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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Razer-11

    Razer-11
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    Joined:
    Feb 12, 2014
    Messages:
    88
    IMO 3ds Max 2013 is the best as it has both Edge split and Smooth 30 options, I honestly wouldn't be able to model without those.
    Does 3ds Max 2010 have those aswell?
    Try THIS.
    I hadn't noticed this actually, thanks for telling.
    I've left the gaps and very little details for when I finish the basic model and stuff, which is still quite a far way to go.[/QUOTE]
    Also, any suggestions on my polyflow ?
    wire_001.jpg wire_002.jpg
     
  2. VeyronEB

    VeyronEB
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    Joined:
    Aug 5, 2012
    Messages:
    1,537
    It looks pretty solid however the doors could really use a few more loops. You should merge alot of those loops just above the wheel arch, they really dont need to go all the way across the hood like that, there's nothing wrong with a few triangles. Also curve those pillars ;)

    Edit:This picture should give a rough idea of what it should be like, for the most part just try and keep loops of similar width and height all the way along the exterior body work.


    (imported from here)
     
    #4102 VeyronEB, Jan 23, 2015
    Last edited: Jan 23, 2015
  3. Cira

    Cira
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    Joined:
    Aug 8, 2013
    Messages:
    282
    @Racer19 CUURRRVVVEEEDDDD PIIIILLAAAARRRSSSSssss ... but other than that looking good :D
     
  4. CarBoy

    CarBoy
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    Joined:
    Feb 10, 2013
    Messages:
    58
    Did some more work on the Beamer, also asking here if someone wants to jbeam this into the game?
     

    Attached Files:

    • bmwdev5.png
    • bmwdev6.png
  5. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    I too did some more work on the beamer...

    Yeah that break of mine I took from modeling.... Yeah that didn't last long after I ended up with way too much free time after I graduated...
    eVPP1.png eVPZl.png
     
  6. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    well done for graduating and the bimmer is looking good
     
  7. CarBoy

    CarBoy
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    Joined:
    Feb 10, 2013
    Messages:
    58
    First steering wheel I ever modelled:
    bmwdev8.png
     
  8. roy99669

    roy99669
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    Joined:
    Aug 24, 2012
    Messages:
    298
    I hope these are useful as I am not really skilled with a camera.
    100_0900.JPG 100_0906.JPG
    100_0904.JPG 100_0912.JPG
    100_0903.JPG 100_0907.JPG
     
  9. Cwazywazy

    Cwazywazy
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    Joined:
    Dec 1, 2012
    Messages:
    1,245
    I might be able to put my mower on some car ramps and take pics later if you want.
     
  10. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    1,922
  11. eletricmano

    eletricmano
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    Mar 30, 2013
    Messages:
    408
    I just started making the advertisement part of this, why is the mesh misaligned with the N/B skeleton?
    BeamNG 2015-01-24 15-54-38-49.jpg
     
  12. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    ^remember to apply location and rotation for the model (ctrl+a in blender)

    Scania! D:



    (imported from here)

    (imported from here)

    (imported from here)
     
  13. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    Rear suspension.
    q.jpg w.JPG


    Holy truck! It looks amazing!
     
  14. eletricmano

    eletricmano
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    Joined:
    Mar 30, 2013
    Messages:
    408
    It didn't work, but the vertex locations in Blender are the same as the node locations in BNG.Drive. I also can't seem to map the texture to it in-game. :/
    BeamNG 2015-01-24 17-09-25-97.jpg
    You can break through it now. :cool:

    - - - Updated - - -

    Made some more progress on this, it's almost done. Just have to make the collision triangles, and maybe increase the number of nodes in the ad part of the billboard.
    !!Mute the video before watching, there's a weird, loud sound in it!!
    [webm=]http://www.beamng.com/attachment.php?attachmentid=51167&d=1422133421[/webm]
    Should I release this?
     

    Attached Files:

    #4114 eletricmano, Jan 24, 2015
    Last edited: Jan 24, 2015
  15. FreeFall

    FreeFall
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    Joined:
    Aug 5, 2013
    Messages:
    37
    ^sounds like a bird getting raped.
     
  16. AR162B

    AR162B
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    Joined:
    Aug 11, 2013
    Messages:
    830
    Remember I once put a D15 cab on a T75 frame? In between updating my mods I elaborated this T75/D15 mix idea. The front end is made from scratch so this time I'll have to UV the new parts :p
    It's mostly inspired by the Ford F600 with a bit of Chevy Kodiak. There's is a small hood, the fenders are fixed. What do you guys think? Are the proportions right?

    The original 10.6L L6 won't fit anymore, so I was thinking of reusing this engine but make a smaller diesel L6 (6.5 L?)version of it and making a larger petrol V10 (?) engine based on the original Gavril V8. Still wondering what to do with the gearbox, it's a bit far back; the firewall is further forward compared to the T75 cab. I reused some D15 drivetrain parts to make a driven front axle as well (It still needs some adjustments)

    I was thinking in making two frame lengths, a short one for a tractor trailer and a 'redneck style' :p pickup, a long one for a flatbed and a boxed upfit.

    I'm first updating my existing mods, so it will take a while before anything is released. And I really don't want to disrupt/interfere with the BNG teams idea's/plans etc.
     

    Attached Files:

    • screenshot06.jpg
    • screenshot07.jpg
    • screenshot08.jpg
    #4116 AR162B, Jan 25, 2015
    Last edited: Jan 25, 2015
  17. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
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    6,960
    An option of a non duallie axle on the rear on the short frame would be cool
     
  18. 14ramosr

    14ramosr
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    Joined:
    Sep 7, 2013
    Messages:
    979
    I say do it dude! I love the heavy duty D-15's, the only problem i ever had with them was that the front end looked the same. Now this is a real HD D-15
     
  19. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Speaking of that... there'll eventually be a Gavril T65 with a single rear axle and shorter frame :) It's only logical. Need the ability to move parts so I don't have to duplicate the mudflaps, taillights, etc. from shortening the frame. That's what's stopping me from making a longer wheelbase heavy duty D25/D35 as well.
     
  20. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,683
    Couldn't you use the felxbodies section to your advantage and move them that way?

    Edit : Nevermind I get what you're saying
     
    #4120 Dummiesman, Jan 25, 2015
    Last edited by a moderator: Jan 25, 2015
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