Blackwood is the default track on Live For Speed, it's the only track accessible for free as demo content. This specific version was used in LFS from 2007 (0.5Y) to 2017 (0.6Q) Hotfix v1.12: Fix .zip hierarchy so it shows correctly ingame Hotfix v1.11: Removed tall grass collision Changelog Version 1.1: Fixed Gray water Added BeamNG water on pond Adjusted shadow parameters - trying to improve quality with low FOV Added Blackwood GP layout time trial Added Blackwood Historic layout time trial Added Blackwood Rallycross layout time trial Added props similar to LFS's for each specific layout mentioned above Added Blackwood GP layout AI Race Added XF GTi (XFG) tribube config to Covet Added XR GT (XRG) tribute config to BX Added XR GT TURBO (XRT) tribute config to BX Added FXO TURBO (FXO) tribute config to Pessima (new) Time trials can be accessed either via Time Trials section on the main menu, or by interacting with the start triggers on track (2 can be located inside the pitlane and one on the grass near the rallycross entrance) AI Race can be accessed either via Scenarios section on the main menu, or by interacting with the start trigger on track (it can be found near the pitlane exit, right beside the time trials triggers) It's possible to use your own car or the tribute configs I added Known issues: For some reason the preview of the car configs are not showing when starting Time Trials or AI Race, not sure how to fix it AI are extremely dumb during the race, they kill themselves every corner, sometimes they crash even on straights, also don't know if it's possible to fix Version 1.1 screenshots: Version 1.0 Changelog: Spoiler This was originally @STICH666's port, I got his permission to fix some issues and post it here Some of the fixes made are: Fixed missing textures Fixed white grass Fixed lack of transparency (trees, fences, spectators, etc) Added grass physics Added dirt track physics Added sandpit physics Fixed road markers/paintings Fixed tyremarks Adjusted sun position to match LFS's Adjusted color balance and temperature to match LFS's Adjusted Lighting Added new spawn points Added Thumbnails Some screenshots:
brings me back to running the same track over and over again on my shitty celeron laptop cause i didn't know any other racing game that i could play on my laptop but now on beamng 10/10 map for reals
Oh, I didn't remember to post the glitches I found. Background landscape don't have material, water is grey, and some fences do have light glitches. It's not forgotten
I was able to reproduce the missing material issue, but I'm not sure how to fix it From my testing, it only shows as missing material with dx11 and at lowest or low texture settings, on normal or high settings it works correctly, and on Vulkan it works correctly with any texture setting For now you can try using dx11 with normal textures or higher, or even Vulkan with any texture settings Thanks for the bug reports, will try to fix those in the next version
Hey Specht, came to mention that Blackwood (for some reason) doesn't seem to work currently on BeamNG.drive - the map doesn't show up & is unselectable. Previously (I am unsure if it was fixed then major thanks) the map couldn't have AI Decal roads placed on it (they would phase through the floor completely), but this latest version flat-out doesn't work. I'm not exactly sure what causes this, but could you look into it & see if it happens on your end? Much gratitude.
Thank you very much for the report! I downloaded the zip I had uploaded and the folders inside had an incorrect hierarchy which was causing it to not work I have now updated the first post with a new .zip that worked correctly on my end, can you please take a look if it works on your end also? And yes, I was able to add Decal roads, but as I said on first post, AI seem extremely dumb, on my end they did not manage to finish a single lap without crashing, suggestions are welcome