Released pbr_rock_island

Discussion in 'Terrains, Levels, Maps' started by Grille, Mar 23, 2025.

  1. Grille

    Grille
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    #1 Grille, Mar 23, 2025
    Last edited: Mar 28, 2025
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  2. mimolli

    mimolli
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    En Looks really good, but I thought you should focus more on the German maps because they are really cool but still looks good:)
    DE Sieht wirklich gut aus, aber ich fand sie sollte sich mehr auf die deutschen maps konzentrieren weil die echt geil sind aber Sieht trotzdem gut aus :)
     
  3. Cutlass

    Cutlass
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    I was playing with the original on an old version of the game, it's a really fun map and I'm glad it's getting updated.
     
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  4. pigeonperson

    pigeonperson
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  5. passengerpigeon

    passengerpigeon
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    AWWWWW YEAAAAH! Also, will there be time trials? It should at least have them on the dirt track, but hopefully rally routes as well.
     
  6. Grille

    Grille
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    It seems simple at first, but over time things broke in a lot of stupid ways.
    e.g. : the old decal files no longer work, so I had to read Torque3D source code to decode the .mis.decals file and resave it in the current .decals.json format. xD
    --- Post updated ---
    yea i try to restore them, where there even time trials as dry rock island became depreicated?
    there a lots of race related prefabs but no quickraces.
     
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  7. Grille

    Grille
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    screenshot_2025-03-23_08-20-17.png screenshot_2025-03-23_08-21-32.png screenshot_2025-03-23_08-22-08.png
     
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  8. Ananel81

    Ananel81
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  9. KyotoBlissard

    KyotoBlissard
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    Awesome! I love that you're keeping the old dark asphalt decal. I can't wait to see more!
     
  10. Grille

    Grille
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    screenshot_2025-03-23_18-55-12.png screenshot_2025-03-23_18-53-41.png screenshot_2025-03-23_18-54-45.png screenshot_2025-03-23_18-53-54.png
     
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  11. DirtNastySidewayZ

    DirtNastySidewayZ
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  12. Drivesafe4

    Drivesafe4
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    Keep the roads bumpy. It's one of the main reasons I still use this map, to test the suspension of different vehicles on the winding roads.
     
    • Agree Agree x 2
  13. Grille

    Grille
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    yea not touching the gameplay, jsut upgrading the visuals ^^
    so roads are still pothole ridden trash xD
     
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  14. Ananel81

    Ananel81
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    Will you update sounds or keep original ones?
     
  15. Grille

    Grille
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    should I?
    curently keeping the original, noticed noting wrong with them.
    --- Post updated ---
    screenshot_2025-03-25_23-31-23.png screenshot_2025-03-25_23-32-22.png screenshot_2025-03-25_23-32-42.png
     
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  16. passengerpigeon

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    I think the ambient sounds are currently too loud, especially since I'm almost certain they got louder since I first played the map in 2016, and the devs didn't change a thing; a game update must have changed how it interprets the set loudness values.

    I can't wait to revisit the remastered Dry Rock Island in a remastered Moonhawk and recreate in 2025 (6?) graphics the KurtJMac video that first introduced me to BeamNG.Drive. Unfortunately I fear that the latter is still a long time coming; the fact that it has continued to get tweaks and nerfs (for Malaise era realism) in every recent update suggests that a remaster is not planned in the near future or else these adjustments wouldn't be a priority.
     
    #16 passengerpigeon, Mar 26, 2025
    Last edited: Mar 26, 2025
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  17. Grille

    Grille
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    A lot of things where broken, decals where gone, blending for roads was wrong, lighting was weird...
    So wouldn’t surprise me if the sounds were also wrong, I was just happy that still worked and didn’t look deeper into it xD
     
  18. Ananel81

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    • Agree Agree x 1
  19. Roman10107

    Roman10107
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    Will there be new roads or buildings added to expand exploration?
     
  20. Grille

    Grille
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