problem I have on some maps too. It's probably caused by the dynamic ground models, but I don't know why. I haven't got to fixing it yet (if it's possible to fix).

    Edit: will be fixed with the next update!
     
    #55 MegaKnight, Mar 8, 2025
    Last edited: Mar 9, 2025
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  16. bluesheez

    bluesheez
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    This also happens to me on West Coast. But on West Coast you just spawn a little bit into the ground. I think it also affects traffic because whenever I spawn traffic they spawn half into the floor but its not that bad when the traffic respawns.
     
  17. Bearison

    Bearison
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    this is just amazing
     
  18. Blood-PawWerewolf

    Blood-PawWerewolf
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    same with modded maps. Motorsports Playground also suffers from this
    --- Post updated ---
    also the wind is blowing cars around like if they were paper. they should just be rocking around instead. only at 39 mph it should be having trouble driving. i've had traffics cars sliding and flipping like if it was 90+ mph.

    plus i've never seen a car fly across the map in hurricane force winds, that would be like 300 speed in the wind app. so there's a lot of scaling issues with the winds.

    can the ui app go lower than 20 when it comes to the wind speed/power scaling? i feel like 20 is still too high.
     
  19. Nascarfan17

    Nascarfan17
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    It turns out, the mod never updated for me somehow
     
  20. MegaKnight

    MegaKnight
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    That's currently an issue with simplified traffic, as these vehicles have less weight than normal ones. I'm working on a fix. It's in Beta for a reason ;)
     
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