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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. eletricmano

    eletricmano
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    Mar 30, 2013
    Messages:
    408
    Changed the texture on the ad part (thanks Zappy!) and added collision triangles.
    BeamNG 2015-01-27 01-50-34-22.jpg
    This thing's gonna be drive-able! :D
    I just need to figure out why the hydros retract to 0 when I add hubwheels to it. When the hubwheels aren't there, the axles and hydros are perfect, they move where they should and stay in place when I don't press anything. When I add wheels, everything gets squished. :|
     
  2. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    1,922
  3. juju

    juju
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    Aug 5, 2012
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    76
    "Rise and shine, Mister Freeman. Rise and... shine."

    buggy.jpg
     
  4. Atomix

    Atomix
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    Dec 15, 2012
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    1,347

    ''Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.''

    ''A right beam in the wrong place can mean all the difference in the mod''

    ''So, wake up, Mister Freeman. Wake up and... *smell the ashes*...''
     
  5. Slammington

    Slammington
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    Aug 14, 2014
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    1,460
    I knew this would be done!

    Wake up, mr. freeman.

    Wake up and...*inhale* smell the n/b.
     
  6. Calais

    Calais
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    Jan 12, 2014
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    418
    Little work on the Maz, tire treads and cleaning up the mesh.


    (imported from here)
     
  7. moosedks

    moosedks
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    Nov 4, 2012
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    1,112
    @TYLERTJ

    I think it would work and still look cool if you remodeled the rear hatch to include the rear wing at the top.

    557_full.jpg

    I also don't really understand where the hinges would go on your model because it looks like the glass comes right to the body line of the roof.
     
  8. AR162B

    AR162B
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    Aug 11, 2013
    Messages:
    830
    When the D15 meets the T75. It's in-game, fully functional, but has lot's of errors and unfinished stuff. The new front parts are still single-sided so invisible from some angles, and it's slammed on an other texture map for the time being. First I'll update the van mod before I continue. Design suggestions are welcome :p
     

    Attached Files:

    • screenshot_00272_1920.jpg
    • screenshot_00274_1920.jpg
    • screenshot_00276_1920.jpg
    #4148 AR162B, Jan 29, 2015
    Last edited: Jan 29, 2015
  9. monte379

    monte379
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    Dec 24, 2013
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    789
    That's looks really good! Nice job!:D
     
  10. SoHigh00

    SoHigh00
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    Nov 11, 2013
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    506
    Just finished the suspension.
    qw.JPG we.JPG as.JPG
    Now that I have everything modeled, I can start making the exterior look pretty and add some more detail here and there in the enginebay and the interior :)
    ee.JPG
    (Well, almost everything is done...The mirrors and sideskirts are still missing.)
    And special thanks to Mythbuster for taking care of the jbeam, as you may noticed :D
     
  11. JDMClark

    JDMClark
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    Aug 10, 2013
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    1,347
    I don't want to come across nagging but the side of the car you have that piece that looks like attached side molding. I think that area needs a little bit of attention

    1994_honda_accord_ex-pic-16915599371464585.jpeg

    It's more of a body line not an add on side molding like how the model represents.
     
  12. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    well i started modeling a city. texturing gonna be a pain in the a. in sketchup sadly. main reason is i cant texture in blender. have tried too many times
    screenshot_00015.png
     
  13. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,682
    The 767 was kind of a huge plane and too big imo to serve any purpose or fun in BeamNG. So inb4 737-100, a little baby compared to the 767!

    (imported from here)
     
    • Like Like x 2
  14. CarBoy

    CarBoy
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    Feb 10, 2013
    Messages:
    58
    Success!

    screenshot_00011.jpg
    screenshot_00012.jpg
     
  15. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    My last post looked so bad >_>

    (imported from here)
     
    • Like Like x 1
  16. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    Hollow engine bay + passenger compartment + trunkspace woo :D
    fig2X.jpg
     
  17. juju

    juju
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    Aug 5, 2012
    Messages:
    76
    Progress...

    (imported from here)


    (imported from here)

    It handles poorly, but It's good so far
     
    • Like Like x 1
  18. BlueScreen

    BlueScreen
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    Apr 5, 2014
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    624
    It should handle like a pile of junk on wheels built out of spare parts though. 'Cause that's what it is.

    This made me want to play HL2 again.
     
  19. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    INB4 InsaneGaz cries of happyness
     
  20. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,682
    ProBoolean FTW

    (imported from here)
     
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