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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Louie's Workshop

    Louie's Workshop
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    • Like Like x 9
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  2. Devel6016

    Devel6016
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    I feel like this could be a problem for Steam Big Picture/SteamOS-like users who also have one of those GPUs that are terrible with Vulkan, unless that gets improved (Big Picture skips the launcher iirc)
    Yes, they could just launch from the desktop, but I'm talking about people who use their PC as a home console, who also don't want to have to get the mouse every time they want to play Beam
     
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  3. a plane guy

    a plane guy
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    You can launch BeamNG in different modes by using steam launch options, for example -vulkan launches the game in vulkan by default from my experience, so using launch options to launch the game in the legacy dx11 renderer or whatever BeamNG is using as its default will probably get around this if it ever becomes a thing
     
  4. zachariah.74

    zachariah.74
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    Correct me if I am wrong, but if you're using the game on SteamOS, aren't you going to be using Vulkan anyway?.. it's Linux..
     
  5. DaveBro

    DaveBro
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    I bought BeamNG in August 10, 2021 (yes I remember the date well)
     
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  6. Devel6016

    Devel6016
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    Windows version with WINE/Proton (though idk if it skips the launcher in that situation)
    Not everyone wants to go through setting up launching the native Linux version through Steam, but as a plane guy said, you could just use a launch option if they add that
     
  7. figs074

    figs074
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    I bought BeamNG in 2019. May 22, 2019.
    "ts" :broken_heart:
     
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  8. AAricie

    AAricie
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    wait you can hide the unibody on the Sunburst?
     
  9. Musicman27

    Musicman27
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    Yep. I'm pretty sure you can hide just about any part on any car individually or in groups.
     
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  10. toyota.potato

    toyota.potato
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    I am hoping there is a decent chance that we get a few different body styles
     
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  11. AAricie

    AAricie
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    I bought beamng in October 2015, it’ll be 10 years I’ve been playing it in a few months :’)

    IMG_6414.jpeg
    --- Post updated ---
    I don’t use that function often, but the last time I tried you couldn’t hide the unibody of a car without it hiding everything in the tree under it. I’ll have to try it then!
     
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  12. simsimw

    simsimw
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    yes directX11 is 16 years old! severely outdated and clunky
     
  13. nachtstiel

    nachtstiel
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    Click the eye icon in the parts selector menu and you can hide anything for any vehicle. hide the wheels and make it look like you have a hovercar
     
  14. Snikle

    Snikle
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    I bought it in 2014 and was thinking how long all the folks on the forum who had it since 2013 owned it already.
     
  15. ITHEPUNISHER

    ITHEPUNISHER
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    Both of you please try to stay on topic please or go dm eachother.
     
  16. Cutlass

    Cutlass
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    I have actually thought about how much more recent the game updates feel than they actually are. Like a bit ago I was thinking about how 0.15 was 6 years ago and, also that I remember 0.9 coming out, which was almost 8 years ago. It's actually crazy how our perception of time can do that.
     
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  17. AAricie

    AAricie
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    I don’t use that function often, but the last time I tried you couldn’t hide the unibody of a car without it hiding everything und

    Yeah that I know, but I thought that anything that is under a certain item is hidden when you hide the former. For example if you hide the suspension that it also necessarily hides the wheels. And so as unibody cars have all their parts attached and dependent on the unibody you couldn’t just hide that. That’s what I thought, but it seems to have changed.
     
  18. toyota.potato

    toyota.potato
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    it better have the god-awful power curve like the old WRXs and the weird quirks and features
     
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  19. simsimw

    simsimw
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    I hope they keep the i4. It’s the only modern Japanese i4 we have
     
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  20. DriftinCovet1987

    DriftinCovet1987
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    Eyy, fellow 2015 buyer! (I got Beam on December 26th of that year, right in between 0.5 ('88 Pessima) and 0.5.1 (Burnside).)

    I'm sure quite a few people would love the latter to happen - especially for the rear, which is...divisive, to say the least. I don't quite know if such extreme re-proportioning (or a second body style) would happen for the SBR, though, since it looks like far more work is going into the Sunburst. I could see it getting updated with the new engines and possibly getting a refresh. Parts-sharing is very common between similar vehicles when one or both get(s) refreshed/remastered (see: K/800, D/H/Roamer, LeGran/Wendover, Pigeon/Wigeon, MD/T, and even GM/Bluebuck to an extent with the hydraulics).

    However, remasters of the non-ETK sports cars have changed them quite a bit - the Bolide got its rear end massively re-proportioned in its remaster, and the 200BX had its name changed to the "BX-Series" with its remaster (and gained a notchback coupe bodystyle). We might see something similar happen with the SBR - it getting its rear end re-proportioned (like the Bolide), and possibly gaining a new bodystyle and a name change to the "BR-Series", with SBR4/CBR4 (Coupe-Back) variants (like the BX). This could still work with the eSBR/eCBR, as well. Although, I still think the chances for all this happening are rather low.

    Speaking of the e-variant, I feel like the model years for that should be moved up - possibly 2017-2020, with a corresponding facelift petrol version. It looks way too new for a 2013 car.

    The Sunburst L4 could stay as an engine swap for some of the other vehicles (like the Covet and '88 Pessima) - we've had engine swaps without their associated vehicles before (6.9L "Megathrust" V8 for the Burnside, 1.3L L4 for the Pigeon/Wigeon), and it could probably get rebranded as an Ibishu engine.
     
    • Agree Agree x 1
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