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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. LegThePeg

    LegThePeg
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    Forum rules 2.2.1.3 buddy
    checkmate
     
  2. MarcDoesRacing

    MarcDoesRacing
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    forum rule s.y.b.a.u buddy
     
    • Agree Agree x 2
  3. Devel6016

    Devel6016
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    Cardinal directions buddy
    checkmate
     
  4. LegThePeg

    LegThePeg
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    Anyways lets not derail an official thread
     
  5. MarcDoesRacing

    MarcDoesRacing
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    but it’s fun :(
     
  6. VolvoB10M

    VolvoB10M
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    Is there any way to view the total weight of all goods loaded on to the vehicle? It used to be shown on the cargo page but it seems now only the weight for each item is visible and I don't fancy totalling up a near-full MD series.
     
  7. krallopian

    krallopian
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    NC114-85EKLS
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    Haha nice, I had asked to only allow vehicles that could move under their own power to be allowed, but the developer in charge thought it'd be a fun thing to leave in, and seeing this post makes me appreciate it! =) "PI = .... wat!?"

    .. and to be clear, the proper response to the picture is now: "Hauly directions, Batman! That trailer’s packing petrol, compass chaos, and a Performance Index that violates at least three laws of physics." Since it’s on the express route to thread derailment!

    I wasn't aware that this changed, I'll look into it and see if we can't get that back to the way it was before, thanks for bringing it to my attention! :)
     
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  8. VolvoB10M

    VolvoB10M
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    I am trying to uncouple the dolly from the pintle hitch in career mode but it seems it is not able to release. When I separate them they are still stuck together. I am trying to release it so I can move the trailer in front on to it to have two tank trailers together, but the only way to separate is to send the truck to the garage. This sends the dolly to the garage meaning I now need to rearrange both trailers again to have the dolly in between as it is not possible to move it around with the dolly as the third vehicle due to jack turning.
     
  9. Ai'Torror

    Ai'Torror
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    Click on the trigger on the pintle hitch again and it should decouple it
     
    • Agree Agree x 2
  10. P2FX

    P2FX
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    Calling a tow truck feature when?
     
  11. krallopian

    krallopian
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    *Ram Plow

    Thanks for the report, I've just fixed it on our end and should make the next release, sorry about that! :)
     
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  12. VolvoB10M

    VolvoB10M
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    It doesn't work, it is physically stuck on the hitch so it drags the trailer even if it is disconnected.
     
  13. zachariah.74

    zachariah.74
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    I really don't know whether this is feedback that is useful (because maybe it's just skill issue?) but in the commercial branch of the APM tests, "Nimble Navigator" seems brutally difficult. Every other mission was a complete breeze to get three stars on yet this one random mission in the middle of all the rest is damn near impossible. Anybody else having the same problem? The absolute best I can manage is 1:05 consistently, but never the 1:04 the game asks for in order to get three stars.
     
    • Agree Agree x 1
  14. zachariah.74

    zachariah.74
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    Been playing an extensive amount of career mode recently, and was wondering about a couple things:

    Will we be able to fast travel via taxi to delivery facilities at any point (Or just more places in general)? Transporting trailers got me thinking about this, as its annoying to get to your destination and then have to drive all the way back for picking up another trailer from the same facility (especially annoying for going to the spearleaf docks). I understand if not as this would maybe be "defeating the purpose" of driving around.

    Secondly, and this is surely one that's been asked before, what are the plans for day/night cycle? The game supports it in terms of the time of day play feature, so why has it not been implemented yet? Are we waiting on street lights for WCUSA? Does it present an optimization issue? Are the nights still far too dark to make things out? Is it headlight patterns? A mixture of all these things? The sense of time progression this would give would hugely benefit career mode's feeling of depth/a living world when driving around and completing jobs as it feels really weird having the time of day/sun position remain the EXACT same all the time.

    Equally, I would really like some sort of indication on when the next car sales page refresh will be (preferably in real world minutes) or just be given a refresh button for it. It's pretty painful with mods sometimes when you get a lot of the same vehicles suggested and none of them interest you. Again, I understand if this isn't a priority/planned because it technically becomes more of an obstacle with mods installed but I think it's still relevant to playing totally vanilla.
     
    • Agree Agree x 4
  15. pigeonperson

    pigeonperson
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    a refresh button would be crazy, and a day and night cycle + the ability to sleep would be amazing
     
  16. zachariah.74

    zachariah.74
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    Had another idea on a quick re-read of this, maybe dealers can be handled how they were in older GT games?
    e.g. used car dealer, new car dealer, specialty dealers for classics, asian, etc. I figure it surely makes sense to make use of the game's region, age etc data on vehicles.
     
    • Agree Agree x 2
  17. LegThePeg

    LegThePeg
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    Screenshot2025-05-27142737.png
    Where am I supposed to take this?
     
  18. zachariah.74

    zachariah.74
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    In front of the service entrance, although its invisible for whatever reason. Did it give you the prompt to deliver it when driving into that spot in front of the door?
     
  19. LegThePeg

    LegThePeg
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    No, but I will check again
    --- Post updated ---
    Checked again, still nothing.
    Screenshot2025-05-27143504.png
    --- Post updated ---
    screenshot_2025-05-27_14-38-41.png
    Adios cargo van!
     
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