Outdated 1968 Chevy Nova by AdR

Discussion in 'Land' started by AdR, Jan 24, 2015.

  1. AdR

    AdR
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    BeamNG Team

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    CURRENTLY THIS MOD IS UNSUPPORTED
    If you make it work, good for you. Otherwise don't bother asking because I'm not updating it for now, I might do it someday as I'm busy with other projects.



    Well, here it is, the release version

    2015-01-14_00003.jpg 2015-01-14_00006.jpg

    2015-01-12_00004.jpg 2015-01-12_00005.jpg

    >>>DOWNLOAD<<<

    Development thread:

    1968-Chevy-Nova-UPDATE-0-5b-WORKS-ON-EXPERIMENTAL-NOW


    Credits stuff:
    3D model/textures done by myself except windows by Gabester
    Jbeams based on Gabester's Moonhawk


    Installation stuff:
    - Delete cache files if you have a previous version of this car installed
    - Extract to /vehicles folder
    - Works on both experimental and stable versions


    Nice stuff:
    - Recycled 10-years old 3D model, wich I never thought it would end up in a real-time game
    - Nice shiny metallic paint coloring (For semi-matte paint use alpha on 2)
    - Lots of parts textured, dirt included
    - Different wheels / engine choices
    - Sort of "realistic" performance
    - Nice crash deformations
    - Very fun to burn rubber in manual gears


    And the bla bla stuff (changes since 0.5b):

    - New Torq Thrust M wheels with Michelin low profile tires, all mapped
    - Jbeams: fixed wheels "wobbling" and steering, added 16 nodes
    fixed bug on the rear that caused to collapse itself after a while and crash the game
    - Resampled some textures wich were too low res, fixed AO and normal maps from body and wheels
    - Fully textured interior (diffuse, AO, normal)
    - Working speedo and tach (not very accurate but they work)
    - Functional lights
    - 5 different setups:
    Default: 427 V8 engine, 4-spd M21 trans., 4.11 rear, Torq Thrust rims, Michelin tires, stock suspension
    Good compromise between speed, accel and grip
    350 Firestone: 350 V8 engine, 4-spd M20 trans., 3.55 rear, Firestone Wide Ovals, steel wheels w/hubcap, stock suspension
    Good handling, but the Wide Ovals like to burn if you floor it
    350 Torq Thrust: 350 V8 engine, 4-spd M20 trans., 3.55 rear, Torq Thrust rims, Michelin tires, stock suspension
    Easier setup, mild powered engine and good grip
    427 Firestone: 427 V8 engine, 4-spd M21 trans., 4.11 rear, Firestone Wide Ovals, steel wheels w/hubcap, stock suspension
    Tire smoker setup, most fun using manual gears, the most fun to drive (to me)
    427 lowered: Same as default, but with lower and stiffer suspension.
    Too low ride height, wheels go right through the fenders, but still, cool to take pics and drift.


    Performance:
    The 427 V8 has 420hp@6000rpm and the 350 V8 320hp@5500rpm
    Best time with default setup: 0-60mph 6.4 sec. manual gears
    Top speed about 140mph with the 427



    Things that I might fix someday:
    - Not the most accurate Nova model, the frame/suspension components are from the Moonhawk
    - Naming convention, still using moonhawk names here and there on jbeams files
    - 350 engine could use some texturing
    - Running rear lights only glow, no texture, same as turn signals
    - No interior/gauges lights
    - Materials.cs file is a mess, but it works
    - Door hinges look weird when crashing
    - Door windows won't break
     

    Attached Files:

    #1 AdR, Jan 24, 2015
    Last edited: Jun 19, 2015
    • Like Like x 1
  2. Jelco89

    Jelco89
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    Nice!!
     
  3. amon_igre

    amon_igre
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    Nice car :). Anyone else having no texture errors? I cleared cache, but still no luck. BNG version 0.3.7.2 (experimental)

    screenshot_00001.jpg
     
  4. monte379

    monte379
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    Well this happened and i cleared my cache to see if it would help but it didn't
    nova.PNG
    Any suggestions? Thanks:D
     
  5. FilsFilms

    FilsFilms
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    Oh, brah, sorry. I almost done the video, just I have some problems with a render, will fix it today.
    And you said that you'll use my pics, lel. But doen't matter. Gl with other mods. :)
     
  6. AdR

    AdR
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    BeamNG Team

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    As you can see, there's a cache problem. Those wheels are from the old version, so you need to delete all the files before installing the new one.

    Delete all files here: \Documents\BeamNG.drive\cache\vehicles

    And delete the old version here before extracting: \SteamLibrary\SteamApps\common\BeamNG.drive\vehicles

    Same for the texture loading problem. Let me know if it helps.




    Don't worry, as soon as you have it I'll post it on top.
     
  7. monte379

    monte379
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    Ok ill do that right now

    - - - Updated - - -

    Alright thanks it worked:D
    nova 2.PNG
     
  8. AdR

    AdR
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    BeamNG Team

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    Awesome! enjoy it then! :cool:
     
  9. amon_igre

    amon_igre
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    Fixed it :) . It wasn't cache problem but me :eek:. I thought mods should be in zip and vehicles folder just like offical cars.
     
  10. Zero

    Zero
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    2015-01-24_00001.jpg

    Not a fan of muscle cars, but this thing is a beast, good job :D
     
  11. STICH666

    STICH666
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    Man this thing is awesome! I can't wait for the Prelude as well!!
     
  12. Jujune

    Jujune
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    I have a small problem, cache is cleared and everything...

    screenshot_00179.jpg
     
  13. AdR

    AdR
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    BeamNG Team

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    Yeah I'm not really sure about what could be causing those squares at a certain distance. I think it's related to the mipmaps on the dds texture.

    I'll look into it as soon as I have some time.
     
  14. dallashyz

    dallashyz
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    Zip location is invalid when i download?
     
  15. smileyguyz

    smileyguyz
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    Nice job! ;)
     
  16. Mopower77

    Mopower77
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    Car looks really nice. I may try it out tomorrow ;)
     
  17. Dc5R

    Dc5R
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    Power went out yesterday . BTW , very nice hq car . Only 1 unrealistic bug found .
     
  18. AdR

    AdR
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    BeamNG Team

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    Just one? I could make a list of them! :D
     
  19. Dc5R

    Dc5R
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    Really ?;)
     
  20. AdR

    AdR
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    BeamNG Team

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    Sure, read the Things that I might fix someday for a start. So wich one did you find then?
     
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