Released Improved Siren Mod 3.5

Discussion in 'Mods and Skins' started by jojos38, Mar 20, 2021.

  1. JoshD

    JoshD
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    Here's a file I created to make things easier, using the "American Fire" preset I made as an example.

    Unpack it to your mods>unpacked folder so it looks like this in the address bar: ...\BeamNG.drive\0.XX\mods\unpacked\sirenmod_sirens

    The 'sirenmod_sirens' folder should contain 2 folders, art & presets.

    In 'art>sound', make a new folder & give it a name, something relating to the siren works. Put your siren audio files in there.

    In 'presets' goes the json file that contains the information. You can either put it directly in that folder or put it in a new country folder.

    Everything included should provide sufficient examples.
     

    Attached Files:

    #121 JoshD, Jan 13, 2025
    Last edited: Apr 4, 2025
  2. HavocWrecker1028

    HavocWrecker1028
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    Hey so when I'm going over 60, the audio starts to bug. how can I fix this?
     
  3. jojos38

    jojos38
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    Hello, unfortunately it is not fixable at current time due to how the game works

    The mod uses the "Torque3D" audio engine but BeamNG uses fmod (which isn't bugged), however fmod is not moddable
     
  4. variousartists_

    variousartists_
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    Just a quick question some of the sirens have a "manual" sound file that can’t be used. Is there a way to enable its use, or would it require changing a currently used sound?
     
  5. jojos38

    jojos38
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    It's a dead feature I tried to make a while ago, there is nothing attached to that in the code
     
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