Experimental (0.35) Civetta J58 V3 Hotfix 5

Discussion in 'Land' started by Speed_Freak13, Sep 3, 2024.

  1. Speed_Freak13

    Speed_Freak13
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    Small update: I've been playing around with the cars in Career mode. Currently a low milage Base J58 will cost around B600,000 and one with around 25,000 miles will cost B430,000.

    A J58 LM will cost about B4,000,000 with low milage and only around B2,000,000 with high milage. I am still playing around with the population/value inside the info.json files to balance out the rarity of the LM's.

    upload_2025-3-23_4-4-18.png
     
    #181 Speed_Freak13, Mar 23, 2025
    Last edited: Mar 23, 2025
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  2. MarcDoesRacing

    MarcDoesRacing
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    Oh this is gonna be REALLY late game lol
     
  3. Speed_Freak13

    Speed_Freak13
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    I managed to get about 3,000,000 in around 5 hours gameplay buying cars and selling off the parts and chassis', so it depends on your playstyle, attention span, and time you have to game.

    The car's are convertible to the LM from the base model, you just have to buy the separate chassis and modify it for the LM from the parts menu after you buy your "Base" J58.

    Civetta used the base chassis of the J58 and LM on A LOT sports cars from the 70's and 80's, so those chassis are easily modified to be used for the LM and Base chassis. "Mass produced" and pretty easy to come by, these chassis are pretty cheap (about 35k). They can then be converted to an LM by you as a side project (hidden project car side quest as you buy parts for the chassis) if you so choose to go that route.

    On the high dollar Scintilla's you make around 30k each after parting out the car and selling the chassis.


    Edit: Yeah....The game crashes if you buy the LM Chassis when the car came with the regular chassis, so I've adjusted the Stock J58 LM to be cheaper than the rest. It averages around B700,000. So much for that side project/quest.
     
    #183 Speed_Freak13, Mar 23, 2025
    Last edited: Mar 25, 2025
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  4. brightontousignaut

    brightontousignaut
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    yo! nice work! also about the people asking about the halogens, i attached 2 files so you can see how it works and heres a link to the official documentation. #1 Electrics #2 Glow Maps
     

    Attached Files:

  5. Speed_Freak13

    Speed_Freak13
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    1. Halogens don't act like that, at least not the generation common in the '80s. I've never seen halogens slowly light up like that. My 1986 Chevy Cavalier Z24 doesn't light up like that. You turn the light dial on the dash, and they are on.

    2. The new lights people are asking me to add to the J58 is really only for OLD design lights. What you see on the Bruckell Nine are not Halogen, they are most likely electric and they use filaments NOT HALOGEN GAS. Please stop messaging me folks about adding the antique electric filament headlights THEY DO NOT FIT this generation of vehicle.

    This is not directed at you Brighton, by the way. I appreciate the effort, but it is not correct for this generation of car. Thank you for the Tutorial files! I will keep it in mind if I mod on an old car.

    I am just sick of folks messaging me. Seven people have messaged me and argued with me that the J58 should have the effects for the lights that are on the Bruckell Nine. THEY ARE NOT THE SAME. A simple google search into cars from the '30's will tell you that they were commonly using electric headlights that used a filament, like a light bulb. That is why they slowly light up. Halogen gas headlights were practically standard in the 1960's and they were mostly instant light up. By the 1980's, (at least on my Z24) it only takes around 0.2 seconds (at most, you really cannot tell - it is that fast) to get the lights to their brightest. The delay is so minute, it makes more sense to just have it instant.

    So folks, please stop messaging me about it. If you REALLY want outdated lighting effects on the J58, you can mod it in yourself. It probably takes 30 minutes of Jbeam editing.
    --- Post updated ---
    Further tweaks on the cars for Career Mode. A nine-hundred-fifty-nine mile Civetta J58 LM (Spec II) will cost you B3,011,314.04 before tax. Most will cost between B1,600,000 and B2,800,000. With the stock LM being around 1,000,000 with low mileage. The custom spec LM's cost more money because they are all stolen cars on the black market. The new prototype LMP is a 1 of 1 and costs around 4-5 million. I think that is fair.

    upload_2025-3-24_19-32-45.png
    upload_2025-3-24_19-32-58.png

    TL;DR:
    Stock J58: B400,000 ish
    Stock J58 LM: B600,000 ish
    Custom J58 LM (1-4): B3,000,000
    J58 LMP Prototype (RARE): 4,000,000
     
    #185 Speed_Freak13, Mar 25, 2025
    Last edited: Mar 25, 2025
  6. Tyler_the_creator

    Tyler_the_creator
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    how far away is the update, I want the mod but I dont know if I should just wait for the fix or get it now
     
  7. Speed_Freak13

    Speed_Freak13
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    Further tweaks on the cars for Career Mode. A nine-hundred-fifty-nine mile Civetta J58 LM (Spec II) will cost you B3,011,314.04 before tax. Most will cost between B1,600,000 and B2,800,000. With the stock LM being around 1,000,000 with low mileage. The custom spec LM's cost more money because they are all stolen cars on the black market. The new prototype LMP is a 1 of 1 and costs around 4-5 million. I think that is fair.

    View attachment 1217723
    View attachment 1217724

    TL;DR:
    Stock J58: B400,000 ish
    Stock J58 LM: B600,000 ish
    Custom J58 LM (1-4): B3,000,000
    J58 LMP Prototype (RARE): 4,000,000
    I don't have exact dates. Sometime this year definitely, but when, I have no idea. The car needs the rest of the lights to be PBR, ideally the gauges fully working, at least attempt working doors and a digital dash for the LM. Base car still needs the handling overhauled like the LM's already have. There are things that take time, and I have IRL stuff and managing burnout. I had to start from a previous build of the Beta V4 I gave to someone to work on, but as far as the handling overhaul, I had to start from scratch because I didn't get to it yet on that build.

    Dynamic mirrors are already working, so you can look forward to that. Right now it is down to nitty gritty and quality of life things that need adjusting, fixing and implementation.
     
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  8. Tyler_the_creator

    Tyler_the_creator
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    all good man, Love the F40 and this mod seems sick
     
  9. Speed_Freak13

    Speed_Freak13
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    I am thinking of doing a V3 Hotfix 5 when I get the handling on the cars to where I want it because things are taking so long. That might be as soon as a few months, at most.
     
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  10. Tyler_the_creator

    Tyler_the_creator
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    Yeah that sounds like a good idea, and if you wont some more realistic wheels for the LM ask NinetyNine if you could use his OZ style wheels on the old bolide corse mod, they might need a bit of an update but I think it would be worth it
     
  11. brightontousignaut

    brightontousignaut
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    not to be that guy, again but the documentation says halogens and sealed beams. i know, they can be used for filaments which it is right now, but the devs specifically wanted halogens
     
  12. Speed_Freak13

    Speed_Freak13
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    Unless they make a parameter for the beams to light up faster, I'm keeping it as is. If they want the Bolide to have headlamps that SLOWLY light-up they can, but I don't like it because it doesn't fit this car. In the 60's when these lights were brand new tech, they really did take that long to turn on. Up into the 70's they were slow to brighten up. By the 80's they were almost instant, but very yellow-ish/orange-ish. Halogens of today are even faster to brighten up, and they are a lot brighter/significantly less orange/yellow-ish. If you don't believe me and want to argue further, I encourage you to watch the video below on the car this mod is based on.

    This is a video of the lights. Watch the bottom fog lights (the lights on the bottom that are next to the turn signals) how fast they light up.

    Ferrari F40 (US spec) Pop-up headlights! ($2.1 million car)

    I would add it if it didn't take so long for the lights to reach full brightness. Maybe in the future they will add a parameter that can configure the speed at which they light up. That would be cool, because then it would make more sense.
    --- Post updated ---
    The Stock J58 is drivable in the release, but it doesn't handle as well as it should on track because it spins really easily. I wouldn't recommend downloading the mod RN, but you can. Just know that when I release the handling release with it's tweaks it will feel a lot better. The LM spec cars are slow, and they tip over easily. In the release I am working on, they don't tip over, they are faster, and they handle MUCH better.
     
    #192 Speed_Freak13, Mar 25, 2025
    Last edited: Mar 25, 2025
  13. Speed_Freak13

    Speed_Freak13
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    Preview for V3 Hotfix 5 is LIVE! Look forward to the upcoming release SOON!
    (Stuff in the video might change, for instance the sounds. I dunno if these are final.)


    Special Thanks to DragoonSL for the giving me the startup engine sound for the LM and Stock sounds. The other engine sounds were mixed by me using recordings from Assetto Corsa.

     
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  14. Aigeas

    Aigeas
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    the mod is not working in 0.35 please fix if you can!
     
  15. Speed_Freak13

    Speed_Freak13
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    Just tested, it seems the model is not loading or something. I've removed the download. You guys will have to wait for Hotfix 5 to come out for a fix. My Hotfix 5 seems to work fine, I dunno why the public release doesn't work.
     
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  16. Aigeas

    Aigeas
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    when is hotfix 5 coming?
     
  17. Speed_Freak13

    Speed_Freak13
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    Soon.
     
  18. AngeloXXcamion

    AngeloXXcamion
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    If I had the mod before the on hold, can I still drive it? And also do I have to delete the other one and install this one when hotfix 5 releases?
     
  19. Speed_Freak13

    Speed_Freak13
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    For whatever reason, the public release broke with the new 0.35 update (literally nothing changed inside the public release since 0.34 because the release had been up since last july, I think). I COULD trouble shoot the public release (I dunno what broke it), but it would take time away from developing the final touches on the upcoming handling update, so I removed the broken release and changed the thread to ON HOLD. If you seriously don't want to believe me, there is a leak on modland, and worldofmods.us, but it will not spawn correctly when you spawn it.

    When the new update drops you will have to delete the old one and clear your cache in the temp/vehicles/j58 folder.
     
    #199 Speed_Freak13, Apr 7, 2025
    Last edited: Apr 7, 2025
  20. AngeloXXcamion

    AngeloXXcamion
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    Nah I don't want to use leaked mods lol they suck
     
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