Released 1973 Ford Falcon XB GT Hardtop

Discussion in 'Land' started by Firepower, Sep 7, 2018.

  1. TMccanna

    TMccanna
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    its a dead mod and its just fixing it for crying out loud
     
    • Agree Agree x 5
  2. DamieVlad

    DamieVlad
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    does this also include the V8 Interceptor configuration?
    --- Post updated ---
    uhhh woops
     

    Attached Files:

    • 20240519144457_1.jpg
    • 20240519144433_1.jpg
  3. TWilliams458

    TWilliams458
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    Look, I get you shouldn’t modify mods blah blah, but this has to be one of the only Aussie mods that’s half decent and available to everyone. However, it’s now very old and kicking up a storm over someone trying to fix it and preserve its use on the game is just fucking stupid. Like, it’s not like they’re trying to gain money out of it. That might sound like a hot take to some, but honestly this community can be seriously backwards sometimes.

    This community needs to praise preservation more.
     
    • Agree Agree x 9
  4. JoshD

    JoshD
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    For what reason should someone not?
     
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  5. DingusWolf

    DingusWolf
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    i really want this mod to be done. this is possibly my favorite car ever made. this would be an awesome remake.
     
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    • Agree Agree x 1
  6. imaguy1278

    imaguy1278
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    why does it have no body (except the interceptor)
     

    Attached Files:

    • screenshot_2024-07-13_22-00-26.png
  7. JoshD

    JoshD
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    Did you follow all of the steps on page 11? Or download the fixed file on the previous page (I was unaware of that originally, have not tested).
     

    Attached Files:

    • screenshot_2024-07-13_14-45-11.png
    #347 JoshD, Jul 13, 2024
    Last edited: Jul 13, 2024
  8. imaguy1278

    imaguy1278
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    The one from page 17
     
  9. DingusWolf

    DingusWolf
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    cool
     
  10. JoshD

    JoshD
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    I really hadn't noticed that file until after my reply, which is why I edited it to include it. I had not tested that file myself, I followed the steps on page 11 & did all that myself & it works "just fine".
    --- Post updated ---
    I realize there are a couple of files uploaded purporting to work though it seems they don't to some degree so I'm just going to drop this here. This should also fix some texture issues.

    Outdated, broken textures.
     

    Attached Files:

    #350 JoshD, Jul 14, 2024
    Last edited: May 4, 2025
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  11. JohnChargerbr1996's

    JohnChargerbr1996's
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    Config of 4 doors anyday? Sayed
     
  12. MadHEMI

    MadHEMI
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    Fixed? it wasn't broken bro
     
    • Agree Agree x 1
  13. Alex318

    Alex318
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    this mod now is broken, at least for me, it used to work but now the interior, trunk and rear bumper doesnt show anymore
     
  14. RyanCookie

    RyanCookie
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    Works just about fine for me.
     
  15. Alex318

    Alex318
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    should i delete it and install it again? that worked when the DMC mod wasn’t appearing on my car list
     
  16. TMccanna

    TMccanna
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    its a hot take for a reason. this version may as well be a remake really and its had the permission of the creator himself.
     
  17. ZakBax

    ZakBax
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    Don't suppose anyone's found a way to fix the texture bugs with the glass yet, have they? Real pain in the ass since I just got this mod fixed a couple weeks before 0.35 dropped and deep clearing the cache didn't do squat unfortunately.
    upload_2025-4-8_20-55-59.png
    upload_2025-4-8_20-56-18.png
     
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  18. giuspernebula

    giuspernebula
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    shame that this mod died, it was awesome, even with the mad max addons. I hope someday this mod will be fixed.
     
  19. a plane guy

    a plane guy
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    As a matter of fact yes.
    20250501122432_1.jpg
    Unpack the files.zip file and drag and drop the contents from the vehicles/XBGT/ directory into the vehicles/XBGT/ directory of the mods folder and replace any files it requests (this is tested with RyanCookies version on page 11).
    Screenshot2025-05-01123901.png

    Locate the materials.json file inside the vehicles/XBGT/ directory of your version and find the materials "XBGT_glass" "XBGT_glass_dmg" and "XBGT_glass_int" (they should all be together). Replace them with these materials and drop the glass folder from the .zip I've provided into the mod (hopefully this isn't gibberish, I tried)
    Code:
    "XBGT_glass" : {
        "name" : "XBGT_glass",
        "mapTo" : "XBGT_glass",
        "class" : "Material",
        "persistentId" : "67b5ef0e-4776-4ade-ab65-8edede62aa69",
        "Stages": [
          {
            "baseColorMap": "vehicles/XBGT/glass/barstow_glass_b.color.png",
            "normalMap": "/vehicles/XBGT/glass/barstow_glass_n.dds",
            "opacityMap": "/vehicles/XBGT/glass/barstow_glass_o.data.png",
            "pixelSpecular": true,
            "roughnessFactor": 0,
            "useAnisotropic": true
          },
          {},
          {},
          {}
        ],
        "alphaRef": 0,
        "castShadows": false,
        "dynamicCubemap": true,
        "materialTag0": "beamng",
        "materialTag1": "vehicle",
        "order_simset": 1852795252,
        "translucent": true,
        "translucentBlendOp": "PreMulAlpha",
        "translucentRecvShadows": true,
        "version": 1.5
      },
      "XBGT_glass_dmg": {
        "name": "XBGT_glass_dmg",
        "mapTo": "XBGT_glass_dmg",
        "class": "Material",
        "persistentId": "04b05f49-e011-4709-ab9d-398dd3305ca6",
        "Stages": [
          {
            "colorMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds",
            "diffuseColor": [
              1,
              1,
              1,
              1.5
            ],
            "normalMap": "vehicles/common/glass_dmg_n.dds",
            "opacityMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds",
            "roughnessFactor": 0.445299804,
            "specularMap": "vehicles/common/glass_dmg_s.dds",
            "useAnisotropic": true
          },
          {
            "colorMap": "vehicles/XBGT/glass/barstow_glass_dmg_d.dds",
            "diffuseColor": [
              1,
              1,
              1,
              0.75
            ],
            "normalMap": "vehicles/common/glass_dmg_n.dds",
            "roughnessFactor": 0.445299804,
            "specularMap": "vehicles/common/glass_dmg_s.dds"
          },
          {},
          {}
        ],
        "alphaRef": 0,
        "castShadows": false,
        "dynamicCubemap": true,
        "materialTag0": "beamng",
        "materialTag1": "vehicle",
        "translucent": true
      },
      "XBGT_glass_int": {
        "name": "XBGT_glass_int",
        "mapTo": "XBGT_glass_int",
        "class": "Material",
        "persistentId": "ab2e88d1-2963-480d-b7f0-f57a688ccf45",
        "Stages": [
          {
            "colorMap": "vehicles/XBGT/glass/barstow_glass_d.dds",
            "diffuseColor": [
              1,
              1.5,
              1.5,
              1
            ],
            "pixelSpecular": true,
            "roughnessFactor": 0.445299804,
            "specularMap": "vehicles/common/null.dds",
            "useAnisotropic": true
          },
          {},
          {},
          {}
        ],
        "alphaRef": 0,
        "castShadows": false,
        "materialTag0": "beamng",
        "materialTag1": "vehicle",
        "translucent": true
      },
    
    EDIT: The fix this file was made for has been updated to fix the glass textures, this file is no longer needed, but I will leave it up in case someone needs the textures.
     

    Attached Files:

    #359 a plane guy, May 1, 2025
    Last edited: May 5, 2025
    • Like Like x 3
  20. ZakBax

    ZakBax
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    Jun 27, 2022
    Messages:
    128
    Do you have a full directory path for the folder I'm supposed to put it in? I'm not finding a Vehicles folder with the XBGT in it anywhere within the game files or the user folder, nor a Vehicles folder itself present in either of the Mods folders on both the game files and user folder respectively.
     
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