Did you know that they always used Antonov 12 For ALL The crashes. Even If they Said it's a Boeing 747, IT was still The Antonov by Dummiesman.
Seperate ignition is almost done! It's a bit convoluted, because the regular ignition system by the electrics system and the custom seperate ignition are in conflict over priority and i need to handle that but it'll be done tomorrow
No. They didn't use The meshlaps they LITERALLY used The BASE ANTONOV FOR ALL OF THEM. LIKE THOSE WERE NOT MESHLAPS.
cabin lights --- Post updated --- cockpit now fully done + seperate ignition is done + new prop pitch calculation
All Textures are now converted to .dds (with correct mipmaps) and mod size has shrunk to 50.6MB also There will not be a passenger version in the close future, or maybe ever because 1. No texture space left, would have to make new materials and so on 2. ?? 3. It would be boring to do Update coming soon --- Post updated --- I have a problem currently where the left engine / propeller shoots up in rpm, making the engine lock up from over-rev, which then makes the propeller break off which then hits the nose and breaks that off too. (i still landed it somehow) lmao
1.0 is out now: - water dropping that can extinguish vehicle fires - water pickup overflow - cabin lights - cockpit & instruments now fully done - all textures converted to .dds (this means you can go to BeamNG.drive\0.35\temp\vehicles\cl215 and delete the textures in there that were made by the texture cooker) - seperate ignition & starter keybinds for left and right engines. (Vehicle must be in Accessories On to turn on engine ignition) - new skin: Royal Thai Navy - new thumbnails - new calculation for prop pitch
--- Post updated --- Do the overflow have water particles coming out? Cause when i go into config max water tank than i go pick up water there no effect. Maybe its just me. Could anyone send a screenshot of what it looks like>? --- Post updated --- https://cdn.discordapp.com/attachme...1be0052a4710d44bb9dad37b5023f624aad0391d0487& Do you think you also add landing light like these?
yo could you possibly add reverse thrust to slow down both on land and on the water? And then also you could use the differential thrust to turn while in the water
He already does. Just make sure you remove input for mouse than add the key binds for left and right ailerons in vehical speicif control setting