You could try clearing cache or unpacking the mod. It could also be a mod conflict, so try it with only the weather mod installed. If that doesn't work, then I don't know what to do.
-- Also, why is it when I try to reply to things with messages already replied to my previous messages get removed?!?! --- Post updated --- is anyone else experiencing this, and can you guys see my other messages? --- Post updated --- I did all of that and uninstall and reinstalled it and it didn't work. But when I try to activate the script, the error in the screen shot (AKA the attached file) happened , anyone know how to fix this? --- Post updated --- NEVER MIND I GUESS, THE GAME JUST DECITED TO WORK, I mean I'm not mad but like, why wasn't it working before?!?!
HELP HOW DO I GET RID OF A CURRENT WEATHER EVENT --- Post updated --- HEEEEEEEEEEEEEEEEEEELP --- Post updated --- NVM FOUND OUT sorry for caps
Reload the weather by pressing Alt+W twice. Next time you switch the event, you should check "switch to event instantly" above the buttons, otherwise the switching process will take while (slow weather change like irl). During this process the selection is disabled to prevent bugs. I have to write some better instructions on the mod page when I update the mod. Sorry for that.
Lightning maybe, if I find a good way to do it. I'd like to add multiplayer support at some point, but I have no idea how to do that.
Lightning is alot easier that you might think. I already have a implementation in mind but what im missing is a small variety of lightning models. All that has to be done is to spawn them into the world with a very emissive material and hide/show them at the desired places with some premade particles for the impact and maybe a ground marker to leave a marking. And logic wise a simple 2d distance check for each vehicle to the pos of the lightning (where vehicles below z of the impact are ignored) to perform the damage. Multiplayer wise the whole weather decision system (what weather is active, its state, perhaps the transition state, the tornado location and variables, the lightning spots) would have to be all put into their own library. One that can load singleplayer and multiplayer side. So that in the case of it being loaded on a server it can take over the weather decisions while the clients just render it. The rest is just syncing it. Ive done that before. in this case the server also does all the sim, but ofc its alot simpler.
That's basically what I had in mind as well. Okay, that's good to know. I'll look into that when I'm rewriting some of the code which I wanted to do anyway.
I'm having troubles with the UI, when I use ctrl+alt+w it just disables the pop ups, and there doesn't appear to be a key bind to change and I've tried many times, can anyone help me. If not thanks anyway - Cheers
Please check if you're using the latest version. I renamed the file at some point, so you might have an older version in your mod folder causing the issue.