Released Canadair Cl 215

Discussion in 'Content Creation' started by MorzBNG, Jul 26, 2023.

  1. Lyller

    Lyller
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    Did you know that they always used Antonov 12 For ALL The crashes. Even If they Said it's a Boeing 747, IT was still The Antonov by Dummiesman.
     
  2. oxygen

    oxygen
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    fun fact: it is the biggest plane ever landed on Courchevel
     
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  3. LegThePeg

    LegThePeg
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    Yes, we know that meshslaps exist. Thanks Captain Obvious.
     
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  4. MorzBNG

    MorzBNG
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    Seperate ignition is almost done! It's a bit convoluted, because the regular ignition system by the electrics system and the custom seperate ignition are in conflict over priority and i need to handle that but it'll be done tomorrow
     
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  5. Joeljimson

    Joeljimson
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    how
    long until the scooper model is done?
     
  6. Lyller

    Lyller
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    No. They didn't use The meshlaps they LITERALLY used The BASE ANTONOV FOR ALL OF THEM. LIKE THOSE WERE NOT MESHLAPS.
     
  7. Lyller

    Lyller
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    Will the canadair have a seperate cutoff too?
     
  8. MorzBNG

    MorzBNG
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    The reading comprehension on this site is terrible
     
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  9. MorzBNG

    MorzBNG
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    cabin lights
    upload_2025-5-8_0-56-24.png
    --- Post updated ---
    upload_2025-5-8_2-13-56.png
    cockpit now fully done
    +
    seperate ignition is done
    +
    new prop pitch calculation
     
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  10. Boeing777-200

    Boeing777-200
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    did u update it
     
  11. Lyller

    Lyller
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    No he didn't
     
  12. MorzBNG

    MorzBNG
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    All Textures are now converted to .dds (with correct mipmaps) and mod size has shrunk to 50.6MB
    also
    There will not be a passenger version in the close future, or maybe ever because
    1. No texture space left, would have to make new materials and so on
    2. ??
    3. It would be boring to do
    Update coming soon
    --- Post updated ---
    I have a problem currently where the left engine / propeller shoots up in rpm, making the engine lock up from over-rev, which then makes the propeller break off which then hits the nose and breaks that off too. (i still landed it somehow)
    upload_2025-5-8_17-36-41.png
    lmao
     
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  13. MorzBNG

    MorzBNG
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    1.0 is out now:
    - water dropping that can extinguish vehicle fires
    - water pickup overflow
    - cabin lights
    - cockpit & instruments now fully done
    - all textures converted to .dds (this means you can go to BeamNG.drive\0.35\temp\vehicles\cl215 and delete the textures in there that were made by the texture cooker)
    - seperate ignition & starter keybinds for left and right engines. (Vehicle must be in Accessories On to turn on engine ignition)
    - new skin: Royal Thai Navy
    - new thumbnails
    - new calculation for prop pitch
     
    #293 MorzBNG, May 9, 2025
    Last edited: May 9, 2025
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  14. oxygen

    oxygen
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    You really cooked with this plane
     
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  15. MorzBNG

    MorzBNG
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    Quick Hotfix:
    - added inputmaps back that were missing for some reason
     
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  16. Joeljimson

    Joeljimson
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    --- Post updated ---
    Do the overflow have water particles coming out? Cause when i go into config max water tank than i go pick up water there no effect. Maybe its just me. Could anyone send a screenshot of what it looks like>?
    --- Post updated ---
    https://cdn.discordapp.com/attachme...1be0052a4710d44bb9dad37b5023f624aad0391d0487&
    Do you think you also add landing light like these?
     
  17. DanglyBird

    DanglyBird
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    yo could you possibly add reverse thrust to slow down both on land and on the water? And then also you could use the differential thrust to turn while in the water
     
    #297 DanglyBird, May 10, 2025
    Last edited: May 10, 2025
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  18. Boeing777-200

    Boeing777-200
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  19. Pizzo

    Pizzo
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    Can you also add keys to control Alierons for keyboard users?
    To me, using a mouse is uncomfortable.
     
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  20. Joeljimson

    Joeljimson
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    He already does. Just make sure you remove input for mouse than add the key binds for left and right ailerons in vehical speicif control setting
     
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