Look, I get you shouldn’t modify mods blah blah, but this has to be one of the only Aussie mods that’s half decent and available to everyone. However, it’s now very old and kicking up a storm over someone trying to fix it and preserve its use on the game is just fucking stupid. Like, it’s not like they’re trying to gain money out of it. That might sound like a hot take to some, but honestly this community can be seriously backwards sometimes. This community needs to praise preservation more.
i really want this mod to be done. this is possibly my favorite car ever made. this would be an awesome remake.
Did you follow all of the steps on page 11? Or download the fixed file on the previous page (I was unaware of that originally, have not tested).
I really hadn't noticed that file until after my reply, which is why I edited it to include it. I had not tested that file myself, I followed the steps on page 11 & did all that myself & it works "just fine". --- Post updated --- I realize there are a couple of files uploaded purporting to work though it seems they don't to some degree so I'm just going to drop this here. This should also fix some texture issues. Outdated, broken textures.
this mod now is broken, at least for me, it used to work but now the interior, trunk and rear bumper doesnt show anymore
should i delete it and install it again? that worked when the DMC mod wasn’t appearing on my car list
its a hot take for a reason. this version may as well be a remake really and its had the permission of the creator himself.
Don't suppose anyone's found a way to fix the texture bugs with the glass yet, have they? Real pain in the ass since I just got this mod fixed a couple weeks before 0.35 dropped and deep clearing the cache didn't do squat unfortunately.
shame that this mod died, it was awesome, even with the mad max addons. I hope someday this mod will be fixed.
As a matter of fact yes. Unpack the files.zip file and drag and drop the contents from the vehicles/XBGT/ directory into the vehicles/XBGT/ directory of the mods folder and replace any files it requests (this is tested with RyanCookies version on page 11). Spoiler: Laughable attempt at a tutorial Spoiler: If the version you are using has a different materials.json file Locate the materials.json file inside the vehicles/XBGT/ directory of your version and find the materials "XBGT_glass" "XBGT_glass_dmg" and "XBGT_glass_int" (they should all be together). Replace them with these materials and drop the glass folder from the .zip I've provided into the mod (hopefully this isn't gibberish, I tried) Code: "XBGT_glass" : { "name" : "XBGT_glass", "mapTo" : "XBGT_glass", "class" : "Material", "persistentId" : "67b5ef0e-4776-4ade-ab65-8edede62aa69", "Stages": [ { "baseColorMap": "vehicles/XBGT/glass/barstow_glass_b.color.png", "normalMap": "/vehicles/XBGT/glass/barstow_glass_n.dds", "opacityMap": "/vehicles/XBGT/glass/barstow_glass_o.data.png", "pixelSpecular": true, "roughnessFactor": 0, "useAnisotropic": true }, {}, {}, {} ], "alphaRef": 0, "castShadows": false, "dynamicCubemap": true, "materialTag0": "beamng", "materialTag1": "vehicle", "order_simset": 1852795252, "translucent": true, "translucentBlendOp": "PreMulAlpha", "translucentRecvShadows": true, "version": 1.5 }, "XBGT_glass_dmg": { "name": "XBGT_glass_dmg", "mapTo": "XBGT_glass_dmg", "class": "Material", "persistentId": "04b05f49-e011-4709-ab9d-398dd3305ca6", "Stages": [ { "colorMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds", "diffuseColor": [ 1, 1, 1, 1.5 ], "normalMap": "vehicles/common/glass_dmg_n.dds", "opacityMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds", "roughnessFactor": 0.445299804, "specularMap": "vehicles/common/glass_dmg_s.dds", "useAnisotropic": true }, { "colorMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds", "diffuseColor": [ 1, 1, 1, 0.75 ], "normalMap": "vehicles/common/glass_dmg_n.dds", "roughnessFactor": 0.445299804, "specularMap": "vehicles/common/glass_dmg_s.dds" }, {}, {} ], "alphaRef": 0, "castShadows": false, "dynamicCubemap": true, "materialTag0": "beamng", "materialTag1": "vehicle", "translucent": true }, "XBGT_glass_int": { "name": "XBGT_glass_int", "mapTo": "XBGT_glass_int", "class": "Material", "persistentId": "ab2e88d1-2963-480d-b7f0-f57a688ccf45", "Stages": [ { "colorMap": "vehicles/XBGT/glass/barstow_glass_d.dds", "diffuseColor": [ 1, 1.5, 1.5, 1 ], "pixelSpecular": true, "roughnessFactor": 0.445299804, "specularMap": "vehicles/common/null.dds", "useAnisotropic": true }, {}, {}, {} ], "alphaRef": 0, "castShadows": false, "materialTag0": "beamng", "materialTag1": "vehicle", "translucent": true }, EDIT: The fix this file was made for has been updated to fix the glass textures, this file is no longer needed, but I will leave it up in case someone needs the textures.
Do you have a full directory path for the folder I'm supposed to put it in? I'm not finding a Vehicles folder with the XBGT in it anywhere within the game files or the user folder, nor a Vehicles folder itself present in either of the Mods folders on both the game files and user folder respectively.